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Bidoflazy

Realistic city

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I sugguest the Network Addon Mod as a must have . Then you need to figure what building style you are going to use .

Also there is the Network widening Mod and RHW .

There are thousands of buildings here on the STEX to download , but make sure you get all of the dependencies or you will get brown boxes , hope this was helpful and have fun .

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  • Original Poster
  • I was more hoping for tips like lots or something.

    I did download seawalls bud I can't make them working, downloaded every dependency etc, bud the only thing i'm getting is a pavement.

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    I was more hoping for tips like lots or something.

    I did download seawalls bud I can't make them working, downloaded every dependency etc, bud the only thing i'm getting is a pavement.

    Try making the slope greater, they only work if the slope is high enough. As for lots, you would have to have a style of buildings in mind, and getting started on BATs is quite easy with a few searches on the STEX or LEX for that style or related keywords.

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    I was more hoping for tips like lots or something.

    I did download seawalls bud I can't make them working, downloaded every dependency etc, bud the only thing i'm getting is a pavement.

    I'm not sure I understand the general question you're asking. Making a realistic city is more than just downloading lots, modds, dependencies, etc. It's an art that requires careful attention to details and sculpting of the landscape. Figure out what you want your city to look like, and then sit down and browse through the entire STEX to find lots that interest you. Make sure you follow the instructions for downloading them, and be sure to download any required dependencies. You only need to have each dependency once, so if you download a lot that requires the same dependency as another one, just download it one time. After you download everything you need, start crafting your city. Take cues from photos of real-life cities and try to match the details as best as you can by using the terraforming tools. Look here for a master list of dependencies so that you don't have to keep hunting around for them if you encounter a broken link in the Readme files.

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