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0 Clean SlateAbout avk996
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Freshman
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Thanks guys for your help Just wondering though... How would you convert simoleons to dollars? Has this been put into account? [Merged posts - Astronelson]
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I'm just wondering if there's any way I could calculate the HDI of one of my cities or regions...
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Originally posted by: GlobexCo Models: sgbin archive, unknown format. Data/gfx/buildings - only dds textures are editable. Lot: layout file. Data/design/layout/buildings - you can edit it with Notepad++ Description/Function: class file. Data/design/buildings - you can edit it with Notepad++quote> Could you be more clear GlobexCo? I'm rather new to CXL modding. What's this sgbin archive thing? I saw it in one of the scripts, but I have no idea what it is.
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OK, I think I've found where the buildings are - They're in 'all_design.pak'. Unfortunately, the files are .CLASS files, which I personally find very irritable files.
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I feel I'm being a bit 'demanding' with myself, but I actually want to create NEW buildings altogether. What do you people think of that?
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I'm just wondering, is it easily accessible to modify structures in Cities XL? And if so, how? Could someone please supply me with the following information: 1. What file contains the buildings? (I have the Pack/Unpack application just to let you know.) 2. What programs do I need to edit the buildings, and are the free of charge? 3. With the coming of CXL 2011, is it worth devoting time and effort to editing the buildings?
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First of all, thank you so much for putting this up - It really helps compensate for the loss of the planet offer. OK a few problems. . . - The game crashed when I placed the Giza Pyramid - Some of the newer farm roads 'flick' (As in, the area where the road is flicks between the road texture and the ground) when you zoom in and move.
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I'm having trouble with your mod - Everytime I run the game, the avatar editor appears, however, there seems to be no way of getting out of it. The tick button doesn't do anything except probably saves the avatar. Please help!
