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Industry, do you need them?

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Last Online: A long, long time ago... 
 

Hello,

My medium map is composed of half equal parts industry, residential, and commercial to an extent. All my sim are very well educated now with great health. I'd like to get rid of my pollution so I raised taxes for dirty and manufacturing. The only problem that I see is that my Hi Tech does not support nearly as many jobs as commercial.

Keep in mind this city is self relient...my question is can I just replace all my industry zones and put commercial in instead? I honestly think if it would work I could get a lot more use out of my city tiles!

Any thoughts?

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Could try. But be warned without industry I am sure residental demand wouldn't go up any, or at least that is the case with me. But put limits on industry

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Without industry, who is going to make all the products your commercial zones need to sell???

Of course, I'm joking, but I doubt there is a way to legitimately do this without some sort of mod to mess with the game's demand coding.

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The game is specifically designed to phase in commercial and phase out industry..whether this is "realistic" or not is irrelevant.. You cannot totally eliminate it I dont' think (I've never really tried) but you can reduce industry to under 10% easily after you get commerce well-founded. Just because you have industry demand and the goofy advisor keeps yelling that you need more industry zoning, doesn't mean you have to build it.. only if you find that R/C starts to stagnate will you have to supply I

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If you have a neighboring city with lots of industry your people will start to commute to it when you lower your industry... so make sure that you connect them with good transportation.


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Originally posted by: Alex_Bervoets

If you have a neighboring city with lots of industry your people will start to commute to it when you lower your industry... so make sure that you connect them with good transportation.quote>

Yes, I was about to suggest exporting your industry.  I tend to allow I=HT to stay, but move the others out.  After you rezone for high-density industrial, it may still be necessary to bulldoze the stubborn ones.  Compensate by having a medium density sector in the adjacent city with good transportation.  If you have the wealth for it, use a subway.  Don't be shy about multiple tube connections.

I am currently working a sandbox situation where I developed one city with everything, and am slowly developing others around it to take over some functions.  My main city has lots of clean power and water, so I sell them to some of the others, but not all.  Municipal deals need watching, so I prefer not to do this except where it makes sense.  In the throes of all this I am learning to use the new NAM, RTMT, and a few other minor features like DAMN, and SAM.  Two weeks ago, with the exception of NAM, I knew nothing about the others.  So hang in there, and make it happen.


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I use to put all my dirty industry in their own cities. Small tiles filled to the brim with heavy industry, traffic and pollution. Nobody but my advisors complain. Such cities also take care of the thrash (and used to supply me with electricity until I downloaded some clean energy plants).

While these cities are like nightmares in every aspect, the "main" cities are nice and clean, with happy sims, parks and commerce. The only tricky bit is the traffic, but I think I've found a solution to that too.

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Last Online: A long, long time ago... 
 

Originally posted by: Cobraroll

. The only tricky bit is the traffic, but I think I've found a solution to that too.quote>

What did you do? I'm always looking for better methods of moving the workforce.

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^Motorways. Force the sims to take the motorways, and use no other roads as a means of connection between cities. Also spam subway- and bus stops.

Then again, my region is a large, flat, fill-every-city-to-the-brim nightmare, so it might be different if you go for a realistic look.

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Posted:
Last Online: A long, long time ago... 
 

that's what i'm doing on between two cities. one industial and the other is residental. i'm using rhw 6s.

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Personally I find the "isolated cities" to be objectionable on several levels not the least of which is realism.. I find that the best .. or at least most aesthetic are integrated communities with slightly isolated R areas (suburbs .. perhaps some Cs) and so called CBD's (Central Business Dist's) with heavy Co concentrations and the roadways to and from containing mixes of CS and CO .. I generally isolate the dirtier IM and ID from the IH areas.. with IH areas for ex. near the university or in nice "industrial parks".. Naturally ID has to be isolated by distance, parks and trees from the nicer areas, but certainly don't make things unworkable... Due to the fact that "cities" are really subsets of the overall "city" (region) it is natural that some areas may be more "slummy" than others, but even those are integrated in my regions.. generally I find that the strict isolation approaches also just don't really work that well.. soooooo... *shrugs* I also don't integrate "uber" transit in "small" cities.. I find it silly to model a 100k city with subways.. maybe that's just me.. only my very densest areas would be served by subways except maybe for one "line" that might run through dense residential areas.

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