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R2D2464

Terrace Zoning & Building

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Hullo everyone, this may well be my foray into Simtropolis forumming but, I have a question that most of you would sneer at...

How would I zone for terraces/rowhouses in SC4? I mean like British terraces. Where every house in that street is the same, with only minor differences.

How would I zone for that? Help is greatly appreciated, and picture tutorials would be great as well.

Picture in case I didn't describe it well enough:

post-457564-0-37173800-1355821805_thumb.

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Read the readme, all information about the building should be available there.

Then, after you know about the kind of zone needed to make the building grows, you can open the game and zone the type that recommended by the readme.

Another stage of the building, you also need to know about the tileset and the type of the building.

Usually, European style buildings will be set to become a Euro-contemporary, Art deco buildings usually become NY and Chicago, while others can grow in several tileset. (Example : Building A readme shows if the building tileset are Euro and Houston, that means the building will only grow when you set the tileset to those two types)

About the type and the wealth level of the building, different kind of buildings have different desirability. R buildings need education, health, short commute time, safety, and low pollution, no radiation, and low garbage, if the condition is far from that ideal condition, then most peoples who live is R$, while if the condition is close, then the type of the wealth that will grow is R$$ and R$$$. For C, the factors are safety, low pollution, low garbage, no radiation, and high number of commuter around it's surrounding area. For I, I-D and I-M factors are only safety, low garbage, and no radiation, while for I-HT, there also some other factors like low pollution and short freight trip. For I-A, the requirement is like I-HT, but they never worried about high water (not air) pollution.

Also, don't forget to read the tutorials that available in the Omnibus, the number is quite many and it can help you to solve your problems.

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    Thanks for the help, but that's not what I'm looking for.

    You know how in most British streets there's a long line of identical looking houses, With more than one backyard per block and another set of homes on the other side? Yeah, those kinds of houses. I'm trying to create some zones that will allow for them to grow side by side, and not have a single odd building.

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    If that is something that you need, then I must say if the game is not designed for making terraced buildings, so you must 'force' the zone to make that kind of building.

    Usually, I bulldoze all buildings that don't match with the type of building that I want.

    Terraced buildings and most of W2W buildings are med-density residential, only zone the med-density residential might be able to help you to make a terraced buildings in a line. Not having only one building that doesn't fit well with the rest when you zone it for the first time is nearly impossible, you have only two choices when there is something like that happened, bulldoze or wait. You can bulldoze it if you think the building can't be easily replaced by another building due to it's stage or wealth which is higher or same with the terraced building, or wait if you think the building can be replaced by the terraced building.

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    Yeap, zoning for specific buildings isn't possible. Either you'll have to carefully prune your cityblocks, i.e. mark the terraces historic and bulldoze every odd building. Or you may want to read-up on the lot files, there're some possibilies to temporarily disable/enable lotfiles so you can get specific buildings to grow - provided there's the demand of course. Usually I grow my cityblocks with only a few lot files enabled.

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    There are some such buildings on the STEX. However they are growables, and you just have to zone the appropriate area and work on getting them by bulldozing any buildings you don't want.

    Ploppable residential doesn't work properly because they don't connect correctly to the pathfinder. You are better off with growables and patience.


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    Well, you could download "No Maxis Buildings" Mod from Simtropolis or the LEX and then zone for row houses. That is what I did. (http://sc4devotion.c...62.200#lastPost) my MD. I think downloading and placing the No Maxis Buildings Mod is your best bet, it will just take a lot of manipulating lots and densities and wealth types.

    Here is a link for the mod, but you must be registered on the LEX. https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=897

    If not, you can simply type in No Maxis Buildings Mod into Google and will be able to find the files.

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    Thanks for the help, but that's not what I'm looking for.

    You know how in most British streets there's a long line of identical looking houses, With more than one backyard per block and another set of homes on the other side? Yeah, those kinds of houses. I'm trying to create some zones that will allow for them to grow side by side, and not have a single odd building.

    If cheating is not a problem for you, you can download Buggi's Extra Cheats DLL and use the cheat "buildingplop" (for the residentials to work you'll have to grow other buildings first, and then plop the building over them) to fill in any areas where the building(s) you want haven't grown.

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