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Regaining Agricultural Demand

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Hello simtropolis.

I have a city that i feel as if i got over zealous with. currently it has about 10,000 people and a small thriving business district. the problem is that now my I-AG demand is absolutely 0. unfortunately, i need my farms in this specific city.

My question to you is:

How do i bring Agricultural Demand back to this area?

i've already tried raising the demand on high wealth and lowering it on low wealth.

i've lowered the education so my sims can once again be nothing more than country hicks

and i've demolished a sizable part of the ritzy residential district.

any more suggestions?


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Unfortunately, agriculture demands bottoms out at a certain point in the cities development. You might try this by uroncha. It adjusts things so farms will develop later.

Or if you're interested in a totally agricultural community, you might try the


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The SPAM works very well for me. I placed agri-zones in one of my cities, which had in excess of 15,000 sims iirc, and at first no farms would develop. However, once I started adding irrigation ditches (unfortunately I have had the ditches for so long I cannot recall who made them) which raised the demand cap, I now have a nicely developing farming-urban combo.

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unfortunately I have had the ditches for so long I cannot recall who made them

Those are the Irrigation Ditches by SimGoober found over at the LEX, which work totally independent of the SPAM btw and would be my recommended choice to get agriculture demand going again.


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The SPAM, for what i've seen, does not help regaining agricoltural demand after it went to zero.


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When I absolutely couldn't get any farms to grow in a large city tile which I had initially intended to be a suburb and thus had a fairly high RCI, I dropped the funding of all my power plants to zero, waited for absolutely everything to abandon and then started building farms as per normal. Once the ruins were nicely swaddled in comfy farmland, I simply gave the power plants their money back and let the people move back in. It worked quite well, as I recall, although for some reason I de-zoned all my industrial areas - not sure if that was necessary or part of my earlier attempts to make farms grow.


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Ok, the farm mod by uroncha worked for me. I have 60.000 people living on an island and I wanted to make a suburb on the mainland. The farms won't grow at first, but after I installed the mod they do.

Thanks a lot!

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The SPAM, for what i've seen, does not help regaining agricoltural demand after it went to zero.

Hi Moskva. It was the same for me initially, but when I added the irrigation ditches the demand was resurrected. My city, Greenbank, is currently 61,175 sims with an agricultural population of 1,232 and there is still a good deal of demand. It would seem that SPAM tweaks the demand caps in some way because prior to its installation I would never get demand back in such a large city.

Its still early days yet for SPAM working its magic in my cities so I don't know how much longer I will get demand. I will say that it has certainly greatly improved farming in SC4 -prior to this I would have to have used half the map for agricuture before I would even get the farmers' market.

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Now, the SPAM doesn't help me much when working big tiles for agriculture (I like to use the medium tiles for industry and side suburbs, and I don't use small tiles on my maps). Sometimes I've had to remove residential areas to restore agricultural demand to then fill the map; otherwise it's keeping sims in poverty until most of the tile has agricultural activity.

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interesting, i didn't know about those ditches-i might try them. I tend to vary my cities, the large ones have mostly vertical farms to save space and bring money in(they are great for replacing abandoned industry), the small tiles i build farming villages with 70% fields and BAT farms(theres loads of them- for animals and crops) when doing fields make a few large ones and then subdivide them it allows more crop types to be grown. dont worry abut industry: farming is industry- one village on a small tile is 1000 sims, a small area for commercial property and the rest is given over to farms, plenty of road connections allow exports to the larger citys surrounding them, for this use the cheat's and put in the solar plant or a wind tree plant, limitless non polluting power, the black hole water plant saves money and space- dont expect to make much profit unless you put the sim treasury on(dont click on it , it dumps the game so i found out!)

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Just want to say that like a charm for me! It has single-handedly saved two big regions I've been working on (and-off-and-on) for years! I had almost given up hope, but I installed the demand mod and viola, farms popping up on the rural outskirts of even my largest urban areas, just as I wanted.

 

Curious note: on the RCI graph farm demand may still show deeply negative, but farms should develop anyway because they now are actually driven by low-wealth commercial demand.

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