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adityagusetyawan

adityagusetyawan's BAT thread

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It doesnt matter if the BAT isn't exactly like the real life building, what matters is that the builkding should look good and fit inside the game, maybe you should add some ads on the building's walls like the real life one?

Some textures between each two windows looks a bit like pixels, or a bit weird, but I don't thunk it is too obvious.

Good work btw :D

I think this is your best work on textures and maybe one of your best models :)

salam.

For adds, i think it is always be changed, overall thank you very much for suggestion, and also thanks for supporting may BAT to be developed. I will release it into the STEX.

BTW I will make a BAT that maybe you like, but i won't made it to STEX. Wait it ! its is my grand work. I will show you when it has done.

Great job, it could become your best one, so far, but i would recommend you to make two version, if you want. One with the flag and one more without a flag, i think that whether the flag is there or not will not affect the model, another that, your BAT seem promising and i'm sure if it will fit well with my city. The reason for me to suggest you to create two version is to make sure that some who wants a more neutral looking BAT would download this one as well. But, it just an optional suggestion, you could do it or not, it's up to you.

:D

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For adds, i think it is always be changed, overall thank you very much for suggestion, and also thanks for supporting may BAT to be developed. I will release it into the STEX.

BTW I will make a BAT that maybe you like, but i won't made it to STEX. Wait it ! its is my grand work. I will show you when it has done.

I assume that it is the Al-Aqsa mosque, correct? :D

Great job, it could become your best one, so far, but i would recommend you to make two version, if you want. One with the flag and one more without a flag, i think that whether the flag is there or not will not affect the model, another that, your BAT seem promising and i'm sure if it will fit well with my city. The reason for me to suggest you to create two version is to make sure that some who wants a more neutral looking BAT would download this one as well. But, it just an optional suggestion, you could do it or not, it's up to you.

:D

Yeah good idea.

But to save time of exporting the same BAT twice, he can make the flag as a prop and he can later add it or remove it in the lot editor.


.....

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Thanks for release to stex!

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Live your Dream

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  • Original Poster
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    I couldn't make the glass texture like at the picture that has a shadowed and reflectional glass. May someone could give me a tutorial ?

    mandiribapindo3.jpg

    And also i couldn't create the nightlighting like in the building bellow. I'm really need tutorial for it. I wanna create for my first skyscraper building.

    dsc1843197.jpg

    Thank you for helping :)

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    For adds, i think it is always be changed, overall thank you very much for suggestion, and also thanks for supporting may BAT to be developed. I will release it into the STEX.

    BTW I will make a BAT that maybe you like, but i won't made it to STEX. Wait it ! its is my grand work. I will show you when it has done.

    I assume that it is the Al-Aqsa mosque, correct? :D

    Great job, it could become your best one, so far, but i would recommend you to make two version, if you want. One with the flag and one more without a flag, i think that whether the flag is there or not will not affect the model, another that, your BAT seem promising and i'm sure if it will fit well with my city. The reason for me to suggest you to create two version is to make sure that some who wants a more neutral looking BAT would download this one as well. But, it just an optional suggestion, you could do it or not, it's up to you.

    :D

    Yeah good idea.

    But to save time of exporting the same BAT twice, he can make the flag as a prop and he can later add it or remove it in the lot editor.

    No, it isn't Al-Aqsa. it is greater than it, its really beautiful building :)

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    Posted:
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    For adds, i think it is always be changed, overall thank you very much for suggestion, and also thanks for supporting may BAT to be developed. I will release it into the STEX.

    BTW I will make a BAT that maybe you like, but i won't made it to STEX. Wait it ! its is my grand work. I will show you when it has done.

    I assume that it is the Al-Aqsa mosque, correct? :D

    Great job, it could become your best one, so far, but i would recommend you to make two version, if you want. One with the flag and one more without a flag, i think that whether the flag is there or not will not affect the model, another that, your BAT seem promising and i'm sure if it will fit well with my city. The reason for me to suggest you to create two version is to make sure that some who wants a more neutral looking BAT would download this one as well. But, it just an optional suggestion, you could do it or not, it's up to you.

    :D

    Yeah good idea.

    But to save time of exporting the same BAT twice, he can make the flag as a prop and he can later add it or remove it in the lot editor.

    No, it isn't Al-Aqsa. it is greater than it, its really beautiful building :)

    Btw, you must understand about flag and no flag part is for your the museum that you upload recently and i can't find them now, what happen? I'm sure if relotting and making two version is enough. And about the new skyscraper that you want to make, the picture of the real building and your BAT have so many differences between them. Do that building is not the building based on the second picture, but from another building ?

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    Reflections shown in the first building are not the best as they are very specific and don't work well in game. This is evident in the image you are providing as you can see the building is reflecting other tall structures that are not present in the scene making it look weird. Reflections for SC4 buildings usually work better when you give an impression that there is something without being able to say exactly what.

    You are using Gmax so you won't be able to create true reflections this can only be archived with 3ds max, your best chance is to create a texture to fake this.

    There are mainly to approaches when it come to lighting, one is to create panels behind your windows with a texture applied simulating a night scene and with the self illumination option selected (see JasonCW tutorials on his thread), the second option is to use real lights (omni lights in the case of gmax free lights in the case of 3ds max) however this will increase significantly the ammount of resources required to render (will make your scene heavier).


    Don't forget to visit my BAT thread amigos!

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  • Original Poster
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    For adds, i think it is always be changed, overall thank you very much for suggestion, and also thanks for supporting may BAT to be developed. I will release it into the STEX.

    BTW I will make a BAT that maybe you like, but i won't made it to STEX. Wait it ! its is my grand work. I will show you when it has done.

    I assume that it is the Al-Aqsa mosque, correct? :D

    Great job, it could become your best one, so far, but i would recommend you to make two version, if you want. One with the flag and one more without a flag, i think that whether the flag is there or not will not affect the model, another that, your BAT seem promising and i'm sure if it will fit well with my city. The reason for me to suggest you to create two version is to make sure that some who wants a more neutral looking BAT would download this one as well. But, it just an optional suggestion, you could do it or not, it's up to you.

    :D

    Yeah good idea.

    But to save time of exporting the same BAT twice, he can make the flag as a prop and he can later add it or remove it in the lot editor.

    No, it isn't Al-Aqsa. it is greater than it, its really beautiful building :)

    Btw, you must understand about flag and no flag part is for your the museum that you upload recently and i can't find them now, what happen? I'm sure if relotting and making two version is enough. And about the new skyscraper that you want to make, the picture of the real building and your BAT have so many differences between them. Do that building is not the building based on the second picture, but from another building ?

    I,ve deleted it, because some part of model was wrong. I need time to repair it. Honestly, for skyscraper, i wanna make the second picture, but i wanna make it glass reflected like the first picture

    Reflections shown in the first building are not the best as they are very specific and don't work well in game. This is evident in the image you are providing as you can see the building is reflecting other tall structures that are not present in the scene making it look weird. Reflections for SC4 buildings usually work better when you give an impression that there is something without being able to say exactly what.

    You are using Gmax so you won't be able to create true reflections this can only be archived with 3ds max, your best chance is to create a texture to fake this.

    There are mainly to approaches when it come to lighting, one is to create panels behind your windows with a texture applied simulating a night scene and with the self illumination option selected (see JasonCW tutorials on his thread), the second option is to use real lights (omni lights in the case of gmax free lights in the case of 3ds max) however this will increase significantly the ammount of resources required to render (will make your scene heavier).

    I haven't download for 3ds max, if i've install it and use it, is it able to create *.SC4Model format ? Like GMax for BAT. It could export BAT directly and *.SC4Model formatted.

    Thank you for helping and tutorial ? so helpful :)

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  • Original Poster
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    MONUMEN JOGJA KEMBALI

    Origin : Yogyakarta, Daerah Istimewa Yogyakarta, Indonesia

    mjku.jpg

    mjk2o.jpg

    I need some advices , i think the texture of the base of building doesn't work properly.

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    Posted:
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    This is a one unique BAT.

    The model is fine, but you can't just wach the whole BAT with the same texture.

    The texture is too clean too for an ancient building.

    Maybe you can show us the real life building? :D


    .....

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    IL : Really pleased to receive comment from you my brother, I think I've created it more dirty than the real life building. this is the picture of the real life.

    monjali.jpg

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    You see, the problem is that gmax renders textures a lot brighter than they look in the viewport. This way, a building that looks fine in viewport inside gmax may look far too bright in game. The problem is most notable on horizontal surfaces. Since your building is made up entirely of horizontal and angled surfaces, it suffers from this brightening effect a lot.

    I think the only way to solve this problem is to make textures a lot darker. Your building might look far too dark in gmax this way, but remember you are making it for the game.

    The best way to proceed is probably to darken the textures a bit and then make a quick draft render to see how it turned out - then repeat until you have the brightness about right.


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Nice project.

    Just a few things. First the modeling needs a bit more work, you need to fix the proportions of the cone (I read that the monument is 31.8 m tall), the cone in real life is larger in the z -scale and the entrance is wider. The base modeling looks messy, there are sections where the bottom and the top of the pyramid don't match and the top part of the base pyramid should be smaller. The wall you added on top of the pyramid doesn't exists.

    As Twrecks mentioned the textures are too bright, but also if you look at the reference images you will notice that the base and the cone are not made of concrete but rather of what looks like

    bricks. if you look closely you will even notice that the base and cone don't even have the same tone.


    Don't forget to visit my BAT thread amigos!

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    - Hazani : Thank you, very pleased to receive your comment :)

    - T Wreck : Really pleased to receive your comment. I think' i've created darker than the real life, I wanna install 3DS Max. Is it better than GMax ? especially its nightlighting ?

    - Harishna : Really pleased to receive your comment my senior. I think, i must create wall on the top, because i can't create the model without it. It will look empty (without the top). Must i re-create it, in order that proportion will be match (and won't be cut on the render)? Or i just add a little something ?

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    Posted:
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    Nice project.

    Just a few things. First the modeling needs a bit more work, you need to fix the proportions of the cone (I read that the monument is 31.8 m tall), the cone in real life is larger in the z -scale and the entrance is wider. The base modeling looks messy, there are sections where the bottom and the top of the pyramid don't match and the top part of the base pyramid should be smaller. The wall you added on top of the pyramid doesn't exists.

    As Twrecks mentioned the textures are too bright, but also if you look at the reference images you will notice that the base and the cone are not made of concrete but rather of what looks like

    bricks. if you look closely you will even notice that the base and cone don't even have the same tone.

    Can't say more than that :O


    .....

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    - IL : All of your suggestions is enough for me. Thank you very much :)

    - Harishna : OK, I will re-create the model as you tutorial. Thank you very much for tutored. Do you use 3Ds Max ? I really wanna have it ? I've download it 2 versions of it, but both of them unable to instal in my PC. :( I think 3Ds Max is better better better than GMax.

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    Yes, I do use 3dsMax, as a student you should be able to legally get it for free directly from autodesk student site, just check and yes 3dsMax it is way superior that Gmax as the later is a more limited and outdated version of 3dsMax; however, both programs can be used to produce high quality BATs.


    Don't forget to visit my BAT thread amigos!

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    I've changed the cone and some textures on it. I need your comments, is it better or not ? But i'm still use GMax toward this project. Maybe next i will convert to 3Ds Max

    MONUMEN JOGJA KEMBALI

    YOGYAKARTA

    mjka.png

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    Idk, it looks like far from done, maybe if you try to use more than one texture, maybe to make a different texture for those floors and stairs, and another one for the walls, maybe some plants and trees will make it even look futuristic and unique, kina like a hanging garden, (you don't have to make it exactly like the real life version).

    It looks promising, and I liked the idea.


    .....

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    - IL : I'm really happy to receive your comment my brother. I've changed a different texture to part by part of building, but it still looks uniform in one texture. Maybe i must make it more contras. About the plants on it, i don't sure i could make it. I never made plants or tree by GMax previously.

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    Well you don't have to, you can just make some boxes and meshes and etc... just some random objects, you can use splines, that look like bushes, then add leafs textures on or something, you can also find many free trees' models here on Simtropolis and elsewhere.


    .....

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    To be honest I think it would be better to stick to the real thing. I made that model to show how the pyramid should look but I think you either ignore it or I failed to made it clear. The top section is smaller than the base and the wall that you modeled doesn't exists, instead of this the pyramid is intruding.Furthermore the top section of the pyramid is still not properly aligned with the base piece.

    I think you should also work a bit more on the textures, there are still bit too bright and if you look carefully at the real thing you will notice that the stairs the cone and the pyramid all have slightly different tones.

    I think you improved from your previous version but there still plenty room for improvement.


    Don't forget to visit my BAT thread amigos!

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    - IL : Thank you very much for you suggestion. I'll try it :)

    - Harishna : I see that your model just use flat cone for it monument, but in the real monument has door in the front and back. Maybe this picture could explain the difference of your model and the real life monument

    monjali1a.jpg

    Red color : There is raised cone and lower cone

    Blue color : There is an entrance

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    I am not talking about the cone, I am talking about the pyramid that supports the cone.

    So please forget about the cone for a second, I am not even sure as why you are talking about the cone in the sketch model that I made...

    The base that supports the conical structure is a pyramid composed mainly of two parts the one on the bottom should be taller/higher than the one on top, these pieces should align perfectly with each other this is not happening (blue circles). As you can see in the image that you provided there is no wall extruding from the pyramid as you modeled (indicated in red in the image I am including). There also seems to be a wall missing in your model (yellow). Finally this is a big building so why don't you provide a preview zoom 5 to fully appreciate what you are doing those tiny previews not always help.

    I hope is clearer for you now.

    path14311.png


      Edited by harishna  
    • Like 1

    Don't forget to visit my BAT thread amigos!

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    Harishna is very knowledgeable with this stuff and has provided more than valid points to help you improve. :)

    His sketch of the model was an example that you should try to recreate.

    It will take a lot more effort but the end result is all that matters. ;)

    I don't have anything to really add since Harishna has hit the nail on the head with everything.

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    Hi, sorry i didn't open my BAT thread so long times, because i'm kinda busy with my study. I've re-created Monumen Jogja Kembali and i've modified it as Harishna suggested to me a few months ago. And I've used BAT4Max, but I don't know how to export it, because it steps is kinda different with gmax. Maybe someone could give me a tutorial ? Thank you ;)

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