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poshbakerloo

Zoneing houses...bad result :(

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Zoneing houses...bad result 15.gif

Unless you have the zones on a perfectly straight road, this happens...

All the lots of scatters around some don't even touvh the road...

citiesxlnotgood.jpg


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I admit there is potential for it to look bad, but, you do have the option of moving the lots around until the footprint orients itself to the direction you want it. the lots don't have to be touching each other side by side all the time, space them out a bit. also, I think it will look better if you use the park fill tool thingy. put in some trees, it'll look nice.

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I was immediately disappointed by this. It is very unrealistic. the lots should form wedge shapes like in real life. It makes for a lot of wasted space the way they did it. It also looks kind of sloppy.

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What they should do is ditch the grass texture and fences for the default lot. Then when you get everything in place, drag your own fences and place trees.

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When I get Cities XL, I'm just going to build my cities in a big grid. That would eliminate the problem altogether. Shame about the bendy roads though.

Edit: I've just thought of something. In SC4 it's impossible to fit lots to DIAGONAL roads. Trying to do so always resulted in a 'stepped' feel. So maybe we should give CXL a break. After all, people on Simtropolis have been complaining about the gird for YEARS. We got a gridless game, didn't we?

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im sorry to say this, but when im looking at the picture i still think im looking to an upgrade of citylife

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This looks extremely awful. All they need to fix is to extend the borders and the ground piece of the lot to reach the road or neigbouring lots. That way MC do not need to change the shape of the main building model and at the same time eliminate the gap between lots and roads.

Just my 2 cents.

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CitiesXL_Game%202009-09-17%2009-36-00-66

Their are some things you can do to make these things look better.

Enough fun.  Think for yourself , I do.

This is my very humble opinion and not to be confused with truth or the  facts.

Sorry for the squashed image, my first picture.

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morriswalters, now that is a good idea. I like your use of small roads as driveways. this is a new game and there a lot of tools and possibilities that we all need to get used to. once we start experimenting then things will start to take shape.

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I was a little frustrated by the odd way lots are placed as I zone, but I'm willing to suffer since I can zone on angles and have bendy roads.

You can place roads first then zone one house at a time to make it look the way you want.  The way the driveway doesn't meet the road might be some really tough programming for them to fix...but I hope it happens.

If you try to make it ugly it probably will be, if you don't put any effort into making it appealing to the eye it probably won't be, if you're willing to put in some extra effort, you might find more rewarding results 2.gif  I've always thought that was part of the challange and fun of city builders.

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Hmmm, Im sorry to all you optimists, but this is terrible. Zoneing is a fundamental part of a city building game and for it to work this poorly and for the user to have to retro-fit things yourself to make it kinda look right, is not a good sign. Ive given the demo a try and it looks beautiful from the views further out, but zoom in too close and it takes a turn for the worse. What we needed in terms of zoning is something much more organic.

Its so frustrating because the road creation system is very intuitive and looks great, but its no use if your building sites are rigid in form.

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