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simmars-forum-threads BETA 2 - Thread

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I think it was the "worship" temple or whatever... but... when I placed it (after a pop up saying I could) it crashed.

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Originally posted by: gmsjazz I think it was the "worship" temple or whatever... but... when I placed it (after a pop up saying I could) it crashed.quote>

Same problem here, maxis rewards are removed from appearing in the menu but are still being offered. Just don't bother about any rewards being offered that's all.

This one is actually a result not a bug. Just noticed how it doesn't mix well with the CAM, since CAM has that growable landmark feature maxis landmarks still grow around the place.

Oh and something odd about the simmars museum. Does it have a base texture dependancy missing??

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    Well, I can only ask everyone to read the list of know bugs and issues in the ReadMe or even better the updated list in the first post of this thread.

    The crash described is known.

    What's the CAM?

    What do you mean with the base texture missing? Can you post a screen?


    My STEX Uploads            AndisArt's BAT cookery           Burj Khalifa         

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    Posted:
    Last Online: A long, long time ago... 
     

    The CAM is a building pack find on BSC. I think the complete name is Camelot. With that, some new building willl grow and it have a feature to make landmarks growables.

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    Actually the complete name is Colossus Addon Mod (CAM)

    Camelots are the new buildings that came with the release of the CAM and its that very feature of growable landmarks that are causing a nuisance on sim mars. But that is what i wanted to experiment with anyways.

    Anyways Hereis the problem i was referring to, more of a bug than a problem

    After I plopped the building:

    Texture.jpg

    After a while:

    texture2.jpg

    Am I missing a texture plugin dependancy for this??

    And sorry for not posting this earlier. been quite busy with studies.

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    It happened even before i started using other mods for the game. But i haven't downloaded much mods at all really. Futuristic lots are hard to find 4.gif

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    Posted:
    Last Online: A long, long time ago... 
     

    Is a .zip format possible...or are the mac users going to have to buy File Juicer to try out this beta?

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    EDIT(out of date):

    R-$$$ unemployment problem, no CO-$$$ growing

    Hi, some of my R-$$$ Sims can't get to work (abandonment due to commute time), even they live next door to the CO-$$ and IH-$$$. (pictures on http://picasaweb.google.com/Peter.Hozak/SimMarsBeta2)

    There are no CO-$$$ in my Colony and I don't know why - I have a lot of free locations in the most desirable areas and high demant for CO-$$$ (3700 on the demand graph).

    Well, my "city" is only R: 14.000 and C: 5000, so if there are only BIG CO-$$$s, I'll find out later ;))

    I'm also going to try the better path-finding from NAM because of low bus usage, it might help with the unemployment as well. If this won't work, I'll have to tax the R-$$$ out of my city... :(( Any other ideas, plz?

    1. CO-$$$ already appeared ;)) but some R-$$$ neighbourhoods had to be buldozed, taxed and they are now happy R-$$ or R-$

    >> in Beta 3 I'd like to see more R-$$$ jobs while low population

    2. NAM works good with SimMars Beta 2 as long as I can say (I didn't try to use trams)

    >> could you guys implement roundabouts plz?

    3. Museum - in Requirements there are two numbers (first 60.000, second "# of 20.000"), also base textures are missing (but it looks like black glass)

    >> delete the wrong requirement nr.

    4. unbalanced budget - huge surplus:

    I play on Hard, have population of 15.700 and monthly income of §12.600 (R-$$$ taxes 10%, other 9%)

    with expenses of §6.200 I have EQ near 200, full Hospital coverage, Police and Fire full in R zones

    ok, I am going to build some landmarks, but:

    >> in Beta 3 there should be more things to put money into (e.g. much more expensive water, more education, parks, water and air purificator facilities, recreations, space tourist agency)

    5. no ordinances? - I don't know if this is a bug on my computer, or because of only Beta, but I have no ordinances,, I want ordinances, please ;))

    6. The Prepo Inn - I recieved a message, that "This building cannot be built because it already exists in this city." while it doesn't exist in the city

    7. agricultural night lights are too minimalistic for me, I think there shouldn't be enought day light on SimMars for agriculture, so artifical lights needed...

    P.S.: i like trees, they make Sims happy

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    I Need Water Treatment Plants For My Simmars Cities. And Im also running low on money.

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    aprilboy there is ordinances in simmars 2. I had the same problem as you. I dont know how but I really do have them. When you got the ordinances in your game. Download Super Demand. You will having a income of 7,000$ to 10,000$ if you know how to play it right. That should help you.

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    evilions - i will try to play a new city, hopefully with ordinances ;)

    but why exactly shoul i download Super Demand? I do have high demand

    about water treatment plants - well, the right question is what's getting polluted on the dry surface of Mars???

    there should be less water pollution in the next beta i hope... (and maybe they recall it "soil pollution")

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    I found perfect trees for SimMars 2.gif

    https://www.simtropolis.com/stex/index.cfm?id=17010

    orange rocks in SimMars

    acctualy, they are just orange rocks and cost nothing, but they have an effect on pollution...

    ...so lets say they are high tech pollution capturing facilities made of sand and nanorobots and in Beta 3 they'll be available at a small price...

    ...but still the question is: should it be "air" and "water" pollution on Mars???

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    I have a water treatment plant. I will send it your way next time I am on here. I am still testing it to see if its working right.

    Lynks3

    Ok here is what I have

    I have 3 parks made for the beta I just have to zip them up and get them to you.

    I have a water treatment plant as well 

    I also have 3 more storage or warehouses made as well. 

    I will get these to you all just as soon as I am done testing them. 

    I will have pictures before the files for you all though.... testing takes some time to do and 2 of the lots have not grown for me yet however I think they will grow. but as they have not I will not send the set untill I see all 3 stages of the buildings grow,

    I am also working on my sim mars tower once more I will send new  pics as the projects proceads. How ever The parks are out of testing stage so I will get them to you next time I can come up here. 

    Where do I send the files or should I just upload them to the stex?

    Mary 

    Lynks


    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    where do you get 2.1......???? I need the ordances as well. ???????


    make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

    Sim Mars 3 Beta, LOTR Mod.

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    Posted:
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    Originally posted by: Shadow_prophet Actually the complete name is Colossus Addon Mod (CAM)

    Anyways Hereis the problem i was referring to, more of a bug than a problem

    quote>

    I am not really qualified to answer your question, but I saw a similar thread with a technical discussion of this problem ("hole" appearing under lots). The jist of the thread was that it dealt with using "transparent" textures without having a base texture or something like that.. You may want to check it out to see if you can find it.. It was a thread on textures over at SC4D

    Good luck on it

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    Posted:
    Last Online: A long, long time ago... 
     

    I would like to report a critical error/glitch concerning funding buildings.

    When I increased the funding for the electrostatic power plant, the funding would decrease automatically and gradually when I was not in paused simulation.

    I also tried schools, clinics, and other power plants and it did the same thing.

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    pmiller we do not have a big collection of lots at the moment (that I know of) but I can test your lots out if you want some more testing done.

    I might create a testing thread so that we can put these together and test any new things. It will be in the SimMars Workshop

    If you want me to test it just PM me and i'll send you my e-mail address

    b2b

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  • Original Poster
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    Originally posted by: Tritropolis I would like to report a critical error/glitch concerning funding buildings.

    When I increased the funding for the electrostatic power plant, the funding would decrease automatically and gradually when I was not in paused simulation.

    I also tried schools, clinics, and other power plants and it did the same thing.quote>

    Did you start a completely new city with only SimMars content used in Plugins folder?

    I had a similar bug when I played a normal SC4 city after switching to SimMars.

    Lynks: You can PM to borntoboogie or to me too. 

    aprilboy: Those rock pillars look cool! Wouldn't be a problem to just take the models without the anti-pollution effect. We also have rock models for replacing trees. We just need someone who can mod such a replacement.

    Silur: 2.gif


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    Posted:
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    andisart - I want to have "trees" with antipollution effect - and I think this effect can be even greater, like the one of real trees (see picture)

    pollution experiment

     
    to mod the trees - try to contact PEG Production to use his mod, he made the "PEG God Mode Pine Trees Mod" as well as the "PEG Mayor Mode Pine Trees Mod"  - available also on STEX

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    Posted:
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    warrior - at least water pollution because the lack of water on Mars (liquid)

    andisart - the MAXIS intro video is still enabled issue - why it is not enought to create a shortcut like I'm using to run SimCity: "C:\Games\SimCity 4\Apps\SimCity 4.exe" -intro:off ?

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