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adityagusetyawan

adityagusetyawan's BAT thread

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MargoCity Mall

Origin : Depok, West Java, Indonesia

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MargoCity is the grand Mall in Depok City, West Java, Indonesia. It located on Margonda street in the center point of Depok City. Besides MargoCity, in that street was built other mall, there are Depok Town Square (Detos), ITC Mall Depok, D-Mall (Depok Mall), etc. But overall, MargoCity more popular than other.

Previous Versions :

Am I already to upload that as the 3rd version ?

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Nice to finally see another Indonesian Buildings BATter here. at least keep practicing might you get same popularity with old... lost... legendary Indonesian BATter, Roe99

btw, looking forward to total re-lot of margo city mall, it have a nice model but seems lack of quality in lotting, goodluck :D

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I would say no, it's not ready. I don't understand those random textured boxes on the roof, which needs texturing work as well. It does not look realistic at all.You also have overlapping faces on the roof. The orange tile part i would say is the only part that is close to being done.

The nightlighting... I really don't know what you are thinking about when you make this. All of those lights make literally no sense at all and it shows up making no sense in your night scene. Lights have to originate from a place where they would originate in real life... Right now your night scene looks like it has an unlit maxis scene with just random patches of day scene put in. Not a good look. Just look at the buildings night scene and copy where the lights originate...

Anyways, you have to be your biggest critic. Compare your stuff to other good BATers who use gmax and see if it is as good as those. Sgt Pepper or Madhatter come to mind when I think gmax. If your stuff isn't as good as that stuff in your opinion (remove any attachment you have because you made it) then keep working on it and ask for more advice.

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Oh darn!

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Pay more attention to the details!

When I first saw the day preview of your building I noticed that there is something that makes the mall look odd. And then, after a closer look, the windows and doors and everthing else is made out of a plane and a texture. Why dont you take your time and consider your building and try to recreate those parts as well as possible instead of using a simple texture. I'm sure your model will look a thousand times better than it currently does.

I'm going to keep an eye on your building.

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Nice to see you using your thread.

I think this model is a bit too much of a mess to the point that I am not sure if it is better to start from scratch or trying to fix it. Maybe you should start with something simpler first.

First thing to when doing a recreation is to get as many reference images as you can, then measure the building, you can do this using Google Earth, for some buildings blueprints are available. Not until you got all these you should start modeling.Make sure to model things according to your measurements. As mentioned before what you got at the moment is a bunch of boxes with textures applied to them, but hings like windows and doors should be modeled, the more details you add the better it will look. Once you finish your model you can move into texturing, which is a very important part of modeling.

cheers

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Don't forget to visit my BAT thread amigos!

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    Nice to see you using your thread.

    I think this model is a bit too much of a mess to the point that I am not sure if it is better to start from scratch or trying to fix it. Maybe you should start with something simpler first.

    First thing to when doing a recreation is to get as many reference images as you can, then measure the building, you can do this using Google Earth, for some buildings blueprints are available. Not until you got all these you should start modeling.Make sure to model things according to your measurements. As mentioned before what you got at the moment is a bunch of boxes with textures applied to them, but hings like windows and doors should be modeled, the more details you add the better it will look. Once you finish your model you can move into texturing, which is a very important part of modeling.

    cheers

    Thank you very much. I am really like with your feedback. Inshaa Allah i'll do it for my better BAT. Greetings :)

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    keren bro! I really wan't to create a mosque model but I don't know how to create the dome.. how did you make it?

    tutorial nya dong.. :D

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    Is difficult to judge a model based on the perspective view. Try to provide a preview render instead, as you may notice already texture look completely different in the renders. I looks to me as you applied a texture to the facades of the building, instead of this it would be better if you can model the niches.


    Don't forget to visit my BAT thread amigos!

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    Is difficult to judge a model based on the perspective view. Try to provide a preview render instead, as you may notice already texture look completely different in the renders. I looks to me as you applied a texture to the facades of the building, instead of this it would be better if you can model the niches.

    Thank you. But, how about this one ?

    ssc.png

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    The previews are a bit small for us to say if the textures/lighting are great to be honest.. Still a very fine modeling I'd say! :blush:


    I'll take a quiet life... A handshake of carbon monoxide.

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    keren bro! I really wan't to create a mosque model but I don't know how to create the dome.. how did you make it?

    tutorial nya dong.. :D

    Salaam kenal, saya Adit :)

    You can make it by using sphere object and then you convert it to "editable poly." Edit its vertex to be like a dome

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    Cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Could you compare it, which are better ?

    I need it for a magnificent Qubbah Al-Sakhrah :) Thanks gan !

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    The previews are a bit small for us to say if the textures/lighting are great to be honest.. Still a very fine modeling I'd say! :blush:

    Thank you very much. Sorry for my bit small picture.

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    I suspect you used an omni light inside the dome, right? The problem with omni lights is that they don't really work - one of the problems of gmax. In your case, the omni light shines right through the walls of the dome, that's why those stone arch walls are illuminated so brightly.

    I actually think the dome itself is looking rather good, but I'm not so sure about the surrounding. Maybe it would be a better idea to render the dome itself as one building and these sections of stone arch walls as separate props so you can assemble the individual pieces later in the Lot Editor. In this case, the ground plaza would no longer be raised, but I don't know if that's so important anyway. The advantage would be better control, smaller file sizes and faster export time.

    If you keep the plaza, you should try to make it look less tiled. The texture repeats several times, and that's clearly visible.

    All in all, you are making good progress - keep it up! :)


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Nice to see that you have a BAT thread :D

    I will try to follow it :O


    .....

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    The progression is fantastic ! I applaud your work and perseverance !

    Thank you very much, wish i can imrpove it better

    Nice to see that you have a BAT thread :D

    I will try to follow it :O

    Thank you very much, i'm waiting for your follow :) Salaam :)

    MUSEUM FATAHILLAH JAKARTA

    Origin : Jakarta, Indonesia

    Budget Item Cost : 3000

    Bulldoze Cost : 100

    Flammability : 10

    MaxFireStage : 1

    Plop Cost : 5000

    Power Consumed : 60

    Water Consumed : 0

    Wealth : Medium Wealth

    Lot Size : 5 x 2

    cobad.png

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