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GlobexCo

Unlocker mod for CXL

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Originally posted by: Andre090904

@Wyllman:

All modding-related threads are still in an internal forum. Nothing has been deleted (death downloadlinks may exist nevertheless but that should not be a problem). I asked mudder to transfer the internal forum to the English modding forum so that it would coexist there as a subforum.

I doubt that Okeanos is going to participate either in the forums or in the modding-scene in general...he has been inactive for several months.

quote>

Thanks I´ll be waiting for the transfer :-) (google translate seem to work better with english)

Bye and be happy

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With trains, when you drag the tool to make a long railroad, the game crashes. But I built an small track and I had no problems.

.

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anche io nei pezzi corti di ferrovia non ho avuto problemi.

ho il blocco del programma con il two-lane bridge entrambi le versioni

Traslate (sorry for english)

I also in short pieces of rail had no problems.

I blocked the program with the two-lane bridge both versions

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  • Original Poster
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    Thank you Dirk!

    the mod will be released as soon as possible on the STEX...

    give me time to create a good picture.


     

    my website:

    www.victorfleur.com

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    Released: https://www.simtropolis.com/stex/details.cfm?id=24112

    Yes, I found them... but probably the info are included in the file, since I can't find other things related.

    I can't unlock them... (probably many thins are included in the .exe or in some dlls)


     

    my website:

    www.victorfleur.com

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    Globe, the skiGem buttons missing aswell, but u said it was going to be buildings?

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    in-game gem buttons are disabled, since they're full of bugs... (gembeach button is not working).

    To try ski buildings, you can do a tutorial.

    Yes, a future mod will unlock all the gem buildings and they'll be available in normal gemcity mode!


     

    my website:

    www.victorfleur.com

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    Have given it a go. Absolutely awesome - thank you.

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    globex co:

    In b_ldm_"thebluepirnt"_t3.class files you must to define(in BudgetAgent):

    "Blueprint(blueprint id)","BlueprintStep( 3 )" and "BudgetExpenseCategory"(ENVIROMENT_BLUEPRINT)

    It missing in some blueprints like "b_ldm_olympic_stadium_t3.class"(it doesn´t end stage 3)

    some blueprints seem to need "sportleisure" tag in "tag" layer(I have this not very clear) like "olympic_stadium"

    in trading.master:

      -TRADING.Master.NpDesc NbProyect "m_vPhases" NbPhase NbToken "m_iTokenId" = NbToken (In some blueprints proyects

       both NbToken are different and must be the same, my fault ;-)

      -I suggest to put, at least one differrent token in each phase

    Good work and thanks

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    how do you get the blueprints/landmarks?

    ***Edit***

    Nevermind 9.gif

    I found it, you have to go to menu/Cheat/unlock all buildings....

    Awesome thanks guys, 9.gifDDDDDDDD

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    @Wyllman: I do not use any translator. 3.gif

    @GlobexCO: As far as I know one of our users is already using his own unlocker-modification. It should be ready for distribution soon.

    PS: I still have no answer from mudder but I am sure he will reply.

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    Hey, please, I`ve been searching for the trains for a long time. How do I unlock them, I mean, I have seen many pictures of people who have built train stations and railroads, so I would like to build them too. I dont care if the trains aren`t functional, I just want to see them and build them, just for a little reality. Please tell me 9.gif

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    @Gamur: It is possible to unlock a train station. Therefore just wait for the upcoming modification. 4.gif

    Furthermore one might place the trains on ordinary streets (as a substitute for cars) but that does not look too good...that is why some of our users changed the textures of the streets so that they look like real tracks.

    You cannot use the default tracks as Monte Cristo was not able (or had not the time) to construct suitable crossings of tracks...so changing the textures and creating own tracks is the only solution so far for a functionable rail-network in CXL.. See NAM for SC4 as an example. In CXL, however, puzzle-pieces cannot exist as we have endless possibilites of crossings (360° + different number of crossing tracks). Consequently crossings will be hard to solve...

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    Just installed the unlocker- but now I am stuck in the Avatar editor.

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    Originally posted by: Andre090904

    @Wyllman: I do not use any translator.

    quote>

    I used it for german and i don´t need it to understand english :-)

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    Well, it is moaku who has firstly created this unpacker tool. Globex is just the distributor - so to say.

    I have seen moaku messing around with his unpacker back  in September 2009. Until the death of the PO we did not want it to be released as it could be misused as a cheat-tool. However, there were more clever people like Okeanos who also had their own unpackers. It was just a matter of time. 4.gif

    Just as small hint: Our friends from www.génération-city.com have released their own unpacker/repacker which is rich in possibilities and features. Just have a look at it:

    http://www.generation-city.com/citiesxl/pakunpak/English.html

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    I'm having trouble with your mod - Everytime I run the game, the avatar editor appears, however, there seems to be no way of getting out of it. The tick button doesn't do anything except probably saves the avatar.

    Please help!

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    The avatar editor also appeared for me - this is a bug that used to occur in PO also, so it seems to be an MC bug rather than one related to this mod. I found the cancel or cross or whatever it was would take me back to the main menu, where I would then be able to enter the game properly. Hope this helps.

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    The train-network was only eye-candy right? Or does it actually transport passengers?

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    Trains currently do not work properly.


    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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  • Original Poster
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    Originally posted by: Andre090904

    Well, it is moaku who has firstly created this unpacker tool. Globex is just the distributor - so to say.

    I have seen moaku messing around with his unpacker back  in September 2009. Until the death of the PO we did not want it to be released as it could be misused as a cheat-tool. However, there were more clever people like Okeanos who also had their own unpackers. It was just a matter of time.

    quote>

    Moaku gave me his mod back in november (it was called "muc"), it wasn't packed: so when MC stopped unpacked mods, that tool was useless... In the meanwhile, moaku built his own repacker, and started to develop again and again the mod (without sending me the updated version).

    I created from scratch files modded by moaku and the repacker I used has nothing to do with Moaku, so it's not correct 4.gif

    Originally posted by: avk996

    I'm having trouble with your mod - Everytime I run the game, the avatar editor appears, however, there seems to be no way of getting out of it. The tick button doesn't do anything except probably saves the avatar.

    Please help!quote>

    You have to push the tick to save the avatar, and then push the red cross to exit.


     

    my website:

    www.victorfleur.com

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    Originally posted by: Stef42

    The train-network was only eye-candy right? Or does it actually transport passengers?

    quote>

    I and GlobexCo assume that MC planed to do rail network like harbor and airport (for passengers and freight) but not like bus system to transport passengers for better traffic. I think we can repair this system, biggest problem is the crash in the edge of map.

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