Jump to content
Sign In to follow this  
ewd76

Time in a bottle

12 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online: A long, long time ago... 
 

There is so much talk of getting Sims to travel between cities and how something in one city effects another. The problem, and the absurdity, is that time stands still in any city you are not currently working on. So I have a city in a brand new region that I started last night currently in the year 341. A city started near it will start in the year 00. So any Sims I can potentially get to travel between them will be traveling 300 years back and forth through time.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I think that they just travel between an older and a newer cities 2.gif

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: Mastermonkey12 Maybe the years are really how long your cities have existed o.Oquote>

    According to page 15 of the manual:

    "Each city starts in the year '00'(it was a mighty good year)..."

    I thought about that possibility too.

    Maybe "region" is the wrong term. It might better be called a user platform which makes it easier to keep track and save cities.

    Or maybe... It's like that movie "Lake House" where several different times inhabit the same space. This might explain why cars and Sims seem to disappear off the side of cities. They are still there, but in a different time. Whoah... 42.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Or maybe all of them are happening at the same time but you when you go into the city it goes back to the time you left off.

    Or maybe this proves the theory of lemon relativity.

    The circumference of the lemon is directly proportional to the time juice it gives off thus if it is  out in the open for an amount of time greater than its growing stage length it will open a time hole. Thus making one city with a time lemon be in a different period of time than another. o.O

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    as far as the actual calculations the game uses sims "travel" from one city tile to another by extrapolation of demand.  A simple example:

    City A has 10,000 residents and 5,000 industrial jobs.  That leaves 5,000 of city A's residents needing jobs.

    When you open City B, it will have an extra 5000 units of demand based on the residents of city A.  When jobs are created in city B, it satisfies the demand in city A.

    Hope that makes sense.  As far as the discrepancy of time between tiles, just think of the "year" as years from when the city is founded, not an actual independent timeline.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: rodent1989

    Hope that makes sense.  As far as the discrepancy of time between tiles, just think of the "year" as years from when the city is founded, not an actual independent timeline.quote>

    I accept that there are many things in the game which are inconsistent or unrealistic. It has some pretty graphics, but if you get too obsessed with trying to make a city or region realistic, it will catch up to you one way or another.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Originally posted by: ewd76
    Originally posted by: rodent1989

    Hope that makes sense.  As far as the discrepancy of time between tiles, just think of the "year" as years from when the city is founded, not an actual independent timeline.quote>

    I accept that there are many things in the game which are inconsistent or unrealistic. It has some pretty graphics, but if you get too obsessed with trying to make a city or region realistic, it will catch up to you one way or another.quote>

    actually not at all.

    think of it as kind of a model railroad.

    you can achieve amazing visual realism, but time can't get realistic. ok, you can create a certain chronologic atmosphere by using certain styles, but you can't display time.

    it's just something the game needs to calculate the different processes involved. (without a given time, you can't get taxes, you can't get commute times, etc.)

    as some said before, the time is rather a tool to keep the game running (a refference if you want) than something else


    k1v7e2y.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    The way I try to avoid this is limiting time I play each city.  I will play 15 minutes in one city, then jump to an adjacent city and build for 15 minutes, then return to the other city.  And so on and so forth.  

    I have to admit though, when I really get into building in one city, its easy to forget that their are other cities that need tending too. 16.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    not to sound rude, but maybe you should just play and enjoy the game rather than digging out problems which dont have any real effect on the game

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: Boycey08 not to sound rude, but maybe you should just play and enjoy the game rather than digging out problems which don't have any real effect on the gamequote>

    Man, I have sure taken a beating on this. I am really surprised, seeing as how many other logical flaws and lack of realism have been pointed out countless times. Maybe it's because other people asked for help on issues and I just pointed something out which for obvious reasons is not fixable.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    The city date in the game is not a calender date, as in BC, or AD, but how long the city has been in existence.

    I think the subject has been thoroughly discussed.

    Before it gets anymore personal, it's closed.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections