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Cities in Motion 2 Announced

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Features:

  • Dynamic Cities: The city will change according to how you play.
  • Day and night cycle.
  • Timetables: Manage your fleet according to the rush-hours.
  • Multiplayer: Competetive and Co-operative modes.
  • Build dedicated bus lanes.

Sim City 2013, you're officially toast! If they even add a NAM-like system to build expressways, roads, and toll stations on them - even more so!

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This is not even half of the features.

  • Build dedicated bus lanes and bus depots.
  • Traffic light will allow smoother traffic flow. Possibility to add traffic lights in game.
  • The game will use the Unity engine.
  • Change ticket prices per route or globally.
  • Ability to zoom out to have a complete overview.
  • Much bigger maps, sometimes even more than one city per map.
  • More advanced and easy to use map editor.

http://citiesinmotio...ies in Motion 2


  Edited by DouglasC  
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Yeah, it'll be even better. I think.

I just hope they make the first game compatible, I'd hate to redo all of my maps. But then again, I do have to remake Leyawiin. So eh.

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    Gameplay video:

    http://asia.gamespot.com/events/gamescom-2012/video.html?sid=6392237&category=highlights

    It's a definitely a SimCity World killer IMHO, you can actually build roads and highways, and the city grows in relation to your transport network! You have bus lanes options, as well as the option to build multilane roads. The graphics are not as colorful as CiM1 at this point, but they are also not cheesy-cartoonish like SimCity World.

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    It seems so much better than the first CiM, even if it is still at the pre-alpha stage of development. I love that they went away from the grid, and that the map is quite larger. I can't wait to give it a go.

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    I think it has the potential to be better than SimCity 2013, if you want to see some CIties in Motion 1 pictures, I have a topic on it over here

    http://citybuilders....tion-adventures

    In CIM1 you have small, medium, large and x-large maps, in CIM2 they are planning to have a region size map that you would be able to build separate towns/cities on

    which would be fantastic if it happens

    -catty


      Edited by Catty@sc4d  
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    I hope I'll be able to import my CiM maps into CiM 2, but either way, it still looks more promising than Simcity. lol

    Graphics look meh, but I guess they'll improve..I hope? So long they don't put any online restriction lol.

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    Never played the first part, because of the grid...

    Now this looks much more like a fun game. Lovely map size and roads. I wish they'd find a way to make the buildings go W2W on curvy roads (i mean, it's not like there's a law forcing building models to be absolutely inflexible at all times...). Also, some more eye candy, please. :bunny:

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    Of course, someone will make a mod that lets you build buildings seperately. At least, that's what happened with the first CiM.

    And those maps. Those are HUUUUUUUGE. I can't wait to build highways to connect seperate towns!!!

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    I just found out about CIM 2 today and after watching the dev video I was jumping for joy. I have already clocked over 200hrs on the first CIM instalment and cannot wait for this next game.

    I really like the new maps and they look huge. The 24 hour day is also cool and I cannot wait to see how the timetables will work. I was also shocked with the choice of road types to be made available and I can see a lot of potential in this area. Dynamic Cities will also allow us to design/lay down transport routes and hubs to allow the city to build up around your infrastructure rather than have to cater for a city with no transport in place.

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    Yeah, I just really hope they'll make it easy for new maps. A challenge we level designers will have to face should be the fact that people have WAYY more control over their transportation options, so we'll have to make cities and landscapes that take that into account and make it relatively easy to build new streets.

    The screens do look like buildings are far from each other and rather lugly, but since it's a prealpha I'm sure they'll work on that. (That, and I trust CiM more than Simcity concerning listening to their fans ^^ )

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    If CiM can do what we wanted Maxis to do then I wish them the best of luck with that.

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    Simcity, Cities XL, and Cities in Motion are all City games- but they are fundamentally different games.

    SimCity: Revolves around the simulation aspect. You control a city through zoning, utilities, plopables, etc. The game pushes back on the user, and provides many challenges that real life city building has to overcome.

    Cities XL: Its all about the look and graphics of the city. CXL is about creating a super-realistic city with realistic graphics, although the game engine is terrible and the economic engine is mediocre. After a few weeks of playing, most generally switch over to making "eye candy" cities that don't function well.

    Cities in Motion: Not about city building, but rather transit networks. You can play campaigns, where you change the transit network of the city to function better. The new game does promise road dragging.

    All are great games, each suits a different type of player. Which is right for you is your decision!

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    Visit my City Journal Mycenae!

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    I think the new CiM is a cross between city simulation and transit simulation. The city dynamically changes according to the transit options you choose, so it's possible to technically 'build' a city. Can't wait for the map editor.

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    Yep, I see CiM 2 as being a crossover between city and transit simulation (and even CiM 1 seems to handle individual agents better than SC5, and I did play the demo back in Köln)..but to say it'll take over SC5...If it does I'll have a lot more work on the forums I work for, lol.

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    not really liking the looks of it compared to the first one (graphics-wise anyway). and i'd actually like to see more emphasis on being able to build your own city and then the transportation for it (hopefully that's what they're going for).

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    SimCity 2013: Too much sim and too little city...

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    i always heard of it but never played CIM, is it like a 3d version of OpenTTD?


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    i always heard of it but never played CIM, is it like a 3d version of OpenTTD?

    Not really, though there is some overlap, the scales are very different. OTTD is more a National scale simulator and CIM a more Local scale simulator. A more apt comparison would be a 3D version of JoWood's Traffic Giant.


      Edited by jdenm8  

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    not really liking the looks of it compared to the first one (graphics-wise anyway). and i'd actually like to see more emphasis on being able to build your own city and then the transportation for it (hopefully that's what they're going for).

    Upped your post for the second part, but at the first part, really? They stressed that it was pre-alpha. You can't say that the graphics are bad if they are still in pre alpha stage.

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    I hope I'll be able to import my CiM maps into CiM 2, but either way, it still looks more promising than Simcity. lol

    Graphics look meh, but I guess they'll improve..I hope? So long they don't put any online restriction lol.

    That was my fear too so I asked at Paradox forum and was told by a dev that it will be off-line with a multiplayer option,based on that info I'm buying this game.


      Edited by ~Dee~  
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    not really liking the looks of it compared to the first one (graphics-wise anyway). and i'd actually like to see more emphasis on being able to build your own city and then the transportation for it (hopefully that's what they're going for).

    Upped your post for the second part, but at the first part, really? They stressed that it was pre-alpha. You can't say that the graphics are bad if they are still in pre alpha stage.

    hey if they're going for what I said and the graphics get better I'm definitely sold...I have the first one.


    SimCity 2013: Too much sim and too little city...

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    I have the previous one as well. Looking forward to CiM 2 release very much.


      Edited by Zulnex  

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    I think the new CiM is a cross between city simulation and transit simulation. The city dynamically changes according to the transit options you choose, so it's possible to technically 'build' a city. Can't wait for the map editor.

    That's not really a cross between city simulation and transit simulation, but more a reflection on what happens in a real city. The construction of a new subway or bus line often influences businesses and people to move to a particular part of a municipality because of the better mobility options. As a result new development around these new transit services occurs and often goes hand in hand with higher land values. Conversely a neglected neighborhood with fewer transportation options is often regarded as undesirable and there is a reduction in the development of these areas. I view the dynamically changing cities in CIM2 as people taking advantage of the opportunities afforded by the construction of a new transit line, such as a corner grocer being opened by a bus stop. I expect under this format there will be quite a few robust central business districts where multiple lines converge.

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    Well, yes, it's pretty much how it happens iRL. Stuttgart's and London's transit network first led into nowhere, leading in the development of many new areas. Stuttgart's transit investment index (A German value that dictates financement) is at 3.0 something, whereas London's new lines have always led to new areas - those around the Metropolitan line are known as Metroland. To a more realistic and pragmatic scale, though, cities will change according to the way the transit network connects them. New York could never be the city it is today with no comprehensive mass transit network. (Most US cities are also wasting potential by not providing for mass transit options, as cars congest more than trains and decrease value, not increase it)

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    For those who haven't played - I agree, Cities in Motion is enjoyable & so far I really like what I've seen from the in-game demos for Cities in Motion 2.

    One question for anyone to ponder, regarding the city now being "dynamic" - any idea what influences the type of structure to be built? Obviously there is some demand simulator to determine if the new building will be low, medium or high density - but how does it determine commercial, residential or industrial? I could theoretically see this as being frustrating.

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    Looks like CiM2 will be implementing region play in a way that makes my mouth water:

    http://forum.paradoxplaza.com/forum/showthread.php?655125-Cities-in-Motion-2-–-Planning-the-levels-–-Developer-diary-3

    From the developer diary:

    The design process and idea with the maps in CiM2 was to create a region that would accommodate all the maps, a geographical section so to speak. Instead of designing individual maps that float in nothingness, we ”connected” the maps so that they can be seen as part of a bigger whole. For example, a river that can be seen coming from the edge of one map actually continues in the other map where it originates from a lake. This can be seen in the campaign window while selecting which city to choose, it creates a sense of continuity where the world is a tangible entity instead of separate pieces.
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