Jump to content
Tropod

NAM General Discussion Thread

4,321 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 
Date: 9/3/2004 3:20:57 PM
Author: iamrobk
Date: 9/3/2004 2:35:12 PM

Author: newyorkrunaway1

Date: 9/3/2004 1:59:47 PM


Author: iamrobk


Date: 9/3/2004 1:57:41 PM


Author: newyorkrunaway1


How is this stupid and ridiculous? Obviously you have never been to any major downtown area, where there are atleast 1 or two of thes intersections within the downtown area.
quote>



Well, I don't know about where your from, but here in Philly I can't say I've ever seen one. If a road changes from one way to two directions here, it's always at an intersection. I'd really like to see a picture of a real one of these, if you can find one.
quote>



I can try and locate o picture of one for you. The only difference in his to the reall life ones are that the people have a road to turn off on, it just doent stop immediatly. 16.gif


quote>



Well I have seen several of those, there's one in a small town like 5 minutes from my house. However, what the original suggestion was is not what we are talking about now.....it's completely different, really.
quote>

The real life ones are at stoplights with options to make turns...there are no roads that have u-turns like that.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
Now I don't know if this is possible or not but i'm gonna request it...(I'm hoping it is possible)...Sometimes I like converting my major freeways into basic interstates for rural areas like in real life. But is it possible to make intersections with between an Avenue and a one way street with out having stop lights or an actual intersection...IF that doesn't make sense all i really want to do is make exits/on-off ramps to my avenue with out disturbing traffic bothways. This picture is kinda terrible but until i get a better one...i think this one kinda shows what i'm saying...
/idealbb/files/exit6.JPG
The avenue/one way road is on the left...the one way road on the right will act as a on/off ramp

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 
Date:9/4/2004 7:00:52 AM
Author:edcase2k4-thugangel1983

does the 'Radical_Custom_Special' file also increase the speeds like other specified files???? as this was not mentioned in the readme
quote> It increases speeds by radical amounts, for those who <i>still</i> have problems.<ahttps://community.simtropolis.com/assets/emoticons/7.gif width=15>

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

u sure larky? knowing you already i wouldnt say i trust your judgement on this all that much lol where did you read that???

it says it increases the maximum allowed commutes even further (than the other files).. and it increases the maximum capacities even further (than the other files)... but no word on the speeds

im asking about it coz i dont have a problem with my cities.. i just wish people would commute EVEN further.. in reality, people may commute within one district or only travel one stop on public transport.. then some will commute between districts (towns/cities) within a region... that can also reach the extent of people travelling cross-county (cross-region)... or cross-COUNTRY in extreme cases (cross-STATE in america 2.gif) but that is rarer.. still, plenty travel a good 40-50 miles to work everyday.. just nowhere near the proportion of people commuting a shorter distance

i want people to commute from one side of my region to the other (or just from the outermost suburbs to the innermost city)

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
Date: 9/4/2004 3:49:56 AM
Author: r7d9


Now I don't know if this is possible or not but i'm gonna request it...(I'm hoping it is possible)...Sometimes I like converting my major freeways into basic interstates for rural areas like in real life. But is it possible to make intersections with between an Avenue and a one way street with out having stop lights or an actual intersection...IF that doesn't make sense all i really want to do is make exits/on-off ramps to my avenue with out disturbing traffic bothways. This picture is kinda terrible but until i get a better one...i think this one kinda shows what i'm saying...

/idealbb/files/exit6.JPG


The avenue/one way road is on the left...the one way road on the right will act as a on/off ramp



quote>

Thats exactly what I have been requesting!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
Date: 9/4/2004 9:48:00 AM
Author: Tropod


Date:9/4/2004 7:00:52 AM
Author:edcase2k4-thugangel1983

does the 'Radical_Custom_Special' file also increase the speeds like other specified files????
quote>

no

quote>


in that case, would it be better to use that one to get people to commute even further.. OR the 5xCapacity, 10xSpeeds, 10xCommute..??

which will get people to commute the furthest??

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    Personally, I use a slightly modified version of the Radical Traffic file. I have always taken the speeds for what they are, & personally don't like using modified speeds. I personally think modifying the speeds, as opposed to just increasing the commute time allowed, impacts much more significantly on commuting preference (driving verus using MT). But this can be rather quite subjective & how you see it though I guess.
    With the Radical Traffic file; I was aiming for those that might still have commute issues, &/or might prefer a bit more realism &/or perhaps a bit more transparency when it comes to the commute times. The Radical file is more so for cities with big populations, high congestion, & badly run traffic networks [both road based & MT based]. It is not really meant for small populated cities, but it can still be used for them.
    A problem I see even still with some people is the issue of commute times & why it seems rather unrealistic that a Sim travelling 6 tiles to work can have a long commute (as can naturally happen). People typically, & mistakingly/wrongly, blame the game & the existance of bugs when Sims have long commute times &/or incur a No Job Zot. The fact is, there are no bugs with the game as far as this is concerned. And it is why I've made note that if there are problems still, that people should look at how they're managing their cities.
    The Radical Traffic file has actually had the Commute Graph modified along with the actual Commute time values themselves, so that in essence, what you see is more in line with what the real commute figures are; & hopefully more realistic with real world values. Last time I checked, I don't think Traffic Cop allowed users to change the Maximum Commute Times Allowed (someone correct me if I'm wrong thanks). So I guess with this, & with using Traffic Cop, you could still increase the speeds if you wanted too.
    Just remember to keep in mind; it may take awhiles before everything is updated because of the changes made. And because of this, I would highly suggest ignoring the Commute Graph for awhile for existing cities. As the changes made to the Commute Graph are instant; but the changes made to the traffic simulator will take awhile to update.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I have been looking for a way to branch one ways off of avenues too. While nobody came up with an idea, I came up with one of my own.
    1. Make a stretch of avenue
    2. in the middle, or around where you want your on/offramp to be, destroy 2 tiles of ave.
    3. Replace the two missing tiles on each side with one way in their correct direction.
    4. Now you can branch diagonal oneways off of the oneways aligned with your ave

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    r7d9, joexcooldude, andreharv:
     
    I already posted this in a different thread, but it simply didn't get noticed for some reason.  Here is what I'd need as far as textures to complete what you are suggesting:
     
     
    Date: 8/27/2004 2:06:06 PM
    Author: joexcooldude
    Here is another idea for a avenue-oneway connector.


    nwepic12.jpg

    This would include those also with the one-ways running towards the avenue.


    Im going to start this project, but with my limited experiance...

    EDIT: I think i may need help starting GMax...
    quote>


    To do this, all you need is two FSH textures, not any s3d models or gmax know-how.  Get familliar with FishMan and how FSH textures are stored in the dat files (5 different zooms and 3 wealth levels + undeveloped).  If you want to give a shot at it, I'll be happy to do the paths and rules.

    The tiles we'd need are as follows:

    a tile like 0x04000200, with a oneway road going to the south or west (it doesn't matter since it will be flipped and rotated as necissary)  This tile is very symilar to the oneway road tile 0x09003900 or the road tile 0x00003900

    a tile like 0x04006100, where a oneway road enters from the west, heading southwest (RUL type 11 connection)  This tile is symilar to road tile 0x00006300 or oneway tile 0x09006300

    If you could, do both the road and the oneway road versions, since they are so symilar (just the stripe in the middle is different.  Good luck!!!  PM me when you have the textures done :)
     

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Wouldn't you just need to duplicate the existing FSH files? These textures are already in the game:

    /idealbb/files/Avenuehttps://www.simtropolis.com/idealbb/files/Avenue%20Oneway%201.jpg>

    /idealbb/files/Avenuehttps://www.simtropolis.com/idealbb/files/Avenue%20Oneway%202.jpg>

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     

    Well I've just been kind of bored, so I decided to BAT something, and I ended up making a reverse-stack (where all the ramps go under the highways....usually the highways go up a bit and the ramps go down a bit, but meh, whatever), and I spent like an hour making it, so it would be almost a sin to not at least show it (even though it pretty much sucks LOL). I mean, it's not symmetrical, the ramps are odd, but hey it exists, and the ramps are all on different levels when they need to be. Anyway, click on the thumbnail to see it:
    interchange.th.jpg title=Free Image Host

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Date:8/27/2004 10:23:10 PM
    Author:smoncrie

    I have a new experimental mod that adds streetlights to the road puzzle pieces in the NAM.
     
    /idealbb/files/NP4.jpg
     
     
     
    If people are interested I will post it.
     
    smoncrie

    quote>

    Attached to this post is the streetlight mod.  The streetlights are now on both sides of the road, as requested.

    I don't think it is likely, but it is possible that there might be bad side effects when using it.

    I would like people to try this mod, and see how they like it.  Any comments, good or bad are welcome.

    smoncrie

     

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     

    Well Joex PM'd me with like 20 interchange suggestions of what to model (lol), and so i decided to try to model the one I wanted most. Anyway here it is:
    interchangeoftwo.jpg alt=Image Hosted by

    Tis not much, and like the other interchange, I doubt I'll continue with it unless a TON of people really like it. The merging areas look a bit weird, but meh, so are all of Maxis'.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    lol it was about 20 interchanges, wasnt it? Anyway, that interchange that robk modeled is the Y-interchange. Although it is not a full interchange (i know someone is going to post That interchange doesnt have all of the ramps!, so i will explain why it doesnt), there are alot of these interchanges pretty much everywhere.

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     

    I'll explain why they don't have ramps. basically, it's because IRL the highway that breaks off will run pretty much parallel to the one it breaks off from, and so the other two direction changes that would make it a full interchange are basically pointless and unneccesary. Am example of this kind of interchange is I-5 at I-405 in LA,

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Has anyone thought of making a functioning drawbridge? ie, it opens at intervals for ship traffic and allows control of opening/closing via UDI (much like the track switches for the trains).

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Date: 9/5/2004 5:41:33 PM
    Author: iamrobk
    Well Joex PM'd me with like 20 interchange suggestions of what to model (lol), and so i decided to try to model the one I wanted most. Anyway here it is:


    Tis not much, and like the other interchange, I doubt I'll continue with it unless a TON of people really like it. The merging areas look a bit weird, but meh, so are all of Maxis'.
    quote>
    That's the kind of Y-interchange that I'd like to see, because that is the way most Y-interchanges are in real life. Obviously you'd need to improve the modelling though!3.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
     
    Date:9/4/2004 1:02:38 PM
    Author:Thalassicus

    Wouldn't you just need to duplicate the existing FSH files? These textures are already in the game:

    /idealbb/files/Avenuehttps://www.simtropolis.com/idealbb/files/Avenue%20Oneway%201.jpg>

    /idealbb/files/Avenuehttps://www.simtropolis.com/idealbb/files/Avenue%20Oneway%202.jpg>

    quote>

     

    Not quite, the lane stripes, curbs, and medians are different.  You'll really notice it when you see development take place.  The textures shouln't be too hard for someone to draw who has some artistic facility though.

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     
    Date: 9/6/2004 12:36:32 AM
    Author: the Monkeys Uncle
    Date: 9/5/2004 5:41:33 PM

    Author: iamrobk

    Well Joex PM'd me with like 20 interchange suggestions of what to model (lol), and so i decided to try to model the one I wanted most. Anyway here it is:



    Tis not much, and like the other interchange, I doubt I'll continue with it unless a TON of people really like it. The merging areas look a bit weird, but meh, so are all of Maxis'.
    quote>

    That's the kind of Y-interchange that I'd like to see, because that is the way most Y-interchanges are in real life. Obviously you'd need to improve the modelling though!3.gif
    quote>

    LOL. Yeah, stop reminding me18.gif Well since a lot of people seem to want it, I'll see what i can do to make it better..........

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     

    Just to show what it may look like in-game, I put some very basic textures on (just a slightly modified one we are using in the 6/12 lane highway project), and did a quick render. Note that these are by no means final or anything, they are just to show you all what it may look like. Btw, I know the one is sideways lol, but I don't care:
    highwayone222.th.jpg title=Free Image Ho

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     

    Why dont you make the curves look smoother and maybe then it would lok a bit better.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I really like that Y Iamrobk. I would love that in game. Great for bypasses and such.

    And have I missed something. Did domeone complete a stack or is it still in works? The one youshowed would be nice either way.

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     
    Date: 9/6/2004 9:35:21 AM
    Author: valadimir
    Why dont you make the curves look smoother and maybe then it would lok a bit better.
    quote>

    Been trying too. I think the newest version looks a lot better than the original, but I'm still trying to perfect it. And tlannister, thanks. TGC made a stack a while ago, and last I heard it was sent off to RedLotus for paths and all. Anyway, I figure that unless anyone has anymore problems with the modeling of this interchange, I'll add some supports in and add barriers to the sides fo the highways and all, and render it out to see how it'll look it game, then make any neccesary changes, and then cut it up and make it into a full network piece (although knowing me, I'll find a way to get out of it18.gif)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Date: 9/6/2004 9:23:54 AM
    Author: iamrobk
    Just to show what it may look like in-game, I put some very basic textures on (just a slightly modified one we are using in the 6/12 lane highway project), and did a quick render. Note that these are by no means final or anything, they are just to show you all what it may look like. Btw, I know the one is sideways lol, but I don't care:

    highwayone222.th.jpg' border='0' title='
    quote>

    You might want to take some inspiration from this one that looked so much better than yours:

    ave-kruizing1.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Date: 9/3/2004 4:14:20 PM
    Author: joexcooldude
    Date: 9/3/2004 3:20:57 PM

    Author: iamrobk

    Date: 9/3/2004 2:35:12 PM


    Author: newyorkrunaway1


    Date: 9/3/2004 1:59:47 PM



    Author: iamrobk



    Date: 9/3/2004 1:57:41 PM



    Author: newyorkrunaway1



    How is this stupid and ridiculous? Obviously you have never been to any major downtown area, where there are atleast 1 or two of thes intersections within the downtown area.
    quote>




    Well, I don't know about where your from, but here in Philly I can't say I've ever seen one. If a road changes from one way to two directions here, it's always at an intersection. I'd really like to see a picture of a real one of these, if you can find one.
    quote>




    I can try and locate o picture of one for you. The only difference in his to the reall life ones are that the people have a road to turn off on, it just doent stop immediatly. 16.gif



    quote>




    Well I have seen several of those, there's one in a small town like 5 minutes from my house. However, what the original suggestion was is not what we are talking about now.....it's completely different, really.
    quote>


    The real life ones are at stoplights with options to make turns...there are no roads that have u-turns like that.
    quote>

    And as for my useless, ridiculous, stupid, unrealisti oneway to road transition I'll see what I can do myself! Once done we'll see who still thinks it is so useless, especially when it will enable us to make oneway roads connections between two cities...

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     
    Date: 9/6/2004 11:04:26 AM
    Author: WJ_Webhog
    Date: 9/6/2004 9:23:54 AM

    Author: iamrobk

    Just to show what it may look like in-game, I put some very basic textures on (just a slightly modified one we are using in the 6/12 lane highway project), and did a quick render. Note that these are by no means final or anything, they are just to show you all what it may look like. Btw, I know the one is sideways lol, but I don't care:


    highwayone222.th.jpg' border='0' title='
    quote>


    You might want to take some inspiration from this one that looked so much better than yours:


    ave-kruizing1.jpg
    quote>


    Only problem is, that was photoshopped.2.gif I'm sure even I could make that in PS Elements if I tried hard enough. As for your other comment, if you want to create a neighbor connection with one ways, just convert them to normal roads right before the border.2.gif

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections