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Welcome to Schulmania


This thread is a continuation of the original Schulmania thread, found here . Limitations of the previous forum software have made the original thread unwieldy, so I am hoping that the new thread will be more responsive and have fewer page bugs. In addition, due to the thread size and its vulnerability to corruption, an external archive site has been established for Schulmania updates. Updates will be saved in PDF format and posted for review there. Because the forum software is not designed for the type of indexing I have tried to do with Schulmania's updates, the main index will now be hosted on the external archive site. That, coupled with reserving the first 20 posts in this thread, should help organize the thread better than the original version. Please check the links in the posts below to connect to all Schulmania content in both threads as well as the external site.

vol1.jpgSCHULMANIA VOLUME 1 Pages 1-268

This large region will eventually grow into a strong nation. Every story has a starting place. For Schulmania, it is the hilly, wooded island of Schulmanicus. In the region view, no other land can yet be seen – it has not been discovered yet. As the Schulminions venture outward, they will make many exciting discoveries – ones which expand their horizons and ones which will challenge their deepest beliefs and way of life.


vol2.jpg SCHULMANIA VOLUME 2 Pages 269-date
Watch Schulmania double in size and then double again as brave explorers trek overland to the eastern shore and sail west to the mystical land of Tenne. Along the way, a variety of towns are established from one side of the nation to the other. Step by step, Schulmania is approaching its destiny; a destiny to be fulfilled in Volume 3.

vol3.jpg SCHULMANIA VOLUME 3 Pages TBA
This section features all of the newest updates in Schulmania. Come see what's new!

vol4.jpg SCHULMANIA WEBSITE http://www.schulmania.info
This is the definitive source for all things Schulmania. Here you will find a complete archive of all Simtropolis updates as well as exclusive updates and a host of additional features, stories and insights into the land

vol5.jpg SCHULMANIA BLOG    http://schulmania.info/blogengine.net/

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  • Original Poster
  • Original Poster
  • newcomerindextitleda8.jpg

    As Schulmania now spans well over 200 pages in two threads and has a slew of updates, newcomers may not be fully aware of the rich heritage of Schulmania. So, here's a brief guide of the essentials for any Schulmania fan. Each era in Schulminion history is give its own annotated narrative. Just click on which volume you wish to see and start there. Each volume provides a quick summary with embedded links to the background of Schulmania. So, whether you started reading on Page 1 or page 121, you will be fully aware of what is gong on, who is who, and why things are the way they are. This is essential for long time readers, as there is a massive story arc which is slowly but surely unfolding.

    I hope you find this to be a helpful tool for navigation!

    Available Guidebooks


    newcomer1titlepn3.jpg



    newcomer2titleuc0.jpg

    newcomer3bw1.jpg




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  • Original Poster
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  • Original Poster
  • Original Poster
  • cultureindexlc5.jpg

    HOLIDAYS AND SPECIAL EVENTS

    Trixie Festival    

    Schulman Day #1    

    Schulman Day #2    

    Coronation Day #1    

    Coronation Day #2    

    Coronation Day #3    

    Coronation Day #4    

    Coronation Day #5    

    Coronation Day #6    

    EDUCATION AND THE ARTS

    Feline Literacy Project

       
       

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  • Original Poster
  • slide5bd4.jpg

    ARCHITECTURAL GUIDES

    Architectural Field Guide 1

    Architectural Field Guide 2

    Architectural Field Guide 3  

    COLLECTIBLE TRADING CARDS

    Trading Cards 1    

    Trading Cards 2    

    Trading Cards 3     

    Trading Cards 4   

    CHAMBER OF COMMERCE

    Busscastle Chocolates

    Chicken King  

    Golden Chicken  

    INTERNATIONAL RELATIONS

    Coronation Accord

    TBA

    GOVERNMENT DATA

    Census Data 1  

    Census Data 2

    Census Data 3  

    OTHER CONTENT

    Wrath of the Wirdle

    Inside Edition 

    SchulmAnniversary 

    SchulmAnniversary Bonus 

    Schulmania at 5000 

    Real Life Crossover 1   

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  • Original Poster
  • The SCHULEX

    The Official Exchange of Her Royal Highness the Supreme Wirdle.

    Schulmania Secret Subway - Download Link

    by Craig-Abcvs.

    SchulmaniaSecretSubway1.jpg

    Schulmania is built on the principles of the "Roadless City" which utilises NAM Ped malls and subways.

    This set of eight subways has been authorized by Her Royal Highness the Supreme Wirdle, the ultimate feline ruler,of Schulmania, for general transportation purposes within her realm. It includes the following eight variations:

    Plaza with Circular Cobble Design

    GrassPlaza with Random Cobbles

    Sandstone

    White Pavement - matches sidewalk

    Red Brick Cobbles

    Military - Jumping Jacks

    Military - Random Walk

    SchulmaniaSecretSubway2.jpg

    SchulmaniaSecretSubway3.jpg

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  • Original Poster
  • maps11ak0.jpg

    REGION MAP 011: Political Map 1
    thumbaa3.jpg
    Click on the image above to be taken to a full size political map of Schulmania, showing the new internal divisions established by decree of the Supreme Wirdle. Shown are the new Kingdom of Schulmanicus, Regency of Wirdleonia, Principality of Devonshire, Commonwealth of New Atkinos and the unorganized territory in New Atkinos District not part of the Commonwealth.

    REGION MAP 012: Political Map 2
    thumbaa3.jpg
    Click on the picture above to see a full size political map of Schulmania. This features the same divisions as in Map 011, but also includes capitals and the subdivisions of the Council of Lake George and the Bishopric of Temple Terrace, along with their boundaries.

    REGION MAP 013: Schulmania National Map

    thumbaa3.jpg

    Click the image above to see the biggest and most complete national map of Schulmania done yet. This features all thirty-three cities and all six districts.

    REGION MAP 014: Political Map 3
    thumbaa3.jpg

    Click on the image above to be taken to a full size political map of Schulmania, showing the new internal divisions established by decree of the Supreme Wirdle. This update shows the territorial expansion granted to the new Grand Duchy of East Atkinos and the area in which Admiral Hestorb is currently exploring

    REGION MAP 015: Nautical Map 1
    thumbvq8.jpg

    Click on the image above to be taken to a full size nautical map of western Schulmania. this features all currently known bodies of water and their names. A new feature is the defined western coast.



    REGION MAP 016: East Coast
    region016eastcoastcr4.jpg
    Features the newly explored areas of East Atkinos and the east coast of Schulmania. Shows updates boundaries between regions as well.


    REGION MAP 017: Political Map


    thumbaa3.jpg
    Click on the image above to be taken to a full size political map of Schulmania, showing the internal divisions established by decree of the Supreme Wirdle. Shown are the new Kingdom of Schulmanicus, Regency of Wirdleonia, Principality of Devonshire, Commonwealth of New Atkinos and the Grand Duchy of East Atkinos.

    Region Map 018: Schulmania Atlas

    thumbaa3.jpg
    This map shows the locations of all cities in Schulmania. Cities are noted with dots. A coronet shows where regional capitals are and the national capital is shown with a crown. (Wirt is also the capital of Schulmanicus, but it does not get a coronet.)

    Region Map 019: Schulmania Nautical Map - Interactive

    This is a true color map of Schulmania. It features names for bodies of water in Schulmania as well as notable islands or other marine landforms. The link is to a clickable, zoomable map.


    thumbaa3.jpg



    3rXU8c4Lsn1.gif

     

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  • Original Poster
  • cjmastheadtr1.jpg

    Welcome back to Schulmania!

    This new thread will continue Schulmania right where it left off. Here's the FAQ:

    Will Schulmania be restarted or radically change?

    Not because of the new thread. The story line will continue as if nothing happened, except that the dating system will be different. The years (posts) in Thread 1 will be the equivalent of BC years. Schulmania will consider the years (posts) in this thread to be AD. If there's yet another thread, it'll be Post AD!

    What happens to the old thread?

    It will be locked but not disappear once the proper links are made at the end of it. The main reason to lock it is so that the last post has a link to this thread in it to preserve continuity.

    Will my post count awards be reset?

    No! Posts from both thread will be combined.

    Why start a new thread in the first place?

    With the page flip bug eating up to 9 posts at the top each new page before regurgitating them and the extremely slow loading of the thread, it seems time to get a fresh start and maybe hold those two foes at bay a while. I can also consolidate index material on page 1, which I have above.

    How do I keep up with the New & Improved Schulmania?

    Simply subscribe to this topic under "Topic Tools". Once the other thread is locked, you can unsubscribe to that one and use this one instead.

    Where's that external archive site you professed to have ready?

    It is now available at www.schulmania.info

    What will your new extrenal site have that this one won't?

    It will have some exclusive features, such as full size multimedia (instead of the youtube size screen) and things too big to  upload to ST. And maybe some unique stuff for fun, too.

    Is it true www.schumania.info will feature a Schulmania Blog?

    Yes. It is now released. Please check it out and please comment.

    Will the new external site replace Schulmania on ST?

    No, it is primarily an archive. It provides back up and extra space if needed. 

    How will I know when www.schulmania.info has been updated?

    Check for announcements in this thread. Or, check the site periodically.

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    Hear ye hear ye....

    teamworkph9.jpg

    It is with great pleasure that the Supreme Wirdle, in conjunction and collaboration with the combined expiditionary forces of The Servants of Simtropolis, are pleased to announce the grand re-introduction of Schulmania - Volume 2.

    It is now hoped and desired that the former troublesome infestations of the Page Flip Bug plaguing Schulmania Volume One, have now been suitably quarantined within the aforementioned thread.

    It is also hoped and desired that the modem crushing load times of the aforementioned, have now been considerably reduced.

    So without further ado...  further pomposity, etcetra, etcetra...  blah blah blah... rah rah rah...   we hereby do declare Schulmania Volume Two...

    Open.

    *Trumpet Fanfare*

    slide-trumpet.jpg

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    Whoa dude, I got worried why your orignial CJ was closed wow. That was an awesome adventure with Schulmania. Now I have to edit the recommended sites for Schulmania. I love the preview.

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    Wow, that was mighty quick. Kudos for getting Schulmania back up and running in this brand new thread. Finally, the post bug is no more, and now we can all visit in record times. 4.gif Looking forward to the first update here, and keep up the hard, hard work! 9.gif

    - Kyle

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    Haha, forget first post, Schulmania needs 17!

    Woot! Thanks for my prize!!

    EDIT: Oh boy, it only took 3 seconds to post this time! Hooray new thread!

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    YES! Congrats!!!

    and honored at my award...the Star presented by the Supreme Wirdle Herself!

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    All posters to this thread are to be familar with and become regular users of the following product to inhibit further infestations of the PFB.

    51Lp5ffYWaL._SL500_AA280_.jpg
    Posted on behalf of:
    The Servants of Simtropolis

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    This is 5. Yes, a new thread!! I'll become a contant poster on this thread from now and on.

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    *sigh* I'm never going to catch up with Leech or Hester...

    Well, now that the page bug is zapped, where am I gonna find time to play Spider Solitaire since I no longer have to wait for Schulmania to load?

    EDIT: By the way, look who's coming up on post #1000 (this makes Schulmania count as something like 15% of my posts!)?  Schulmania seems as good a place as any to tease for PM: a celebration is coming!2.gif

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        http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403
        BSC Textures vol.02.dat
        http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638
        DEL_People MMP.dat
        in VIP Delecto Ploppable People
        http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3448
        FrankU General Essentials v1.dat :
        in BNL essentials v.1.2
        http://community.simtropolis.com/files/file/28639-bnl-essentials/
        Nams Props Pack Vol.1.dat
        Nams Props Pack Vol.2.dat
        In Nams Props Pack 1 & 2 :
        https://www.toutsimcities.com/downloads/view/1780
        https://www.toutsimcities.com/downloads/view/1882
         
        NDEX Base Texture Set 1.dat
        https://community.simtropolis.com/files/file/11617-ndex-texture-set-volume-1/
        PEG PPond Kit 102
        https://community.simtropolis.com/files/file/21661-peg-ppond-kit/
        VIP-Vnaoned Propspack vol01
        http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2979
        wmp_garden_props02.dat : see down the list on
        http://workingman-productions.co.uk/downloads/wmp_props.asp
        wmp_power_props01.dat
        in WMP Power Lots :
        http://community.simtropolis.com/files/file/26376-wmp-power-lots/
         
        RVT_ParkLights2.dat (included)
        zLightCones_RVTNite.dat (included)
         Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
        And NB : to see the trees, you must let the game run for a few months
      • By BLANKBLANK
        Entry 1:
         
        So I've been playing SC4 for about ten years now and most of that time was spent with the vanilla version of the game. Then a year ago I saw videos of various mods and whilst aware of their existence I was rather discouraged about using them for fear of their complexity.
         
        Well after some disasters I finally learnt the art of building up a portofolio of plugins as well as managing them correctly. Over the last three months (after I had to remove all the plugins because I did a bad job with the management) I've downloaded about 3.6 GB of plugins: thousands of buildings, thousands more of props, NAM, SAM, X-ports, slope mods, maps, tree controllers, terrains, more utilities plus civic facilities, parks and all sorts.
         
        It's almost overwhelming the choices you have and I've only explored at most a third of all the content I have downloaded. So as such I am still experimenting with my new toys and this is why this CJ is going to be more like a scrapbook. There is no coherent narrative just various pictures of my cities, furthermore there will be all kinds of quirks, oddities, blips and bloopers as I mess around with this huge palette.
         
        I had various requests from my SimCity 2013 CJ about starting a SC4 CJ so here it goes. May I introduce the city of Tamboria (in bits and pieces!).
         
         

         
        This is part of Eastern Tamboria.
         
         

         
        Here is Tamboria's primary power plant, this is also an important regional power plant as well.
         
         

         
        And of course no city can function without an oil terminal...
         
         

         
        ... or function without substations either. It took me a while but I finally found a substation prop configuration which I found aesthetically pleasing.
         
         

         
        While NAM is pretty darn cool, I think the rail catenaries are totally awesome!
         
         

         
        Tamboria's main hospital, centre right..
         
         

         
        Of course no city is complete without its recreational facilities. Behold Eastern Tamboria's sport's arena which serves both for American football and for track athletics as well.
         
         

         
        Complimenting the mayor's generous provision of recreational areas are the mini-parks.
         
         

         
        Whilst designated green areas are yet another means for overworked Sims to stretch their feet.
         
         

         
        Last, but not least, is the downtown WTC area.
         
         
        Well that is it for this first entry. The next couple of entries will explore Tamboria more deeply, so stay tuned!
         
        Apologies if the interface appears in some pictures or the grid is present, this is because in my enthusiasm to take snapshots I sometimes forget to minimize the interface. Please note that I will only be posting ONE entry per week for this CJ as I have very little spare time.
         
        Special thanks to all those batters, lotters and modders who have given hardcore SC4 players a mind-blowing plethora of new features. Finally God bless grunge concrete and the grunge roads of paeng's!
      • By MushyMushy
        I present to you Kogyo Waste Services, a neat little waste-handling company. If you need some trash gone, you know who to call....
        ---
        KWS is a fully-batted building/lot combo that fills a 3x3 I-D lot. It can help break up the monotony with its characteristic yellow roof and parking lot filled with yellow trucks. The building is a partially accurate rendition of this small industrial building in Osaka:

        Maxisnite and Darknite are both supported, and the bat features TruNite lights. Download the appropriate version depending on whether you use SimFox's Day and Nite Mod (or an equivalent) or not.
        -Installation: Simply unzip the the downloaded .zip file into your plugins folder. The aren't any extraneous files in the folder (like images) so you don't have to worry about deleting anything.
        -Building Plop: The building is listed as MM_JPN_ID_3x3_KogyoWaste in the Building Plop window. This requires Buggi's Extra Cheats DLL. Keep in mind that plopped industrial buildings will not generate freight truck automata.
        ---
        All stats automatically generated by PIMX.

        Many thanks to the various people who have helped me along the way, and I hope you enjoy this!
        -Mushy
      • By huzman
        Re-arranging the order of appearance.
        @Tarkus mentioned in the Folders Discussion " Also, consider the absurdity of wanting to make the SC4 community more like the SC2013 community (which is basically dead, and has been for a couple years now)."
        It's high time to reorder the appearance of the different forums: it should be 1st., SC4, 2nd., Skylines and 3rd., SC2013, me thinks.
        After all, SC4 is the main forum, all others, and I mean ALL, come second by along shot.
        Why, just convenience in surfing around. I for one, I never go to SC2013, and just once to Skylines. So it's a bit of a drag to scroll down, and down, and... just to get to where I want to go.
        In fact, from my experience, SC3000 should be promoted to second place, but that's my personal preferences. Anyway this rant should give an idea.
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