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buddybud

Under Bridge Scenery

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I did read a few pages ago that the BETA would be on simcities.com, any heads up when?

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Posted:
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I did read a few pages ago that the BETA would be on simcities.com, any heads up when?

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  • Original Poster
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    adm lee....i was hoping to be finished this by now but my job has been quite busy lately...presently im preparing for a large catering job for over a thousand peeps. hense little work has been done on the underpasses....the up side is all the design work is finished i just have to render and assemble the lots...so no more than a month...a few weeks hopefully.

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    adm lee....i was hoping to be finished this by now but my job has been quite busy lately...presently im preparing for a large catering job for over a thousand peeps. hense little work has been done on the underpasses....the up side is all the design work is finished i just have to render and assemble the lots...so no more than a month...a few weeks hopefully.

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    I'm sure once released it will be worth the wait. This looks fantastic and very much needed. Thanks buddybud...

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    I'm sure once released it will be worth the wait. This looks fantastic and very much needed. Thanks buddybud...

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    Alright, a little update.

    We're talking paths...

    Below you see a test town i built. 

    ubersuccess01zw9.jpg

    too more clearly see the lots we go to a sub underground view.  The lots have now been modeled in this form.

    above ground parts are buildings and and the below ground parts are props. the reason for this is that buildings cast some shadow on the ground even without a texture present, that obscures the automata while it travels into the ground along its path. Props dont suffer from this problem, however you still need the building available for clicking for stats. so logically bottom prop top building.

    ubersuccess02jj6.jpg

    Below, on the left we see two of my 1x2 road>sub underpasses with a rail running between them. this is ok since two differnt network types next to each other wont interact unless told to do so. so paths arent an issue their. it works fine.

    On the right we see two new 1x1 street>sub underpasses with a road running between them. this in terms of paths is a problem.

    notice by the red arrows how the car paths jump from the road above to the transit enabled underpasses. this really bugged me. i wanted to build small little intersections that were totally functional and couldnt. I almost assumed there was no way around this. however.

    ubersuccess03nb9.jpg

    There is quite a simple solution. Transit enabled lots can not be placed next to each other when the path runs in the same direction. But you can place them next to each other when they are perpendicular or side by side.

    so all i had to do was make two simple transit enabled 1x1's and place them were the red boxes are.ubersuccess04iw1.jpg

    and heres the results.two different shots of how the paths actually behave as they should!! good paths. freaking simple solution that dogged me for weeks...lol.

    ubersuccess05ur3.jpg

    ubersuccess06co2.jpg

    needless to say that this now presents the possibilities of some good little intersections and underpasses....

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    So simple yet without the patience you showed no-one would have known.. Thansk again for taking the time to figure this out my friend..

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    Looks great so far! thought i'd just offer a few words of encouragement and praise! thats great that you figured out how to force the traffic from being able to enter the road.

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    Posted:
    Last Online: A long, long time ago... 
     

    nice. but where are those single track rail pieces in your earlier pics can you give me a link to the site that has them please.

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    Just wanted to say again that this project rules 4.gif

    Great work buddybud, keep it up man.  Also as discussed before, I'd be happy to work in a joint-manner to add Big Dig ITS (Intelligent Transport Systems, such as electronic message signs, overheight detectors / OVDS, lane control signs, cameras, etc) to your tunnel system 2.gif  your call though, my door is always opened so just let me know.

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    Posted:
    Last Online: A long, long time ago... 
     

    Thanx for the update.I'm looking foward to downloading this awesome lots.

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    Very cool as always mate. I am truly looking forward to this coming out. Will you be making a tutorial on how you did it? Just curious..

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    Posted:
    Last Online: A long, long time ago... 
     

    Awesome.

    Awesome.

    Awesome.

    Can't wait 'till these are released 4.gif

    (Did I say it was awesome?)

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    Mh, been a lurker for too long.

    First off, amazing work, All my new highway systems are built just so I can use this set to it's full advantage.

    Going back through the thread I found some things that fell off the end of the earth.

    http://img487.imageshack.us/img487/2104/00001pegtaboo8uc.jpg

    http://img354.imageshack.us/img354/7398/00002pegtaboo7uv.jpg

    http://img103.imageshack.us/img103/4702/snausage039qp.jpg

    http://img362.imageshack.us/img362/1144/kippers068tt.jpg

    http://img91.imageshack.us/img91/1186/snausage027tb.jpg

    https://www.simtropolis.com/idealbb/files//00001newJeronij02.jpg

    And then of course, the lovely variations...

    https://www.simtropolis.com/idealbb/files//0001howtoslope07.jpg

    And who could forget the endevors of the doulbe high bridge....

    https://www.simtropolis.com/idealbb/files//00001newJeronij07.jpg

    The last one I know was lost in your localized disaster... aka computer explosion. However, might one tackle it again some day?

    oo1zpegbrip001.jpg

    I mean... that would just be... amazing...

    Anyway, sorry for bugging you with all that. I'm just curious because there seems to be some real nice little aditions that would add to the versatility of the set. 2.gif

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    wow that is really cool (pic above me). onto this new teaser of yours buddybud, that looks freakin awesome4.gif

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    you are some kind of insane madman...you make such amazing bats and models for this game...you know if Maxis were watching they'd be impressed!!!

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    uuuuuuuuuuuuuuurgh my third computer accident in a week all three on simtrop ...gezz

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    these would be neat to take a road under a large roundabout(if they are ever finished)...

    Whats up with the big honkin purple sign?

    budubup20001bi8.jpg

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    Posted:
    Last Online: A long, long time ago... 
     

    Not to doublepost, but how do we add undebridge stuff to the game. AFAIK, the zip contains only props.

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  • Original Poster
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    sorry folks, been quite busy with rl...

    michael1980 - please be more specific.

    dogscarletnyc  -  the single rail lots are long gone and never were uploaded. something very similar can be found on a japanese site...somewhere...cant help you more than that..sorry.

    hamsterTK. - 3.gif thats what i call "filler" it was a rude attempt of a festive flag of sorts...lol

    mightygoose - lol...thanx i guess

    cjah - thanx as always, i appriciate that.

    sim shady - thanx...i want to redo those myself....they were in the lost bunch so to speak....im still impressed at myself for those bridges...its all lods...kind of like the sunken transport ive yet to release. same principle. i hope to revisit them some day.

    LP - where to start

        "Pegtaboo" is ready to go....i just have to ask peg for permission....lol

        "Snausage"....has not progressed as of yet but the filler tiles will be the next project I will tackle...aka industrial underbridge. the stone road filer pieces will pobably be later.

        "kippers" is no more than a good idea...it will probabaly turn into something.

        "newjerionij02" and "how to slope" models no longer exist though could be rebuilt easily. all textures are intoact though.

        "newjeronij07"'s models are also lost and were tricky to make. but i will definatley redo this one at some point.

        theres also some more i would add to the list but im only one man!!!!...lol

    ive decided from this point on i will only finish what i started and try to encorporate any new ideas into those bats so as to guarentee the light of day for the above ideas......but it will take time.

    aleking - man your one patient dude.....i would hate me by now if i were you lol....but the ub industry will be next by all means. i got caught up in this underpass thingy and i just got sucked in...lol....help..

    tinysim.....thanks

    sorchin....i could put a tutorial together at some point. its intricate but not dificult if you have a good understanding of bat and ireader. it would take time to do though so probably not soon unless i see a large demand for such.

    goin2chicago - thanx

    blackbeard - thanx

    blahdy - i'll pm you..been busy...sorry man...and thanx

    rooker1- see below...tanx

    ok...as said above ive been quite busy....i did work in bits and pieces and have completed the following.....the road etc textures were changed now and are as close as i can get them...though i think they look good. ... i finished the 1x1 below ground underpasses first.....and dont complain, 1x2 and 1x3 will be released also. i just had to start somewhere....

    ok heres the finished 1x1 road

    betabamboozle01lo0.jpg

    1x1 oneway entrance and exit

    betabamboozle02gk1.jpg

    a 1x1 road and two of four pedestrian underpasses ive made

    betabamboozle03ku3.jpg

    and the other two pedestrian underpasses i made.

    betabamboozle04by5.jpg

    i will release these lots in the next week as a beta. along with four transit enabled lots for directing paths.

    the road etc underpasses are pathed and are transit enabled for cars only because of the steep incline and height of the entrance. no pedestrian either...i suck at modding lol....cars and cars only...

    the pedestrian underpases are subways also and are obviously meant for short distances under rails and highways and such...these are not pathed but function...the are loded properly if some one else would like to path them...be my guest...its beyond my skills and interest.

    all of which will cost 0 to build and maintain....because the subway conecting the two sides will be expensive enough i figure.

    also there are 0 jobs in all lots....this also stops pedestrians from using the car only underpasses.

    back to work...lol

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    Posted:
    Last Online: A long, long time ago... 
     

    Hey, it's looking good! I really like the ped underpass. Great stuff going on here.

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    This is simply brilliant! I love your pedestrian over/underpasses! The first one is just like one bike trail in chicago which goes underneath a highway and connects the bike trails. The new road textures look great too. Can't wait for these!

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