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Alien_397

Rural Renewal Project

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Wow , The rural project is amazing! This would be perfect for Rural and historical Cj's.


Pick English for the CJ Forum Edition | Pick Sierrastarin for the CJ Section of the Site

the new kingdom of SIERRASTARE | La SIERRASTARINTA Del Zonta Newe

UPDATED: December 28 2011 | UPDÀTÉ: 28 de Decémbre 2011

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Chris My god man you have been busy WOW!!!! I love your NEW texture addon's... So when is it coming available i could really really use them, i have a quarter of a mill sitting in off-shore if you release those first lol.... Naw just joking take your time and i will patiently with everyone else - pat

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Nice work-I might use these on my prjects-When will you get round to uploading?

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Sometimes i look at the pics like this one and i have no feeling it's still a SC4. I mean, everything changed here exept maybe a view angle. I think it's great. I can't imagine a SC4 without a possibility of adding custom stuff 4.gif Oh, all i want to say - great project. Even if it will not be finished. It's just great.

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Yep, hope he comes back and releases at least what he got round to making, this was a fantasic project

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Dairy Queen is a rural restaurant, I agree, i love it. Great thread!

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No scipio-i think its Goober's :s Sad that this is dead now 15.gif

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    For the record, I'm back and doing finishing touches on the RRP projects I started, though I don't really have time now to maintain two threads. I will check here occasionally, but for the most part you can follow development at https://www.sc4devotion.com/forums/index.php?topic=2352.280. I've already released betas for my flora there, and the fences are all but ready. Chris

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    I didn't want to keep yall at ST totally in the dark. This is part of a larger post at SC4D. Again, I apologize that I have to chose, I just don't have time to keep up two threads on different sites. Anyways, here's some new pictures, if you like what you see, come over to my SC4D thread and check it out. I've got links for all the flora, as well as the fence and paths there until I finish up a few little details and documentation for a final release.

    houseonthehillch8.jpg

    houseonthehill2bw0.jpg

    justdownstreamxu8.jpg

    thewateringholepf3.jpg

    Chris

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    Oooh, why not.  I'll keep yall posted here every once in a while.  I've started a new project as of late.  Most of you I'm sure are familiar with transparent ploppable water(from now on TPW) since Jeroni released the first model some half a year ago.  While these are a huge leap up from the old flat ploppable water, I've always wanted to do a little more with it.  Recently Jeroni was kind enough to share with me the process of making ploppable water, well, transparent.  I'll mostly introduce what I'm up to here, though I'd like to keep the main discussion at SC4D for simplicity for me9.gif21.gif, as I'm more comfortable with the forum setup there.

    The main things I'm trying to do is add more complexity and realism into the 'texture' of the water, as well as add some extra functionality.  If you've used TPW before, you know that you can spend all the time in the world detailing the bank with flora and rocks from one view, only to have the bank 'jump' as soon as you switch views, throwing it all off.  The way to correct this is to lower the model.  In Jeroni's, all of the pieces are set to 4 meters above the ground.  I'm adding to these pieces(just the small ones) set at 2.2 and .6 meters that will allow for more 'anchored' bank lines for larger bodies of water, and to be the water for smaller streams.

    A second benefit of this comes when trying to produce the appearance of a shallow stream, because flora and rocks that wouldn't have broken the water's surface before are now able to. Any way, I know, I know, where are the pictures.  Here's some developement shots.

    nocomparisonokjustonexr9.jpg

    The 'original' crop of textures(on the left), next to the JRJ ones(on the right)

    whichtochoosefj1.jpg

    Comparison of new 'blue' textures, next to original

    whichtochoose2mq1.jpg

    Comparison of 'Green' textures, next to original

    buttheresrocksvc3.jpg

    0.6 meter height TPW, notice that small rocks are able to break the surface.  This also has almost no bank 'jump' from different angles

    wheredoesitendzm5.jpg

    This one's my favorit so far9.gif.  The water mod is a new one that we're planning to make compatible with the new TPW.  The results are quite promising so far2.gif.  The 'Blue' TPW seen here is likely to replace the blue textures seen before, as it's made specifically for the water mod here and I'm quite pleased with how it turned out.

    There's a bit more technical discussion at SC4D for those interested, but I'm curious to see what folks here think.

    Chris

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    Wow! i am really impressed at what you have accomplished. I will have to come over to devotion to checkout your thread more often 4.gif

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    Jacky: Thank you so much. I'm really putting a lot into making this as good as I can, so it's always good to see your encouragement

    Gn_leugim: I've got a link to download the flora at my SC4D thread

    JanYpe: Thanks alot, glad you like it.

    Sim shady: Look forward to seeing you there.

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    Well, just a couple of pictures here.  I've been working on throwing several new flora into the mix, a couple of tall weed models, and (my favorite) some new grass that will blend into the terrain much better than the old.

    thetankih7.jpg

    3flora02rj7.jpg

    And an update to the muddy water(to match the water mod in the picture seen above)

    duckduckrp1.jpg

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