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Darknono35

nybt-forum-threads Darknono35's NYBT projects

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    The building with 11,305 jobs is the model "Landmark" and version "Growable" did that 7830 jobs. Indeed, I create the file "SC4desc" with the tool "PIM" .

    AG did not change any other configuration skyscrapers set apart the icon, and the header and L-text. For future buildings, I'll post the number of laborer, so that we all agree ;) . These buildings created so many jobs ...

    Currently I am still the Olympic Tower, I rework the windows first, and I think be a better finish result I'll post a picture soon.

    I have also corrected several HVAC roof modules.

    Thanks all for your help and your advices :D

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    NYBT / USA BUILDINGS / CBT

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    11,305 and 7,830 jobs seem a bit much for this building since it doesn't appear that big... But ah well it'll suffice. :)

    Yeah I'm a little late on the job count, I didn't notice until just now. :P

    Keep it up friend!

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    It's true, 11,305 jobs is a lot but I have not wanted to change the configuration issued by the PIM. It must generate jobs in relation to the size of the building.

    Here the picture of the olympic : I've added some reflects, and changed roof HVAC and textures :???: , but the result does not seem so good :

    436b4107eae19934980a26a083b5b183.jpg

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    NYBT / USA BUILDINGS / CBT

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    What are your concerns? It's a little difficult to tell from a zoom4 render, zoom5 would help a lot. The only thing I could guess at from that is that on the roof, the material of the new HVAC units could be a little lighter, and I know they're VERY tedious to worry about, but tiny details like pipes and tubing and such really make those roof tome come to life.

    As for the windows, again from that distant render it's difficult to tell, but you might want to decrease you bump map strength by 25-50%. Something you have to just play around with. I usually hide all but a couple floors of the building and render over and over until I get exactly the look I'm going for.

    I know I'm generally very precise with all of these tiny details, but I look at it as a challenge. I challenge myself to near perfect recreations in order to improve my skills with 3ds max and to have a finished model that I have 0 regrets about once it's finally exported. To be honest it can be very tough and frustrating, but to me it's all worth it in the end, and the next time you run into the same or a similar issue you know exactly how to solve it and you get things done that much faster.

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    I know I'm generally very precise with all of these tiny details, but I look at it as a challenge. I challenge myself to near perfect recreations in order to improve my skills with 3ds max and to have a finished model that I have 0 regrets about once it's finally exported. To be honest it can be very tough and frustrating, but to me it's all worth it in the end, and the next time you run into the same or a similar issue you know exactly how to solve it and you get things done that much faster.

    To each is their own on perfect recreations. For me, it's all about how it looks, how it fits in the games, the details and textures look real or convincing. If I find trouble with trying to recreate something perfectly(exact number of mullions, exact placement and amounts of HVAC and other roof junk etc etc) then I don't try to focus on it so much. As long as it essentially looks like the building I'm recreating(primarily by the shape, facade, colors and what not with a roof generally the same) then it's good enough for me. :)

    Nothing wrong with the perfection you guys achieve though, clearly. :D

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    Brandon dear, I think you're not helping here. This is our stand, Darknono is working very fast and he is dedicated 100% to buildings he's doing. It took us years to reach him and for him to start listening to our suggestions and advice. Once he started listening he improved 300% and when you have someone like Paul or Aaron holding your hand trough recreation, to achieve the best possible result, and Darknono is getting there by listening and improving, you do not act like stubborn child and keep closing in your own cocoon.

    I guess what I'm trying to say here is what you said, To Each His Own, and it seems to me Darknono has chosen to improve himself and he has the best people around giving him advice and helping him achieve perfection, so just let it be. Things can only be better than they are. We've seen models lacking accuracy and attention in details, let us see now the models that have been improved as much as they can.

    I repeat, I understand your standing point that any model is better than no model, but I also think that your dear NYBT tends to make better and better models with time passing. Before you know it, we'll have the biggest number of top quality batters in a team, and I think we all want to see that happening.

    @Darknono: I see you've added a level of panels. That top one should be like like panels below windows, solid metal I guess, and bottom 2 ones should be only glass but no blinds. That's all I have to say about model.

    436b4107eae19934980a26a083b5b183.jpg

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    Ok, this is the update for today. Several roof junk have been added with pipes and an small correction for the glass reflective.

    80ff5016e5791d046810561eb2920299.jpg

    @Vlasky: look that new picture, I've grow the blinds for the levels. If I understand correctly, you want I remove the blinds for the bottom two floors?

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    NYBT / USA BUILDINGS / CBT

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    @Brandon: Hun, I was not telling you that you're not helping in general, I was saying to you that in this particular thing, whether to improve the accuracy of the building or not. your arguments are not helping the effort we're all investing so that these bats by Darknono turn out the best they can. Please don't tell me you wouldn't like to see them perfectly made as Paul's (PBGV103) or SimFox's. And with this I conclude. You are very well aware that if anyone I am appreciating all that you did trough the years and that you do every day.

    @Darnono: I love the improvement on textures with penthouse wall, the additions you did for roof junk. Now I will continue to torture you :P :

    1. Orange: The blinds on the upper floors are not that much different from the blinds on lower floor, tho, blinds on lower floors seem to be both less visible and less used since it is nyc so the sun doesn't reach them so much. In the real life pictures you will see that the color of blinds varies slightly and not so drastically as in your model.

    2. Green and Red: The green part is yes, what you understood correctly. These are probably mechanical floors so they don't have blinds at all. And on top of them are not 3rd row of glass windows but rather solid pane. Just pay attention I photoshoped in the metal parts from the rooftop in the picture below.

    80ff5016e5791d046810561eb2920299.png

    Olympic_Tower_NY_by_David_Shankbone.jpg

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    @Vlasky: On your second photo blinds on upper levels are colored orange and the lower ones are gray, I think there is a difference in color of the windows and it has nothing to do with the sun. :P

    d143b7e425ae6408d749e41d81fb26fc.jpg

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    NYBT / USA BUILDINGS / CBT

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    Another update, today I have also worked on the GM tower, changes were made ​​on the plaza, fountains, trees and has the apple store ... many other items will be added later.

    The final model is 421 Mo, it's an big guy :O

    eb7ef006349277ab879bd16c743d90db.jpg

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    NYBT / USA BUILDINGS / CBT

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    I like both updates... I like the way you improved quality in your BATS, yet you still work fast enough to keep us all interested... Really nice Darknono :O

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    Olympic looks good, but try making the material for your window blinds slightly transparent. Remember they're sheets of fabric not metal. You still want to see that they're there so you might need to play around with the setting but I'd start off around .25-.35 transparency and go from there. Also another very simple, but great looking detail to add would be an illuminated ground plain to get those night time reflections. If you look at all of my newer work you'll see little reflections in the windows at night from the ground plain.

    On the GM Building I noticed the plaza in front looks a little long so I took some measurements in google earth and the building from the start of the plaza to the back of the building is 127.5 meters. That means it should fit snugly in an 8x4 lot. I'd double check your measurements. It may mean just moving the building back slightly and getting rid of the extra plaza. It does look like you have quite a bit of room at the rear of the building as well, which in this case this building, like most NYC building should go right up to the edge of the lot, usually within 0.25-1 meters from what I've seen. If you're worried about the awning in the back sticking out past the LODs, the best fix would be to simply make custom LODs to fit.

    If you have any questions about the ground plain or anything please feel free to send me a message.

    39096448.jpg

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    To me the night lights for the olympic tower look a little odd. It almost looks like the light is leaking through the bronze mullions, the whole tower seems illuminated, instead of just the windows.

    General Motors building looks top notch :)

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    Check out my CJ Spedbury, here :)

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    PBGV103 is right in some cases, I notice that making your building 1.6 meters from the edge of the lot is like a rule Jasoncw, Nofunk, SimFox and many other great batter do. But I think that works best for building that are wall to wall, and sense your building takes the whole block it may not be need for this building. I think Vlasky can say more on this, maybe. :)

    About Export The Maxis Nite and Dark Nite

    Another thing I want to tell you is when you export your building can you use the same SC4model file to do you maxis and Dark Nite export, so you do not have to make a lot for maxis nite and another one for Dark Nite. How to do this is when you finish one of the nite exports copy it and paste the SC4model file in another folder and just call it maxis nite or dark nite, and then do your next Nite export. Doing this will be easier so you do have have to do extra modding. :D


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    Ok, I'll bring midifications for GM Bldg. The lot is 4x9 with the sidewalk to the plaza, so 4x8 for the rear of the building at the edge of the stairs from the plaza.

    @Aaron: It's ok, but not for the Olympic Tower, I've already export the model, some more work for your extra modding :D :kitty:

    Olympic by night:

    709e19210b8a2c04dead84ee8bd6e363.jpg

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    NYBT / USA BUILDINGS / CBT

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    The lights from the middle of the tower upward look too orange and inconsistent with the rest of the building, I think.

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    Soviet, I personally haven't seen pictures of this building at night but variation in light color is very possible in real life. I wouldn't immediately assume it is incorrect.

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    Olympic night lights looks much better now, however the top right preview still seems to have some leakage issues.


    Check out my CJ Spedbury, here :)

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    I haven't seen picture of the building by night, but I'm agree with PGBV, different colors is possible in real building.

    I need to work on the roof lightings, lights for the maintenance guys can be useful. I'll post pictures before, like that you can give me your opinion, and the export of the model will possible after modifications.

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    NYBT / USA BUILDINGS / CBT

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    Yeah, vlasky is right buddy. :D


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    Thanks all for your posts ;)

    Today I'm working on my GM bldg. I've move back the building, because the place was too small and the trees were too close to the bottom of the tower. because the place was too small and the trees were too close to the bottom of the tower. I review my measures and I am very close to the truth, the tower and plaza are about 127 or 128 meters. In the game it is a lot of 4x9 with the sidewalk in front of the building included.

    17ffe6b2bfc20a29717f4487be57b691.jpg

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    NYBT / USA BUILDINGS / CBT

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