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1 RecognisedAbout mknote
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Interesting. I just ran the simulator for another ten years and the results were... interesting. Education did increase. Slowly. Agonizingly slowly. Much more slowly than normal. And their health did not increase, at least that I could tell. Furthermore, and the damnedest thing, is that the average age didn't seem to change nearly as much as it should, at least I thought. I could have missed the changes, and perhaps I just didn't run it long enough, but other buildings built after the two buildings I looked at had higher education, health, and average age. Is this connected to the abnormally slow increase in education? And why isn't health increasing as well?
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Two years ago, I posted a thread about how certain buildings have poor health and don't seem to improve, regardless of my actions. I later noted that this extended to education as well. Well, now it appears that I'm watching it happen. Several buildings in my city don't seem to improve their EQ even after a decade in-game. Here are the pertinent facts, so that no time is wasted on what the problem isn't: -the buildings in question are under the influence of every possible facility (elementary, high school, college, museum, main library) -all educational buildings in the entire city are fully funded and have five apples -there is no Opera House in the city (and I have the patched Opera House, regardless) -some buildings are affected while nearby buildings are normal -the effect is independent of wealth -the buildings in question are relatively new (though as I said I've let the simulator go for a decade with no effect) and the average age is young Keep in mind that I'm not a newbie: while I don't have many posts to my name, I've played the game since it came out and I know my way around it. This problem is confounding and I have no idea how to fix it. Ideas would be appreciated.
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Yes, all the basic stuff has been taken care of. Garbage is clean and pollution is not a problem. As I stated, I am not a newbie, so it is probably not a newbie problem. MK
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This makes no godd*** sense! Cattycorner to the group of buildings suffering from health problems that I mentioned in the first post is another group of buildings (~9,000 sims, evenly split between R$ and R$$). They don't have low health; they have no health. They don't show up on the map when I switch it to health, either on the screen or on the popup map. How is that even possible? They aren't plopped buildings (I don't do ploppable RCI). Just down the avenue from that is another group that suffers from the same problem, and further still is another building that... shows up fine, and has green health! Will some one please tell me what the hell is going on? Oh, by the way, the education problem I mention is fixed. How? I have no idea, it just seemed to fix itself. MK
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Anything? MK
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Let's see... I have NAM, BSC Props, Civic Building and Utilities construct, Rural Variaty, Functional Landmarks, several fixes (Opera House, Area5.1/AirForceBase), Census Repository, an ordinance (not applied in either city), the extra cheats, and the landmark/missing props. I also have all of the Maxis landmarks and the Air Force Base (none of which are in either city... yet). The buildings affected are all Maxis, which makes sense, considering I have no custom RCI buildings. MK
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The plot thickens. I'll get to the new development in a minute, but I'd like to address the replies I got (thanks, by the way): Ryan... no, I'll cover this in a mo. mrbisonm: Yep, they're fully funded and two overlap at the area that the skyscrapers are (both are fully funded). There are also parks in the center of the group of buildings. 4 Tex : No, surprisingly, traffic is light, and pollution isn't a problem. Blak: Problem is, only two of the skyscrapers (totaling ~1,500 sims) and two mid-rise (~400) are R$$$. The rest (~3,500) are R$$. Also, is a century not long enough for them to get their health up? Diz: There's a DRC in the city all right. Funding is high, no problems, and no help. Now, onto the new development. In an adjacent city, I noticed that there was a building (~1,800 R$$ sims) that had low education, despite being right across the street from a large high school and large elementary. Funding for both was good, a library was sitting well funded not too far away, and as for the global ed modifiers, my college and museum were good, and I don't have the opera house, main library, art museum, or uni. So, by all standards, it should have increased ed. Remembering what Ryan said, I demolished the building, had it replaced by a ~3,500 R$$ building, and maxed out all ed facilities that had this building in its radius. By maxed out, I mean setting funding as high as I could, to guarantee that no strikes would occur. I set it to max speed, left for a meal, and came back ten sim years later... no change in education whatsoever. In face, I found that another R$$ skyscraper had been built during those ten years and its education was higher than the building that had to be built before it! I don't get it... how is this even possible? I've played the game since a few days after it came out, so I'm not exactly a newbie, but this defies all the talk on the forums that I've seen over the years. MK
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Riddle me this, riddle me that, I have a conundrum that befuddles this Matt. I have a city. In this city I have an area of about four to five skyscrapers, and their health sucks. The interesting thing: they've been under a fully funded hospital for over a century. The hospital has not once had a strike, and the skyscrapers have never been abandoned, yet the health for all of them is in the red. Considering that they are either R$$ or R$$$, that means that their health has actually declined while under the radius of a fully funded hospital. Actually, they're under the radius of two hospitals, both of which have been fine for a freaking hundred years. So how in the blue hell can their health be the lowest possible value? It makes no sense. And there is no change. I ran the city for ten years without it changing. What is going on here? MK>>
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Uh, begging your pardon, but: EA/Maxis Unfinished Ordinances Where did these come from? MK
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So how DO we do it? MK
