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Simtropolis 1000

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I think rather than having dozens of different intersection types, you need to come up with a system that lets you create any of them. Ideally, there would be a set of road that can be laid out "out of the box" (like the ones in SimCity 4) but for players who so desire, could be customized to greater detail once they've been laid out.

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Great intersection Justintime.

I really hope this idea is at least STARTED, I would really like to see a Simtropolis 1000 someday, no matter how long it takes...

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I too have been deeply dissapointed at SCS, though it better than nothing at all, it just does not stack up to much in the end, and SC4 still is far more advanced. At least with SC4 you could add in your own content and more veriety. Since SC5 will not be comming out anytime soon, i will be making a comeback to SC4.

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Originally posted by: starrdarcy I too have been deeply dissapointed at SCS, though it better than nothing at all, it just does not stack up to much in the end, and SC4 still is far more advanced. At least with SC4 you could add in your own content and more veriety. Since SC5 will not be comming out anytime soon, i will be making a comeback to SC4.quote>
 

You can mod SCS.

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Last Online: A long, long time ago... 
 

This sounds pretty sweet.

I personally am in full support of the name Simtropolis 1000.

I also would like to remind you that while some of us have high-end PCs, not everyone does. Please thake that into considerartion.

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If the TTD fans made OTTD, I really believe that we can make Simtrop 1000

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you do understand that OTTD requires you to have ttd, because it uses ttd graphics, which btw are 13 years old. making simtrop 1000 would be alot harder of a job, it would be more like a sc2k or possibly an sc3k clone, since we cant make an sc4 clone at the time.

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Hi Guys!

I've been a Sim City fan and veteran since 2000 to 4, so I will never stop believing that there will never be a Sim City 5, even though my confidence has been shaken after seeing the result of Sim Cities Socities. The reason why I still believe is that there are so many of us fans on this site and indeed on other sites that want Sim City to be re-made after its disasterous end result, so despite me wishing you guys luck on this project, why not just try to first petition in all the petition sites for Sim City 5 to be re-made because in my oppinion it wouldn't be hard if all of us just went to our pc's now to just sign a stupid petition. There afterall thousands of us here and in other Sim City sites too, so instead of just going ahead with this project, why not do both the project and the petitions, so if one fails at least there is a back up plan. Besides EA will have to make Sim City 5 once there are so many of us demanding it to be remade, and if they do re-make it, then those fans that have ideas could just give it to them, so they can make Sim City 5 even better.

You see I have read all of the threads here and to be frank with you all I have many serious doubts with regards to producing this game, but these are doubts that may sound simple to resolve, but are actually harder to get. We can't keep fooling ourselves here expecially when we all know that EA is one of the worlds leading game producers in the world worth billions of dollars, so money aint an issue with them. Even if they gave (joke) sold you the codes, it would only make a tiny dint in their muti billion dollar empire and this is because we fans are a dying breed that support a gaming genre that hardly anyone is interested in anymore. Lets all be honest with ourselves here because you all and I know that you can't fool people by just saying that it will be ten times better than Sim City because Simtropolis doesn't have the same legacy as Sim City.

Anyway I have serious doubts that this game could ever be made in a year and that it will ever be better than Sim City and here are my reasons:

1) EA is a multi billion dollar company, which uses state of the art technology costing millions of dollars in order to make their games, so even if you all did decide to come together, it would take a lifetime for you all to make this game. Also what if the game fails? Then you would all regret having spent millions just to try.

2) You don't have a building (headquarters) where you can all meet up face to face in order to discuss things as situations unfold. (Example) Look at the England teams failure to qualify for Euro 2008. They don't have a special building to meet up at where they can discuss their situation, so because of this they have failed to match up even against the worlds best, and have failed to beat the worlds worst teams. The French on the other hand have Clairfontain where they can meet up and.

3) Much of EA's equiptment are the latest in the world, with some that are top secret costing millions of dollars, so you don't have true knowledge of what EA /Maxis have actually used in the past in order to make the Sim City series a reality, so what ever knowledge you know has either come from what EA has actually decided for you to know i.e. tools etc, so you're all just guessing and really hoping for the best.

4) It would take forever just to make this game work with what equipment you have. Look at the Sim Mars team. It is taking them years just to put a game together, and thats probably coz they're still trying to save up for the equipment that they need, so just imagine how long it will take you all.

5) Even if you did get the codes off EA, Sim City is a dying genre of games, and we are a dying breed of fans, so getting the codes wouldn't hurt EA because they are making new up to date games every year with genres such as sports and action games, g

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well said about the fact why we cant make the game, except for the part of a dying breed, i dont think its a dying breed, its just ea is gay, and cause the sims MAKES MORE MoNEY they abandon simcity cause it doesnt make as much money, if its dying its dying because ea is screwing it up. this game will never happen, and if it does it will be like lincity or it will be low graphics, and low features.

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Originally posted by: superchad you do understand that OTTD requires you to have ttd, because it uses ttd graphics, which btw are 13 years old. making simtrop 1000 would be alot harder of a job, it would be more like a sc2k or possibly an sc3k clone, since we cant make an sc4 clone at the time.quote>

Yes, I do know OTTD requires TTD to work, I play OTTD

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you also realize that ottd has outdated graphics, so if we made a game the graphics would be bad, everyone here wants to make this awsome game that will kick eas butt but that isnt possible, it would be low sc2k like and possibly but not very likely sc3k like

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Originally posted by: superchad you also realize that ottd has outdated graphics, so if we made a game the graphics would be bad, everyone here wants to make this awsome game that will kick eas butt but that isnt possible, it would be low sc2k like and possibly but not very likely sc3k likequote>
 

The OTTD devs are in the middle of converting the graphics to 32 bit. 2.gif

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but even if they are better, they still are locked into limited zoom levels, and rotation levels, besides what would we base our game off of, there is no base that would look decent.

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How about we petition Will Wright to move on to his own SimCity 5 after Spore is done. Spore is actually nearing completion, as it is due out sometime this year from what I've heard. Granted, the year's just begun, but it takes many years to make a game like Spore, so I'm sure it's about finished. We need to try to contact Will Wright personally and get a personal reply from him.

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Wow! Good to see this thread is still going strong.

Has anyone seen the

It's looks like it would be a good starting point for the creation of an urban simulation game.

The demo comes with a game editor for terrain, roads, buildings, etc... It would be amazing if that could somehow be used to create what the SimCity community has always wanted, but I'm sure the price to do that would also be amazing.


Check out the SimNew York recreation blog for the latest updates

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Wow... it has come to this!

Well we would have to first realise that we would have to reinvent several areas of a new city builder, while other areas would remain familiar to every city builder.

In my opinion, other than concepts and ideas, there would need to be some serious money that would needed to be placed to get the project truly off the ground. Or perhaps some game developer wills stumble on our thread, see the need for a next-gen city simulator, and build they WAY WE WANT!

Btw, i was wondering what i would be doing while returning to ST, i think i found it = the dream city builder!

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Originally posted by: Simbro_08 Hi Guys!

I

5) Even if you did get the codes off EA, Sim City is a dying genre of games, and we are a dying breed of fans, so getting the codes wouldn't hurt EA because they are making new up to date games every year with genres such as sports and action games, games which are in demand, so getting the codes wouldn't bother EA I don't think.

quote>

i dont think it is a dying genre, given the popularity of games like Second Life and WoW, players have an appetite for virtual cities. If EA could make an online simcity game, with thousands of neighbourhood "mayors", it could be far bigger than the sims.

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"1) EA is a multi billion dollar company, which uses state of the art technology costing millions of dollars in order to make their games, so even if you all did decide to come together, it would take a lifetime for you all to make this game. Also what if the game fails? Then you would all regret having spent millions just to try.

2) You don't have a building (headquarters) where you can all meet up face to face in order to discuss things as situations unfold. (Example) Look at the England teams failure to qualify for Euro 2008. They don't have a special building to meet up at where they can discuss their situation, so because of this they have failed to match up even against the worlds best, and have failed to beat the worlds worst teams. The French on the other hand have Clairfontain where they can meet up and.

3) Much of EA's equiptment are the latest in the world, with some that are top secret costing millions of dollars, so you don't have true knowledge of what EA /Maxis have actually used in the past in order to make the Sim City series a reality, so what ever knowledge you know has either come from what EA has actually decided for you to know i.e. tools etc, so you're all just guessing and really hoping for the best.

4) It would take forever just to make this game work with what equipment you have. Look at the Sim Mars team. It is taking them years just to put a game together, and thats probably coz they're still trying to save up for the equipment that they need, so just imagine how long it will take you all.

5) Even if you did get the codes off EA, Sim City is a dying genre of games, and we are a dying breed of fans, so getting the codes wouldn't hurt EA because they are making new up to date games every year with genres such as sports and action games, games which are in demand, so getting the codes wouldn't bother EA I don't think.

6) A game builds its legacy on the fans, and the legacy of Sim City is stronger than you think, which will forever be there in all of our hearts. I mean just look at this site. This site was made by us fans for the sake of keeping Sim City going, amd this is why I like you guys because you still believe.

However my point is that it has taken years for Sim City to create its own legacy, so god knows how long and at what cost it will take even for Simtropolis (if it is ever made) to actually beat that. "

First,

Even though EA is a multi-million dollar company, Maxis developers were designing games long before they had EA's support. And as for their hardware and software used... EA has members within its community of designers that create the tools needed to design games, as well as Maxis. It's how we create those tools that really make up for the million.

Second,

Meeting up is at the sole discretion of the designers and so on. Nothing about a community-based game-developmental-environment can be done by a normal means and thus, UNLESS you only allow specific person(s) to join the project, there will be problems.. But, there are such things as video links and online projects that can be manipulated by many people at one time, 'meet up' can be taken in many ways.

Third,

You're right about equipment. BUT because most of the gaming communities have computers that are all very similar in processing power and so fourth... designing on such a computer would yield a direct view into post-production-play. Thus making the need for top equipment nonessential for a communal project.

Fourth,

Putting a game together requires patience and skill (and motivation.) There are many steps for each type of simulation you're creating. I am one of three people working on the "civilian to city-wide manipulation," "diversity and choice" and "Urbite individualism" over at Urbs Urbis. (http://urbsurbis.com/forum/index.php) I have devoted my<

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Ok, now I have not posted anything in this forum. Actually, I dont really like posting in forums but I have been watching this for a little while. That is a very negative remark person at the top of the page.... You do not need a building to make a game, as it is all computer based. If this were to go on, then we would need to suggest the idea to EA. Tell them as a fan that SC4 is not enough, so we want better. If we can get the base game code from them or even just tell them what we want in a new game then i'm sure that they would listen. And just another idea. I think that there should be another thread for people actually serious about making this game. I am a very bad BAT designer but i know many codes needed for it. But if need be, i will learn more. So I close by saying, I really hope this works!

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Has no one suggested the obvious? Civil disobidiance! If we're hearing how ~ SCS is dont buy it. Send a petition to EA with the signitures of all the members of this site and tell them it sucked ~ and they do it our way or were not buying Sim City any more... and go as far as to say we wont buy an EA games product, even if it may be a total bluff just to try to ~ these guys over. Sim City4 isnt that bad its a good game considering the difficulty of the genere. We know SCS sucks, stop buying it and someone get a petition together and we'll go from there its alot cheeper, and faster than making our own game.

~Language ~

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ook

Originally posted by: dljrfn2000 Has no one suggested the obvious? Civil disobidiance! If we're hearing how ~ SCS is dont buy it. Send a petition to EA with the signitures of all the members of this site and tell them it sucked ~ and they do it our way or were not buying Sim City any more... and go as far as to say we wont buy an EA games product, even if it may be a total bluff just to try to ~ these guys over. Sim City4 isnt that bad its a good game considering the difficulty of the genere. We know SCS sucks, stop buying it and someone get a petition together and we'll go from there its alot cheeper, and faster than making our own game.

~Language ~quote>

 

Thats a brilliant idea, though, i dont know how to start one so i think you should do the honours...

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first post in this topic and by what i have read it is all coming together and i am ready to join the revoultion

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Nihonkaranws-

I hope you knew I posted in simtropolis' favor in my previous post above... cause your smilie was frownie-ish.

Urbs Urbis, though seperate from "Simtropolis 1000" or anything relating- is trying to incooperate everything we all wanted in SC4. The trick in any game's design in any genre is establishing a sense of 'familiarity' with it's user interface and features. SC4 failed some what with this and thus stepped (way back!!!) into the 'pre-SC4' design aspect to attract a bigger crowd. We aim to attract both players and designers, modders and builders. 

While I cannot give too much away, for those of you interested you can find us @ souceforge. Just search "Urbs Urbis" and you'll see our project. If anyone wants to join, you are welcome as long as you can contribute. We are past 'idea and brainstorming' so preferably some one who 1) knows Python and C++, can design/model architecture/structures, has a genrel nack for analysis or can just contribute something other than a 'wish-list.'

We are aiming for a full 3D game. The first release may end up being Isometric (like SC4) but if not/following we will release a full 3D game. Growables, Plopables and all building types plus more... like a true simcity game... but more community referenced. PEOPLE/URBITES actually think and learn. Urbites earn skill, knowledge and so forth differently from other Urbites. In turn, the lifestyle of each Urbite determines what jobs he/she wants or looks for based on time period. As knowledge grows, jobs change and skills differ even more than in a game like the sims 2. This means that a metropolis' commercial center develops only when Urbites have learned enough to get the job. Nieghborhoods and environments will all develop based on lifestyles. One game will never be the same as the previous one.

NOTE- the following portion is not completely clear to me, so I may edit it. We are incooperating multipal transportation types that were not included in SC4's release (and without the NAM) and all of them follow a vectorial track system. No 'only straights and diagnals' anymore! Also custom content will have it's own folder. This means getting objects into U.U. will be just as easy if not easier than it was to get things into SC4

That's about all I can give you on Urbs-Urbis. We are still in alpha-code stage, but we are building tools to help design something that seems to be that sparkle in every one's eye when they find something they like. ('Cause clearly we didn't and I didn't find it is SCS) Keep lookin' for more from the UU team and maybe I'll give you an update in the future.

-Daryn

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Posted:
Last Online: A long, long time ago... 
 

Good luck with this game guys. All going well we could have two very awesome City Simulation games (UU and CL.)

This seems like a very BIG project so you guys have my best wishes. I would love to see some of what has been worked on so (like CU have done, interacting with the community, and posting their progress.)

And I don't care for 3-D graphics. I just want a city simulation that is as realistic as possible. SC4 graphics works fine for me.

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I think they should get as far as the can with SimMars before taking on a new project.

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Mpol and rest,

As I said, I can't give away much more than what I've said. Images will come later when I can indeed share more 'openly.' Thank you for the wishes 4.gif. It will be nice to see everything we here at Simtropolis have always wanted and through the greatest of talents and support achieved... but now we can do so with more depth in two City-SIM games: commercially over at CU, and communally through Urbs Urbis. (BTW, we want 3D for that great "at street" designing capability 2.gif.) I will most definetly be posting pictures and more when I can (and/or am permitted 15.gif.) It will be great when we can 'open the albums' so people can see just what we're working on now.

-D.

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