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Gugu3

NAM rail pieces and game crashing

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Hi to everybody..

I love the NAM rail pieces(such as the curve pieces) but often when I use them the game crash...I was wondering what can cause the game to crash using these pieces...for example if you place down a 45 degree curve and then you want to place down another 45 rail degree curve to create a sort of S curve...Can you plop them down so that they link directly or you have to plop down a curve,then drag a piece of rail and finally plop down the other rail curve piece?

What can cause the game to crash using NAM rail pieces???

Hope you understand because it's quite difficult to explain...

thank you for any suggestion... :thumb:

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Posted:
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Hi to everybody..

I love the NAM rail pieces(such as the curve pieces) but often when I use them the game crash...I was wondering what can cause the game to crash using these pieces...for example if you place down a 45 degree curve and then you want to place down another 45 rail degree curve to create a sort of S curve...Can you plop them down so that they link directly or you have to plop down a curve,then drag a piece of rail and finally plop down the other rail curve piece?

What can cause the game to crash using NAM rail pieces???

Hope you understand because it's quite difficult to explain...

thank you for any suggestion... :thumb:

If you touch a transit enabled piece or lot, such as a road tile, when you have puzzle pieces loaded on your cursor the game will crash. When working with puzzle pieces use high magnification and save frequently.


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Do you have to hover them over a specific part of the lot, or will anywhere do?

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Posted:
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Hi to everybody..

I love the NAM rail pieces(such as the curve pieces) but often when I use them the game crash...I was wondering what can cause the game to crash using these pieces...for example if you place down a 45 degree curve and then you want to place down another 45 rail degree curve to create a sort of S curve...Can you plop them down so that they link directly or you have to plop down a curve,then drag a piece of rail and finally plop down the other rail curve piece?

What can cause the game to crash using NAM rail pieces???

Hope you understand because it's quite difficult to explain...

thank you for any suggestion... :thumb:

Anywhere will crash it.

Are we talking about two separate issues here?

To both, do you have updated versions Rush Hour or Deluxe? NAM requires one or the other.


A wise man once said, "I am not yet a wise man..."

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Anywhere will crash it.

Are we talking about two separate issues here?

I was just replying to the post about hovering over a transit enabled (TE) lot with a puzzle piece. It doesn't matter what part of the TE lot you hover over, the game will crash.

If we're talking about crashing when you hold a puzzle piece over another puzzle piece, then I have no idea. I've never had that happen.

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Well, when I first got the NAM, I was under the impression that I could only use it for so long until it eventually placed so much of a load on the game that it just crashed. Now it seems that the puzzle piece over TE lot is the only known issue, and even that problem has been reduced as newer versions of the NAM become more stable.

All that said, though, I do still get crashes from elevated rail puzzle pieces.


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Anywhere will crash it.

Are we talking about two separate issues here?

I was just replying to the post about hovering over a transit enabled (TE) lot with a puzzle piece. It doesn't matter what part of the TE lot you hover over, the game will crash.

Ah, my fault... I totally misread the thread sequence...

Gugu3...

I love the NAM rail pieces(such as the curve pieces) but often when I use them the game crash...I was wondering what can cause the game to crash using these pieces...

Does the game crash while you are moving the piece or after you plop it?

...for example if you place down a 45 degree curve and then you want to place down another 45 rail degree curve to create a sort of S curve...Can you plop them down so that they link directly or you have to plop down a curve,then drag a piece of rail and finally plop down the other rail curve piece?

You should be able to place the second piece so that the ends overlap. This will work only if the very ends overlap...

RailConnect.jpg

What can cause the game to crash using NAM rail pieces???

I've never heard of pieces over other pieces causing a crash. However, since you're dealing with rail pieces, there could be some slight changes being made in the terrain which, in special circumstances, could cause a crash. Have you ever used a tree mod that you may have removed before demolishing all the trees? In this case, the trees will not be apparent, but space is still "reserved" as a tree. Making changes in terrain over such spaces could cause a crash. Just a thought...

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    Thank you CaptCity!!The picture was really useful! :thumb: That was what i was thinking about...so the 2 pieces have to overlap and this will cause no problems...As for the other question the game crashed after i placed the piece...not immediatly...it seems to work for some seconds and then crashed...probably the game crashing is caused by a elevated rail puzzle piece...

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    ...That was what i was thinking about...so the 2 pieces have to overlap and this will cause no problems...

    Should work with no problem. Only the very ends will overlap. Any more, and the piece will rotate away.

    As for the other question the game crashed after i placed the piece...not immediatly...it seems to work for some seconds and then crashed...probably the game crashing is caused by a elevated rail puzzle piece...

    When you say "elevated rail puzzle piece," do you mean the Rail Viaduct pieces (the ones with the brickwork under them)? I believe those still suffer from the crashing issue if touching a rail-transit lot. Are you moving the cursor with the piece still selected? Does the crashing occur every time for all pieces or only certain ones?


    A wise man once said, "I am not yet a wise man..."

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    Yes the rail viaduct pieces...the crash happens not all the times...I already have rail viaducts in other cities with no problems...but in this particular case the crash could be caused by the touch of a rail lot...The idea was to create a rail viaduct over another rail track...the problem is that the lower track has to curve of 90 degrees just after the overpass because there was no more space on the map...so i add the 90 degrees curve and then plopped the rail viaduct piece on the rail transit lot just before the curve piece...do you think game crashing is caused by that?

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    Yes the rail viaduct pieces...the crash happens not all the times...I already have rail viaducts in other cities with no problems...but in this particular case the crash could be caused by the touch of a rail lot...The idea was to create a rail viaduct over another rail track...the problem is that the lower track has to curve of 90 degrees just after the overpass because there was no more space on the map...so i add the 90 degrees curve and then plopped the rail viaduct piece on the rail transit lot just before the curve piece...do you think game crashing is caused by that?

    Might need to clarify what the "rail transit lot" is. If you mean a set up such as this...

    Rail1.jpg

    I wouldn't think that simply placing the Viaduct piece at the end of the curve would cause a crash. However, if you happen to have a station lot (or another rail lot - like a railyard/depot lot) near the crossing...

    For example, the SFBT Viaduct Station...

    Rail3.jpg

    A crash will result if you touch the viaduct piece to it. Note: the Maxis station shouldn't cause a crash.


    A wise man once said, "I am not yet a wise man..."

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    The situation was qiute similar to that presented by you...the only(but maybe)significant difference was that the rail viaduct piece standing at the end of the curve was next to a rail on slope piece...maybe is caused by that?

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    On 8/25/2011 at 8:21 AM, A Nonny Moose said:

     

    If you touch a transit enabled piece or lot, such as a road tile, when you have puzzle pieces loaded on your cursor the game will crash. When working with puzzle pieces use high magnification and save frequently.

    what do you mean transit enabled piece? so if theres no piece there(just land)and im trying to drag monorail or e rail it will be ok? and when you say high magnification do you mean like zoom in close? happened to me a few times but didn't really see what i was doing to really know what it touched but i thought it was nothing but there was a road close by so maybe it brushed with that idk.

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    A TE or Transit Enabled Lot, is simply a Lot that allows traffic to pass through it, although technically they are not Networks. This is the key to understanding their limitations, in theory all Mass Transit Stations are TE Lots. As is any Lot which allows for some kind of through-traffic or switching between networks. By high magnification, you could say high zoom, 5 or 6. The idea being, it was less likely you'd accidentally hover over the wrong pieces.

    Puzzle Pieces were for a long time the staple of NAM content, although we've been using another implementation for content for some while. When you place a Puzzle Piece over a Network, some code is ran which tries to work out which of the items in the Tab-Ring are most suitable. The problem is similar code for when Puzzle Pieces hover over TE Lots, which this function needs to work, doesn't exist. At this point the game doesn't know what to do, which leads to a CTD. It only affects TE Lots, because normal lots don't have any transport types, so the routine won't run. This was essentially a bug left in the game by Maxis, given the tiny number of both Puzzle Pieces and TE Lots in the base game, it's no surprise it wasn't noticed. With the huge expansion of both types of modding, it can be a real problem. For years, it seemed unsolvable, but this amazing fix prevents the problem:

     

    • Yes 2

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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