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It's from 8 Days. A cancelled PS3 game :uhm:

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Winter is Coming..

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    Two new GTA V screens on the R* newshire. Also the confirmation of planes and the fact that GTA V will have the biggest map R* ever made.


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    Formerly known as Zulu2065

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    The city was simply too small for effective and enjoyable flying. It was the first time we made a high definition open world, and it was a massive amount of work to make something on that scale – we simply could not make an environment big enough for planes to work properly. Fear not, they are returning in what is our biggest open world game to date

    nice to hear planes are back, awesome screenshots aswell (gonna dig real deep into them now), but I fail to see how this says "biggest map R* ever made".

    for the quadrillionth time now, they say it's the biggest (open world) game, doesn't necessarily refer to the size of the map, big could mean anything here, development process, storyline, content, ... of course the map aswell, but it's just one of the many aspects of "big" in this context.

    EDIT: because, frankly, looking at the first new screenshot with the chopper, you see that Los Santos is pretty damn small... I'll do a real quick photoshopping to show why

    EDIT2: here you go

    untitled-4.jpg

    Ive outlined a handful of buildings to put some sort of scale on the map.

    also, in the newest screenshot, you can cleary see where the (western) city limits aka coast is, aswell as the bridge under which the jetski guy drives though, what is LA Harbor in real life. To me, this bridge looks about the size of the Brooker Bridge or the one of the Algonquin Express Way in GTA4.

    As this shot covers an area from Long Beach to the Marina del Rey in real life coastline, I fail to find something representing Palos Verdes and the LAX, which makes me doubt that the map is as accurate as Liberty City is compared to NYC, which is a very good geographical interpretation when it comes to locations of landmark items. (Ive spotted plenty inconsistencies in the trailer already but... yeah... on the other hand, I guess we have the same in Liberty City, it's just that I'm not as familiar with NYC as I am with LA)

    on a sidenote: took me a while to realize the helicopter shot isn't GT4 ^^

    EDIT3: I should be a little more precise about my scale thing.

    What I tried to say is, that we've seen already so much of Los Santos that, compared to LA, there isn't much left to be seen. Basically all that's missing is what lies in the south. We've clearly seen the dimensions east-west - the oil derricks are the eastern limit, the coast obviously the western limit. And we know approximately where it ends in the north, the foot of the Vinewood Hills can be seen in both the oilderrick picture and the airplane picture, so it's not too far away from downton LS.

    Now to the south, all we know so far is the approximate location of the harbor, we see what represents Vincent Thomas Bridge in the helicopter shot. a very close look (photoshop enhanced for contrast) seems to reveal that the opposite end of VT Bridge lies just behind what is the JW Marriot under construction (to me, it looks like there's a slight piece of darker line between the two roof structures on the right next to JW Marriot, it follows the curvature of the bridge that's why I take it for a piece of the bridge). As this is Terminal Island and not some sort of catalina-ish island as IGN suggests in it's analysis video, fraking newbies*, we can place the location of the harbor to it's approximate correct position in relationship to real life LA.

    Now I must give in, I made a mistake, I marked the Marina Towers in the helicopter shot in the wrong position, what I marked is some towers at Sta Monica, most likely those appartment towers at 17985 PCH (EDIT 2923: as I just learned, they're called Ocean Towers). In fact, the marina towers are partially covered by the helicopter's landing skid. A crosscheck with the location of the Sta Monica pier reveals this error (which is situated between the tail of the heli and the blue marked building).

    The Oil Derricks can be inspired by those between Montebello Blvd and Lincoln Ave in Montebello, or between S Beach Blvd and N Gilbert St in La Miranda... or any other Derrick field in the Whittier area as they offer about the same view on downtown LA as the oil derrick shot does offer on the downtown LS area, so we're talking about the approximate eastern city limits.

    All this puts some perspective on the dimensions of LS, at least it's majority, which ends up - well, "seems to be" is a more appropriate term as this is speculative - to be about the size of Liberty City.

    * didn't know the common term for newbies falls under foul language in the autocensoring ^^


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    I personally think this Los Santos will be okay. There is still a lot to be shown. LSX, the mansions of Vinewood, Mulholland, Richman, and more of Santa Maria Beach. Also in the oil rig scene, we see East Los Santos and we've only got two screens from there, the scene with the burning car and the scene with Lake Balboa/Echo Lake. Other than that, East LS is unknown and what is even further to the east, maybe Del Perro(San Bernardino) they both refer to dogs.

    And then South Los Santos and what could be more to the south. I-5 haves to come from somewhere named Los Puerta, maybe it's a San Diego but condensed or Orange County, or something. Then there may be a Glory Hole Theme Park.

    In my opinion, West Los Santos is condensed, well the city is, but there still is a lot of urban and suburban areas in this map and quite a lot to be seen.

    Well, I know the countryside will be large, but Los Santos and surroundings seem a bit big too. I think I'll really enjoy this map. There is larger countryside when you get tired of the city and a big city if you're tired of all the quite stuff.

    I have to agree with some of the majority, Los Santos will be as big as Liberty City or a bit bigger.


      Edited by Zulu2065  

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    Formerly known as Zulu2065

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    looks like the (viral) marketing campaign for GTA5 slowly starts to roll

    http://twitter.com/EpsilonismToday

    for those unknowing, the Epsilon Program is GTA:SA's take on Scientology and the likes. They have, next to other names from GTA:SA, their own website and obviously their own twitter aswell, and for about a week now, there's regular updates.

    nothing has changed on other sites to my knowledge, but I guess we can slowly prepare to hear more of the game here and there.

    Also, T2 seems to put it into their fiscal 2013 by not expecting big income in the remains of fiscal 2012. This would give is a release date of april 2013 earliest.


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    and here's the linkydinky

    most interesting:

    More to come this week...

    oh boy my feeling tells me it'll be a 2nd trailer... I hope I'm right and not too excited


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    3 more awesome GTA V screens.

    Look at the house, I hope we can live it in, it looks amazing:

    V-7-1280.jpg


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    Formerly known as Zulu2065

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    Here's the whole gallery with the last 6 screenshots and place for 3 more, I hope they come by friday.

    I can already see how the diehard San Andreas fanboys interpret the mountain with the dirt bikes as Mt Chiliad and therefore recon it will feature San Fiero... :nyah:

    EDIT: btw I LOOOOVEEEE the landscaping already now...

    EDIT2: and I hope they do something about the lvl of detail and variety, just check how repetitive the greenery on the mansion's lot is... the same model all over the place


      Edited by GMT  

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    Here's the whole gallery with the last 6 screenshots and place for 3 more, I hope they come by friday.

    I can already see how the diehard San Andreas fanboys interpret the mountain with the dirt bikes as Mt Chiliad and therefore recon it will feature San Fiero... :nyah:

    EDIT: btw I LOOOOVEEEE the landscaping already now...

    EDIT2: and I hope they do something about the lvl of detail and variety, just check how repetitive the greenery on the mansion's lot is... the same model all over the place

    I thought the flora was great, though those tall green bushes need to stick out less. Other than those the diversity is great, especially compared to the flora in Westdyke in IV.


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    Formerly known as Zulu2065

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    looks great but there will be Metro system like in GTV IV? because the metro system was great to get around the big city i hope that is happening - eg big cities have metro system with normal train system to connect each city

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    Here's the whole gallery with the last 6 screenshots and place for 3 more, I hope they come by friday.

    I can already see how the diehard San Andreas fanboys interpret the mountain with the dirt bikes as Mt Chiliad and therefore recon it will feature San Fiero... :nyah:

    EDIT: btw I LOOOOVEEEE the landscaping already now...

    EDIT2: and I hope they do something about the lvl of detail and variety, just check how repetitive the greenery on the mansion's lot is... the same model all over the place

    I thought the flora was great, though those tall green bushes need to stick out less. Other than those the diversity is great, especially compared to the flora in Westdyke in IV.

    I'm talking about exactly these green bushes ;-)

    not just are they really eyecatching from the coloring and size, but also is it the same model all over the place. I hope they change it.

    But I'm still most impressed by the parachute scene. this looks so effin scenic I can't put my finger down. someone compared it to a mix of skyrim and red dead redemption in terms of looks and yep that nails it down.

    My overall impression is that V takes muuuch more care of visual quality than 4 did (which was great already but somewhat dull still, maybe a result of setting aswell)

    looks great but there will be Metro system like in GTV IV? because the metro system was great to get around the big city i hope that is happening - eg big cities have metro system with normal train system to connect each city

    well, LA does have something one might call a metro system and also some light rail tracks every here and there, so chances are we get to ride them... at least if R* sticks with the public transport idea.

    I think I like how R* seems to go more down TBoGT lane, I liked it much better than the real GTA4 as it didn't take itself so serious, something that was a nice catch but felt really boring after a while, compared to San Andreas. really lowered the replay value for me. (only played it like 2 or 3 times thru story, while I'm still playing San Andreas today)


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    Is this a continuation of GTA4? Cause I really want this game, it looks amazing!

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    continuation? no... yes... no... maybe... argh whatever

    it's the next GTA title, but not related to GTA4. It continues the series, but does not start where GTA4 ended (most likely as we're not told yet what's what in terms of story).

    Judging from the vehicles seen so far, it supposedly takes place in the same timeframe as GTA4 did, maybe it runs parallel to the happenings in 4 (like the Episodes from Liberty City [EFLC] do), maybe it's slightly offset.

    My take is, tho, that they're completely unrelated, given the naming.

    I mean, we had GTA 3, GTA:VC and GTA:SA that all took place in the same "universe" with lots of parallels, especially with San Andreas that was full of "links" to Vice City and GTA 3, which even made us able to put them on a timescale with VC far off in the past, then San Andreas starting and while San Andreas runs, GTA 3 starts (after Catalina breaks up with CJ, she and Claude go to Liberty City; here the plot of GTA 3 starts, while the plot of San Andreas continues to San Fierro, Las Venturas and eventually back to Los Santos). It's a little hard to follow that up because the visuals (not the quality, the content) if San Andreas and GTA3 are barely related, but that's how it is.

    Then came GTA 4, completely unrelated to what happened in the GTA 3 series.

    But still something similar happened in GTA4 and EFLC, just that the three "games" really run parallel to each other with lots of interwoven plot and missions. Only difference is that the EFLC are fullblown DLCs rather than stand alone games; altho released as a standalone later on.

    Following the logic and nomenclature, what we get with GTAV is a whole new title with new setting and new plot, so don't expect it to be related to GTA4. I bet my PC we'll get loads of allusions to what happens in other parts of the GTA-USA, so aswell from Liberty, but rather in the fashion we get to know what goes on in these States like we did in Liberty.


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    I cannot wait to buy that house, hopefully be able to store more than 2 cars in it. This game looks great imo.


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    Formerly known as Zulu2065

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    4 new screenshots in the gallery I linked above.

    action packed and awesome as usual I might add


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    I mean, we had GTA 3, GTA:VC and GTA:SA that all took place in the same "universe" with lots of parallels, especially with San Andreas that was full of "links" to Vice City and GTA 3, which even made us able to put them on a timescale with VC far off in the past, then San Andreas starting and while San Andreas runs, GTA 3 starts (after Catalina breaks up with CJ, she and Claude go to Liberty City; here the plot of GTA 3 starts, while the plot of San Andreas continues to San Fierro, Las Venturas and eventually back to Los Santos).

    Sorry about going a little off-topic, feel I need to correct this canon mistake.

    GTAIII doesn't start until sometime after 1998, probably around 1999/2000, as evidenced by the destruction of Fort Staunton and the arrival of the Colombians in Liberty City Stories (The first PSP one {which was eventually ported to the PS2}, Which was made after GTA:SA and set in October/November 1998 as evidenced by the cover of the manual). The Colombians and Catalina were solidly set up in Liberty and Tony Cipriani was comfortable in his position as a wiseguy by the events of GTAIII (I distinctly remember him being very uncomfortable as a foot soldier during Liberty City Stories).

    I remember the canonical date from Rockstar being 2003 or 2002 for the start of GTAIII though.

    GTA:SA was set in 1992. and GTA:VC in 1988 from memory. GTA: Vice City Stories (The second PSP one, ported to the PS2 at the same time as Liberty City Stories) being the year before that, 1987.

    GTAIV is, from memory, also in that universe, Lazlow comments on the difference between GTAIV Liberty and GTAIII Liberty on Integrity 2.0 and his Police Database file talks about him being fired from Chatterbox. The meTV logo also appears in the GTA: Vice City Stories manual too.

    On topic now.

    I look at those pictures... What is it doing that Sleeping Dogs or Skyrim hasn't already? The environment reminds me a fair bit of Skyrim, released nearly a year ago. I'm not incredibly impressed with the graphics I've seen thus far and I reckon the cities are about GTAIV level and the countryside about Skyrim level.

    I am happy with the shaders though. This game will be much more playable than GTAIV was by virtue of it not being brown.

    Also, I bet that the name of the protagonist is in GTAIV's Police Database somewhere. Almost every character in Chinatown Wars was (although it was set in Liberty as well) and I'd be surprised if they don't make that canon connection.


      Edited by jdenm8  

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    I mean, we had GTA 3, GTA:VC and GTA:SA that all took place in the same "universe" with lots of parallels, especially with San Andreas that was full of "links" to Vice City and GTA 3, which even made us able to put them on a timescale with VC far off in the past, then San Andreas starting and while San Andreas runs, GTA 3 starts (after Catalina breaks up with CJ, she and Claude go to Liberty City; here the plot of GTA 3 starts, while the plot of San Andreas continues to San Fierro, Las Venturas and eventually back to Los Santos).

    Sorry about going a little off-topic, feel I need to correct this canon mistake.

    GTAIII doesn't start until sometime after 1998, probably around 1999/2000, as evidenced by the destruction of Fort Staunton and the arrival of the Colombians in Liberty City Stories (The first PSP one {which was eventually ported to the PS2}, Which was made after GTA:SA and set in October/November 1998 as evidenced by the cover of the manual). The Colombians and Catalina were solidly set up in Liberty and Tony Cipriani was comfortable in his position as a wiseguy by the events of GTAIII (I distinctly remember him being very uncomfortable as a foot soldier during Liberty City Stories).

    I remember the canonical date from Rockstar being 2003 or 2002 for the start of GTAIII though.

    GTA:SA was set in 1992. and GTA:VC in 1988 from memory. GTA: Vice City Stories (The second PSP one, ported to the PS2 at the same time as Liberty City Stories) being the year before that, 1987.

    GTAIV is, from memory, also in that universe, Lazlow comments on the difference between GTAIV Liberty and GTAIII Liberty on Integrity 2.0 and his Police Database file talks about him being fired from Chatterbox. The meTV logo also appears in the GTA: Vice City Stories manual too.

    now that you mention it... makes sense...

    but still there's so little parallels between the III era and IV that I have a hard time placing them in the same universe

    On topic now.

    I look at those pictures... What is it doing that Sleeping Dogs or Skyrim hasn't already? The environment reminds me a fair bit of Skyrim, released nearly a year ago. I'm not incredibly impressed with the graphics I've seen thus far and I reckon the cities are about GTAIV level and the countryside about Skyrim level.

    I am happy with the shaders though. This game will be much more playable than GTAIV was by virtue of it not being brown.

    Also, I bet that the name of the protagonist is in GTAIV's Police Database somewhere. Almost every character in Chinatown Wars was (although it was set in Liberty as well) and I'd be surprised if they don't make that canon connection.

    now what do you expect? they can't reinvent the wheel, you know? that the graphics are about the same was to be expected as they use the same engine, just some shader tweaking to accomodate the new setting and maybe upping the polycount a little to accomodate technical advances (mainly in terms of drivers as the hardware won't change; speaking ps3 and x360)

    for the franchise itself, this game might take an equally huge step we saw from gta 2 to gta 3, or from san andreas to 4 (although this positively only affected the visuals, everything else was a negtive step imho), but for open world games or gaming in general, it'll be just another game because, like I said already, you can't reinvent the wheel so a gta-style open world game will always be a gta-style open world game.

    if you'd approach every game with this "what is it doing that abc or xyz hasn't already?" idea you can basically do that with well above 95% of all games because only few games actually set new standards or define a whole new genre... e.g. like GTA did back in the days both for crime-centered games aswell as open world games...


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    My point is that they haven't shown it doing anything revolutionary. It was mostly in response to your previous posts, but now that I go and re-read them, I find that my statements weren't really applicable.

    As long as they don't go wholly on the GTAIV route story-wise and don't make it one of the worst PC ports ever made (Which GTAIV is, that thing runs badly for no good reason and that "designed for PCs that don't exist" argument is absolute crap), I should be pretty happy with it.

    As for your statement about parallels, I remember the devs saying (back around the time of IV's release) that it was impractical to include the older characters as most of them were, according to the internal canon, dead by 2009 when the events of GTAIV happened.


      Edited by jdenm8  

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    It is true that there is "Nothing New Under The Sun" but GTA-V still looks good.i won't be playing it at home or buying it but I won't mind watching friends playing it. The main reason being that I have horrible aim.

    --Ocram


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    GTA IV was easily the best.... If you were playing on PC, with no mods I think SA is the best

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    the only good thing about 4 was visuals... and atmosphere, but that sort of coincide with visuals. there was an amazing eye for detail at work and they really caught the nyc atmosphere and delivered. well... yeah would have been a shame after all the research and data collecting they did.

    the story... yeah you can't compare the story to other games because every story is unique, although the lack of "from rags to insane riches and ruling the crime scene in town" wasn't the best idea, and thats why R* goes back to "the pursuit of the mighty dollar"

    also the step away from cartoonish over the top sarcasm (and sexual allusions... hell, SA is one giant sex joke) to more realism, but even more the huge step away from off-story content was generally a bad move. The latter easily explains why the EFLC, especially TBoGT, was much more appreciated by the community.


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    you know what just crossed my mind considering map size?

    empire state building is a little over 1400ft tall, bottom to top.

    library tower is about 400ft smaller.

    so ESB is about 40% taller than LT.

    Now, knowing this and the fact that R* tries to keep the buildings scale accurate, take a look at the panoramic shots of Los Santos (trailer or screenshots) and imagine the empire state building next to or instead of the library tower...

    dunno bout you, but this sort of heavily underlines my previous statement that the Los Santos we're shown so far is rather small... o.O


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    I am very excited about GTA V as well. Looking forward to the release very much.


      Edited by Zulnex  

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    not just did R* tease us with the first official artwork for V, they also promise lots of information for november.

    IGN already makes noise for a coverage as well as Game Informer, where V will be the cover story of the upcomming issue...

    looks like the pr campaign finally goes serious


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    now, double posting is a bad thing, but this one earns it's own:

    look forward to SPRING 2013

    source


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    Pretty much hyped for this game again. hopefully the Spring release isn't delayed, but knowing R* there is a high chance, lol.


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    Formerly known as Zulu2065

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    of course it's hyped a lot, it's GTA after all, the 7th best gaming franchise and best action game franchise (unless you'd call Mario and Pokemon action games) there is, by sales figures.

    I might add that I don't like this list because Mario leads it with allmost half a billion copies sold considering everything Mario, just ahead of Super Mario with 270 million, but the latter is included in the Mario listing aswell so this is already misleading imho.

    further, this list also consideres games that are delivered with the respective console, a policy Nintendo does almost all the time, leading to Wii and Wii Sports being in the Top10 aswell... maybe another reason why Mario games lead it on, I never got myself a Nintendo console which didn't come with a Mario game...

    But after all it's nice to note that there's only 2 action games in the Top10...

    anyways, R* reacted the same day this leak came up and officially announced the game for said date, and in turn also confirmed that it'll be an xbox360 and ps3 launch with a later pc port, like always:

    Newswire

    EDIT:

    Seemingly supplied by a Future Shop clerk - at least a R* letter explaining details to "Dear Future Shop Employees" - here's some pictures from a preorder gadget you can get if you run in early to preorder the game on Nov 5th. Next to a poster, you get one of 5 GTA-themed picture viewers showing one of the below, exclusive screenshots

    gta-v-picviewer-exclusive-screenshots.jpg

    from igta5.com, thanks to whoever Future Shop clerk was cool enough to take and share these pictures

    Another note, Game Informer has released 2 more artworks in high resolution to rattle the advertisement drums on a personal matter, it's December issue (release Nov 8th) has a big - I heard it's 18 pages - GTA cover story.

    These, in total, 4 artworks are btw the inlay of the preorder boxes:

    gta-v-temp-box-arts-artworks.png

    from igta5.com, thanks to whoever Future Shop clerk was cool enough to take and share these pictures

    And last, but not least, R* confirmed there's a second trailer in the launchtubes for November, but due to Sandy, which cut power supply to R*'s NYC office, will be delayed.

    I'm so exciiiiited, I just can't hiiiide it

    Quick heads-up: new trailer on Nov 14th


      Edited by GMT  

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    To be honest, after seeing the GI shots of this game and reading the GI, I'm turned off by this game.


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