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Advanced RHW Interchange Guide-Currently on haitus

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<div style="text-align: center; "><span style="font-size: medium; "><strong><img width="70" height="99" alt="" src="http://upload.wikimedia.org/wikipedia/commons/1/15/CH-Hinweissignal-Autobahn.svg" />Advanced RHW Interchan</strong><strong>ge Guide</strong></span><img width="100" height="100" alt="" src="http://upload.wikimedia.org/wikipedia/commons/thumb/b/b4/Zeichen_330.svg/120px-Zeichen_330.svg.png" /></div>

<div style="text-align: center; "> </div>

NOTE: This guide is currently on hiatus.

This guide was inspired by Haljackey's RHW Interchange Guide. However, this guide is recommended for advanced users only. If you're new to the RHW, I suggest going to Haljackey's RHW Interchange guide (link is at the bottom of this post).

<em>If anyone wants to make their own guide, feel free to do so! <strong>I would suggest that you send me a PM containing the guide so that it can be polished before it's posted here.</strong> Also, be sure to follow the format in the 1st guide. 

</em><em>Thanks!</em>

<hr />

<strong><span style="font-size: medium; ">Reqirements:</span></strong>

Before we get started, make sure you have downloaded the following:

<img width="80" height="80" alt="" src="http://www.wiki.sc4devotion.com/images/e/e3/LogoAsmall.jpg" />

NAM Version 29 (August 2010)

<a href="https://www.simtropolis.com/stex/details.cfm?id=21355"> PC</a><a href="https://www.simtropolis.com/stex/details.cfm?id=21355">

</a><a href="https://www.simtropolis.com/stex/details.cfm?id=21373">MAC</a><a'>https://www.simtropolis.com/stex/details.cfm?id=21373">MAC</a><a href="https://www.simtropolis.com/stex/details.cfm?id=21373">

</a>

<img width="90" height="100" alt="" src="http://www.wiki.sc4devotion.com/images/f/ff/Rhwlogo.jpg" />

RealHighway Version 4.1

<a href="https://www.simtropolis.com/stex/details.cfm?id=19188"> PC</a><a href="https://www.simtropolis.com/stex/details.cfm?id=19188">

</a><a href="https://www.simtropolis.com/stex/details.cfm?id=19189">MAC</a><a'>https://www.simtropolis.com/stex/details.cfm?id=19189">MAC</a><a href="https://www.simtropolis.com/stex/details.cfm?id=19189">

</a>

Hole Digging Lots:

<a href="https://www.simtropolis.com/stex/details.cfm?id=3599">smoncrie's</a><a'>https://www.simtropolis.com/stex/details.cfm?id=3599">smoncrie's</a><a href="https://www.simtropolis.com/stex/details.cfm?id=3599">

</a><a href="https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1544">Shadow'>https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1544">Shadow Assasin's</a><a href="https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1544">

(I use the Shadow Assasin's ones)


  Edited by aaaling  

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Am I missing something... I see links to NAM -- Real Highway and Hole Digging ... I see links to HalJackey Highway guide... I read " to pm you " if we want to submit a guide of our own.. Am I to believe that there is no guide yet and you want people to be involved in creating one ??? .

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    Originally posted by: chocolate_city

    Am I missing something... I see links to NAM -- RealHighway and Hole Digging ... I see links to Haljackey's Highway guide... I read " to pm you " if we want to submit a guide of our own.. Am I to believe that there is no guide yet and you want people to be involved in creating one ??? .quote>

    This guide hasn't been started. Just wait.

    Originally posted by: veryConfused

    Excuse me if I'm wrong, but wouldn't this be more suited for the Omnibus?quote>

    I don't think so.


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    Some things I like to point out:

    1) When you start a guide. begin with some tutorial. If not, people will think you're impatient.

    2) You may add tutorial sections to Haljackey's guide instead (but he wants that you should PM him before posting).

    3) The recommended downloads; I have some doubts about them;

    a) I wouldn't recommend the Euro TRM for US players.

    b) In Rural areas there's no need for highway sound barriers.

     

    Best,

    Maarten


    Read the Readme or drown in bugs and glitches; the choice is yours...

    Deep lurk mode: ACTIVE

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    Section 1: Directional T Interchanges

    Knooppunt_halve_ster.png  Knooppunt_driehoek.png

    Back to Table of Contents


    Section 1.1: Advanced Semi-directional T Interchange

    I recommend that you make a RHW with a 1-tile median for the through highway.

    Step 1: Place your starter pieces.

    step1l.jpg

    Step 2: Drag the RHW using the RHW tool.

    step2nu.jpg

     

    Step 3: Delete the starter pieces to create a RHW without any starter stubs.

    step3j.jpg

    Step 4: Select the 15 meter ground lifter (the only ground lifter if using smoncrie's Hole Digging Lots).

    step4vi.jpg

    Step 5: Drag road over the ground lifter (sorry about the pause border).

    step5d.jpg

    Step 6: Delete the road and the ground lifter.

    step6u.jpg

    Step 7: Extend the embankment and draw rail lines on the ends to smooth out the ramps.

    step7u.jpg

    Step 8: Plop 2 FlexFly A1 puzzle pieces.

    step8w.jpg

    Step 9: Raise another embankment and plop 2 RHW on slope puzzle pieces.

    step9b.jpg

    Step 10: Extend the EMIS and build 2 MIS ground to elevated transitions. NOTE: You must do it like in the picture. LHD users: Simply mirror this.

    step11b.jpg

    Step 11: Use DrawPaths cheat to help build this overpass. Or remove the MRTNRLN Euro TRM. You will need to use the filler puzzle pieces.

    step13z.jpg

    Step 12: Build FAMIS transition pieces on the ends of the FlexFly.

    step10m.jpg

    Step 13: Build FAMIS ramps on both ends of the FAMIS transitions.

    step14a.jpg

    step14b.jpg

    Step 14: Build 2 RHW-4 to dual MIS transitions. Extend the MIS like in the picture.

    step15.jpg

    Step 15: Build smooth curves and 2 style-D ramps on the end of the MIS ramps you just dragged.

    step16a.jpg

    Step 16: Extend the RHW-6S 7 tiles and place transitions.

    step17d.jpg

    Step 17: Place cosmetic puzzle pieces between the transitions and ramp interfaces.

    step18r.jpg

    Your done!

    finshedproduct.jpg


    I have added a poll to get some feedback for this guide. Please vote even if you haven't found it useful!

    Anyways, I hope this guide helped you in one way or another. Have fun making Semi-directional T Interchanges!

    Please drag and drop the images to view them in its full resolution (1280x960)! My pictures are compressed, not resized!



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    you T is oversized, also such sharp corners by the underpass are unacceptable.

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    Originally posted by: mrtnrln

    ^^ Not to mention the slopes. Also, I would use a B-type RHW-6-to-4 transition instead of the C-type. And make some picture without the Euro TRM next time...quote>

    I don't use a slope mod because I want to make the interchange as compact and realistic as possible.

    And next time I won't use the Euro TRM. Though I like those textures better that the original textures.


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    If you try to make interchanges as compact as possible, why do you use FARHW and smooth curves? Also, I would use a MIS-elevated-to-ground transistion at each end of the FLEXfly. This will look better and saves some tiles.

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    Read the Readme or drown in bugs and glitches; the choice is yours...

    Deep lurk mode: ACTIVE

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    I have a question:How do you create the curved El-MIS?Because I can't do it.


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    @aaaling - it seems useless to use the 'ground-lifter lot' without a slope mod...i think slope mods are great terraforming tools when youre dealing with 2 or 3 grade levels...however, its possible to make this interchange without any grade seperation at all:

    rhwtcm4.jpg

    this is just a prototype but its pretty compact (considering the curved puzzle pieces). you can always sacrifice elegance and gain more tile space.

    @mrtrnln - the textures for the TCM are awesome, i just switched my road/NAM/RHW/TULEPs/NWM to the european textures...all of your work is high quality and i am impressed.

    thanks for the tutorial/thread...tommorrow i'll try to make this same one but more compact.

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    Nice, avrelivs!


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    Originally posted by: tk4210

    This is... too confusing. Keep it all in one place.quote>

    Excactly. When making a tutorial, please edit your first post instead of posting a new post every time you have something to add.

    However, I think you should continue making tutorials, because I think you're doing a good job.44.gif

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    Good work gentlemen but It, like so many other interchanges made with RHW, is just too big and space wasting, for me, even though I use it because there really is no alternative...

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    Okay... As I contributed one of the most complex and compact interchanges around to Hal's guide that wasn't contributed by Hal himself, I'm offering some criticism.

    Drop the ERM. You won't have to enable DrawPaths then and it's easier for new players or people who get confused about where their RHW leads, (I know a lot of those people) to see what's what.

    You speak about making the intersection as compact as possible by not using a Slope Mod... but you use FAMIS (that one's already been brought up) and there's a ton of space wasted on straight EMIS on the branch RHW.

    The layout of the interchange also looks almost identical to the old way of making a 'T-Bone' interchange, from before the Curved MIS to EMIS ramps were introduced (the redesign of which was pioneered by Rionescu by memory).

    IDK if Hal's crossed it off, but with some clever terraforming and use of avenue and OWR tunnels, true Directional T interchanges are perfectly possible, as demonstrated in one of Asteconn's RHW tutorials on YouTube.

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    You may call your interchange compact/small, which to a degree is realistic - however, the required slow-down in speeds for driving through such an interchange (in Real Life) would be unacceptable. Also, in terms of city design, it just lacks visual appeal. And yes, if you are going to go grade seperate, completely - use a slope mod - freeway slops tend to be very low grade.

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    Originally posted by: ImVhOzzi

    Originally posted by: tk4210

    This is... too confusing. Keep it all in one place.quote>

    Excactly. When making a tutorial, please edit your first post instead of posting a new post every time you have something to add.

    However, I think you should continue making tutorials, because I think you're doing a good job.44.gifquote>

    If I make multiple guides in one post, low performance computers might have trouble viewing this guide. You don't want errors and long load times, right?

    Originally posted by: jdenm8

    Okay... As I contributed one of the most complex and compact interchanges around to Hal's guide that wasn't contributed by Hal himself, I'm offering some criticism.

    Drop the ERM. You won't have to enable DrawPaths then and it's easier for new players or people who get confused about where their RHW leads, (I know a lot of those people) to see what's what.

    You speak about making the intersection as compact as possible by not using a Slope Mod... but you use FAMIS (that one's already been brought up) and there's a ton of space wasted on straight EMIS on the branch RHW.

    The layout of the interchange also looks almost identical to the old way of making a 'T-Bone' interchange, from before the Curved MIS to EMIS ramps were introduced (the redesign of which was pioneered by Rionescu by memory). 

    IDK if Hal's crossed it off, but with some clever terraforming and use of avenue and OWR tunnels, true Directional T interchanges are perfectly possible, as demonstrated in one of Asteconn's RHW tutorials on YouTube.quote>

    The next guide will not use the Euro TRM.

    EDIT: Sorry there hasn't been a new guide in a while. SC4 is crashing randomly while playing. Hopefully I can get that problem fixed soon.

    2nd Edit: My SimCity 4 is back up to speed! Do expect to see a new guide very soon!

    3rd Edit: This guide is currently on haitus.

     


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    Section 1: Directional T Interchanges

    Knooppunt_halve_ster.pngKnooppunt_driehoek.png

    Back to Table of Contents

    Section 1.1: Advanced Semi-directional T Interchange

    I recommend that you make a RHW with a 1-tile median for the through highway.

    Your result is different than me, Btw, why you don't putting your pictures in spoilers?

    My result:

    25733791.jpg


      Edited by alvinheriadi  

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    This kind of guides are usefull. But why not to post it in the Omnibus or build a PDF file of the complete guide when finished?


    linux_user.png

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    Hey guys I know this is a big bump but there have been significant strides on the RHW Interchange Guide at SC4 Devotion. Many members as well as myself have created some more 'advanced' tutorials that allow you to design some more complex and realistic interchanges.

    Have a look! Link to the table of contents: http://sc4devotion.c...p?topic=14057.0

    I've also been in touch with the ST staff about getting this guide on the Omnibus but I'm still not quite sure how that can be done.

    If you have any questions, concerns or requests for the guide feel free to PM me!

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