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ACEH

Cities XL 2011 key features

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http://www.focus-home.com/index.php?rub=games&gid=45

* More than 700 buildings, structures and monuments inspired by various architectural styles.

* Gigantic, incredibly detailed and diverse 3D maps: mountains, hills, canyons, islands and beaches, and different climates to choose from tropical to desert, from Mediterranean to temperate.

* Go beyond a simple city and manage a network of cities! Specialize each one of your cities, and establish business links to become independent.

* A sophisticated transport system: choose the type of traffic lane, create bridges and tunnels, and most of all, manage the new public transportation system: bus, underground and elevated railway.

* A realistic representation of the population. Citizens have various profiles depending on their age, their career and their health. Take profiles into account to provide the services and the entertainment they need.

* A self-sufficient global economy, controlled by price variation and by citizen’s needs in the game.

* A new tax management system that allows you to refine the city's administration.

* A very high quality graphic engine which provides nearly photorealistic visuals.

Fixed hard-to-read text.

--Liv

CITIES XL 2011'S™ KEY FEATURES:

  • More than 700 buildings, structures and monuments inspired by various architectural styles.
  • Gigantic, incredibly detailed and diverse 3D maps: mountains, hills, canyons, islands and beaches, and different climates to choose from tropical to desert, from Mediterranean to temperate.
  • Go beyond a simple city and manage a network of cities! Specialize each one of your cities, and establish business links to become independent.
  • A sophisticated transport system: choose the type of traffic lane, create bridges and tunnels, and most of all, manage the new public transportation system: bus, underground and elevated railway.
  • A realistic representation of the population. Citizens have various profiles depending on their age, their career and their health. Take profiles into account to provide the services and the entertainment they need.
  • A self-sufficient global economy, controlled by price variation and by citizen’s needs in the game.
  • A new tax management system that allows you to refine the city's administration.
  • A very high quality graphic engine which provides nearly photorealistic visuals.

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awesome... i think the all cities connected and new transportation got me wanting to pre-order it

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    I can't wait till October too 4.gif for me the most interesting thing will be of course the new mass transit and the new tax management system.

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    Ahha, this information is new, because I haven't seen it on their site a week ago. Very nice, so the trains from the screenshots are subway-trains which will also run elevated!

    Still, I wonder about the future of the game. Focus is just the publisher, as I think they won't add new things to the game.

    The subway etc. is probably the work left from MC.

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    Yes FHI is only the publisher of the new game. The developers are Monte Cristo and they did all the stuff. One thing that I am wondering is will there be some on ground rail because the features says "bus, underground and elevated railway." I will be bad if there is only elevated and underground rail (metro).

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    I'm very curious to see how this is going to evolve.. The key features looks very promising! I hope they do away with the class system, I never liked that specific area of the citylife titles..

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    Well, hope there is multicore support! I would still like to see tolls and more highway interchanges. No multiplayer though, but it seems like its becoming an SC4 kinda game.

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    Originally posted by: Tommy7777

    Well, hope there is multicore support! I would still like to see tolls and more highway interchanges. No multiplayer though, but it seems like its becoming an SC4 kinda game.quote>

    YES that also multicore support. =)  THAT means no lag anymore ^^


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    @ACEH yes, there will be ground level subway trains. They basically work like the roads network: you use SHIFT and mouse to set the height and it'll build tunnels and bridges accordingly to the terrain 2.gif

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    What is the status of actual rail system, finished?

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    Looking forward to seeing how city connections work - I presume you can trade with other cities on the world map now?

    Maybe even place your own cities instead of using the pregenerated spots?

    Sounds good though 4.gif

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    This game is sounding better and better.

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    Wonderful!


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    Originally posted by: dasilva

    @ACEH yes, there will be ground level subway trains. They basically work like the roads network: you use SHIFT and mouse to set the height and it'll build tunnels and bridges accordingly to the terrain quote>

    Thanks Philippe! This sounds great!


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    I'm going to remain skeptical until the game is out and reviewed.... freeways and a complex road system are essential to the game personally and Cities XL left much to be desired. None of the new screenshots are showing me anything different that what Cities XL offered and that's a deal breaker.... time will tell

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    Well, Cities XL does have freeways. If you count highways without tolls as freeways, which everyone should. If you wanted an elevated freeway, you can raise it like any other road.


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    I can't wait to see the particle emmiters that MC were working on. 4.gif

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    IlikeSeattle - Perhaps I should have made myself clearer. I meant a complex highway system (fly-over ramps, bridges, overpasses, underpasses, multi-level interchanges. HOV lanes ... Cities XL has.. what ? two freeway interchange choices... I can work with the limitations I just don't want to....

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    @chocolatecity

    I notice how small the highway system is compared to main roads. I would like to see little changes like one button click to convert an section to HOV at least like they did with roads.

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    Originally posted by: dasilva

    @ACEH yes, there will be ground level subway trains. They basically work like the roads network: you use SHIFT and mouse to set the height and it'll build tunnels and bridges accordingly to the terrain quote>

    Thats sounds great. But I was hoping for freight and inter city passenger trains as well. Nothing better than trains rolling across the country side connecting to another city.

    Never know might happen later...44.gif

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    I think this caught my eye the most:

    "A sophisticated transport system: choose the type of traffic lane.."

    Remember the Multi-Lane Tool(MLT) in the old forums

    Maybe it will finally be included.

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    Originally posted by: Ilikeseattle

    Well, Cities XL does have freeways. If you count highways without tolls as freeways, which everyone should. If you wanted an elevated freeway, you can raise it like any other road.quote>

    A freeway is technically a limited access highway (for the Brits here, they are the same thing as motorways), named for the free flow of traffic which is the purpose of its design. Limited access tollways are still freeways. A highway can be any road designated as such, even if it's riddled with at-grade intersections.

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    Sounds good, looks like Cities XL 2011 might end up in my shopping cart finally.

    I do hope, however, that

    "A realistic representation of the population. Citizens have various profiles depending on their age, their career and their health. Take profiles into account to provide the services and the entertainment they need."

    does not mean that they are going back to the City Life crap but going into a better simulation direction of the population (more than the current click-and-assign-people-type-to-job-type loop).

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    I have to agree with one of the previous posters. The second I heard "Lane Modification" I was sold, but it could also be a play on words, and I have seen many feature descriptions mean completley different things then what we would normally link them too.

    As for highways; true genius in major highway systems requires a look at google maps. View down on los angeles or anywhere in the inland empire or my favorite, the bay area. check out all the different styles of interchanges, the sweet road designs.......the second a game can accomplish such personal modification to traffic enforcement and road modification, thats when it has really won. However making such complex personal interchanges and ramps would require special road tools that I doubt would be included in any game. We can dream cant we?

    The class system, if made as described in the feature list would be alright IMO. In fact it would most likley create a more realistic environment. Old ladies never leave thier house except for church, and young adults need the bars to survive in a small town, kids.....well who cares about the children anyway? <-- Joke. Mabye it would make it possible to have a retirement community only? All the cars would slow down, and there would be nothing but thrift stores and antique shops.......and last but not least, cannabis stores......to increase budget...in fact i hope we get mod tools this time around, so many things I will be adding.

    I will remain skeptical however, but from the screenshots and the feature lists, my hopes cant help but get a tad bit high.....October isn't that far away, so lets hope they take the time to polish things up and get things done right this time.

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    So, when it says, "manage a network of cities," does that mean it will have the equivalent of region play?

    Also, will it have a sandbox (plop as you want) mode?

    I pray that the answer to both questions is "yes."


    Proud Simtropolis Member since 2004.

    Go Maple Leafs! Go Blue Jays! Go Rush (Finally in the Rock and Roll Hall of Fame)!

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