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mknote

Health Problems

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Riddle me this, riddle me that, I have a conundrum that befuddles this Matt.  I have a city.  In this city I have an area of about four to five skyscrapers, and their health sucks.  The interesting thing:  they've been under a fully funded hospital for over a century.  The hospital has not once had a strike, and the skyscrapers have never been abandoned, yet the health for all of them is in the red.  Considering that they are either R$$ or R$$$, that means that their health has actually declined while under the radius of a fully funded hospital.  Actually, they're under the radius of two hospitals, both of which have been fine for a freaking hundred years.  So how in the blue hell can their health be the lowest possible value?  It makes no sense.  And there is no change.  I ran the city for ten years without it changing.  What is going on here?

MK>3.gif>

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Meth labs.... they're terrible.

j/k I have no idea-- but answer this-- have you tried replacing the buildings? If so, do they return or stay at bad health?

Ryan

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There is something wrong there for sure. Are your hospitals fully funded? Are they overlapping? How about plopping a small medical center in between? Try placing some parks around these R's. (hard to believe but they also make a little health difference)

R $$ and especially R$$$ are very difficult to satify sometimes, so if you have small places in between that are not covered with healthcare , then several will have their health drop.

mrb


"I love long walks, especially when they are taken by people who annoy me." I say what I think, and not what you want to hear most of the time!

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Last Online: A long, long time ago... 
 

You sat they are skyscrapers, is the traffic really heavy and hence polution?

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I've experienced something like this today. In my opinion R$$$ are like annoying spoiled children.

Wait a few years (in the game of course) and you'll see that their health will increase. Also, I think that their health has declined because of the "bigger buildings" (more -Sims- occupants in other words), so your hospital probably needs some time in order to satisfy the R$$$ health demand. At least that's what I think...

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Maybe you could try and plop a Disease Research Center in that section of town.  That handles lots of people.  This is very weird indeed!

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  • Original Poster
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    The plot thickens.  I'll get to the new development in a minute, but I'd like to address the replies I got (thanks, by the way):

    Ryan... no, I'll cover this in a mo.

    mrbisonm:  Yep, they're fully funded and two overlap at the area that the skyscrapers are (both are fully funded).  There are also parks in the center of the group of buildings.

    4 Tex :  No, surprisingly, traffic is light, and pollution isn't a problem.

    Blak:  Problem is, only two of the skyscrapers (totaling ~1,500 sims) and two mid-rise (~400) are R$$$.  The rest (~3,500) are R$$.  Also, is a century not long enough for them to get their health up?

    Diz:  There's a DRC in the city all right.  Funding is high, no problems, and no help.

    Now, onto the new development.  In an adjacent city, I noticed that there was a building (~1,800 R$$ sims) that had low education, despite being right across the street from a large high school and large elementary.  Funding for both was good, a library was sitting well funded not too far away, and as for the global ed modifiers, my college and museum were good, and I don't have the opera house, main library, art museum, or uni.  So, by all standards, it should have increased ed.  Remembering what Ryan said, I demolished the building, had it replaced by a ~3,500 R$$ building, and maxed out all ed facilities that had this building in its radius.  By maxed out, I mean setting funding as high as I could, to guarantee that no strikes would occur.  I set it to max speed, left for a meal, and came back ten sim years later... no change in education whatsoever.  In face, I found that another R$$ skyscraper had been built during those ten years and its education was higher than the building that had to be built before it!  I don't get it... how is this even possible?  I've played the game since a few days after it came out, so I'm not exactly a newbie, but this defies all the talk on the forums that I've seen over the years.

    MK

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    Is your SC4 a "naked" original or do you have mods & STEX items? If so what are they. And are the troubled buildings maxis or downloaded lots.

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  • Original Poster
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    Let's see... I have NAM, BSC Props, Civic Building and Utilities construct, Rural Variaty, Functional Landmarks, several fixes (Opera House, Area5.1/AirForceBase), Census Repository, an ordinance (not applied in either city), the extra cheats, and the landmark/missing props. I also have all of the Maxis landmarks and the Air Force Base (none of which are in either city... yet). The buildings affected are all Maxis, which makes sense, considering I have no custom RCI buildings.

    MK

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    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: mknote

    Blak:  Problem is, only two of the skyscrapers (totaling ~1,500 sims) and two mid-rise (~400) are R$$$.  The rest (~3,500) are R$$.  Also, is a century not long enough for them to get their health up?

    MK

    quote>

    This reminds me. Do SIMS actually die? I finally have a city which actually has old people, and it seems they never leave. You would think that after they die a new generation would move in, but no, the blue just stays there. I have noticed that old SIMS don't appear to like the suburbs.

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  • Original Poster
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    This makes no godd*** sense!  Cattycorner to the group of buildings suffering from health problems that I mentioned in the first post is another group of buildings (~9,000 sims, evenly split between R$ and R$$).  They don't have low health; they have no health.  They don't show up on the map when I switch it to health, either on the screen or on the popup map.  How is that even possible?  They aren't plopped buildings (I don't do ploppable RCI).  Just down the avenue from that is another group that suffers from the same problem, and further still is another building that... shows up fine, and has green health!  7.gif  Will some one please tell me what the hell is going on?  Oh, by the way, the education problem I mention is fixed.  How?  I have no idea, it just seemed to fix itself. 22.gif

    MK

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    For your health issue - if you have already checked to see that noise and pollution is low, check garbage.  If your garbage capacity is not enough some areas of your city will build up and severly affect health.

    For your education consider the following: In any new development the education will be low until a few generations have passed.  The initial sims are dumb and their children only inherit a portion of their EQ.  It will take awhile for the EQ rise.  Also check to see if you education buildings fit the local population.  If your population is young then only elementary and high schools will be of a benefit.  If the population is aging then make sure you have a city college, a library in the area and enough museums to cover the population.

    These are the only things I can think of for now.  Good Luck.


    9a5bb342.png.0e1b17a8c9297b433bc28db6f3934b10.png "You run and run to catch up with the sun but it's sinking.  Racing around to come up behind you again.

    The sun is the same in a relative way, but you're older.  Shorter of breath, and one day closer to death."

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  • Original Poster
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    Yes, all the basic stuff has been taken care of. Garbage is clean and pollution is not a problem.  As I stated, I am not a newbie, so it is probably not a newbie problem.

    MK

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    Posted:
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    Just a thought, but what about water pollution? I always seem to overlook that. If that's not it, then I would just destroy the building and take the loss. Not worth the confusion.

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