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BAT Help - Render Related Issues

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Refitting the LODs and the Camera and Lighting Rigs did not solve the above problem.

I also noticed that something very bizarre happening with the nitelites. Each image (that I saw; it did take 9 hours to render the whole thing and I wasn't about to sit around for them all) appeared to render fine, until it got to Zoom 2, East View, Night Lights. At this point, the external walls of the building seemed to disappear (it continued to do this on every subsequent nitelite image to the end of the render). I don't know if these two problems are at all related.

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Hmm... that's weird.

I never had that problem before but I think it may be related to a problem I had a few months ago.

What may help is merging it to a new file. To do that just,
select all(except cameras, maxis lighting and LOD'S), Save (not save as),exit gmax, reload gmax, File merge, save under a different name, render and pray.

I hope that work's.1.gif


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I had code 6 error when rendering the stern section (marked red) of a Commercial Aircraft Carrier Suzaku. Well..... too big14.gif

<ahttps://www.simtropolis.com/idealbb/files//Suzakumarked.jpg align=baseline>

How can I chop a model into half? Or does reducing the polygon count help?

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I'm having somewhat of an annoying issue..

This doesn't appear too be an atypical LOD problem as ive usually had a 100% success rate with the whole selected objects save as, but not even this is working now. I hit the render button and when it's finished the building looks garbled and has that typical upside down unknow building in it), as a test i created a basic prop, i did no test renders and no niteliteing whatsoever (this includes omni's) and hit the export button, it had exactly the same results. I suspect that my camera lightrig or thumbnail camera, soemthing like that. It's file may be corrupted is there any advise you could give me?

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I have a issue, I set my building to start rendering/export before I went to bed, the next morning the computer was froze, why would it do this?. its the right size and teh LODs are fit.

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Date: 9/25/2005 1:39:27 PM Author: 6underground I'm having somewhat of an annoying issue.. This doesn't appear too be an atypical LOD problem as ive usually had a 100% success rate with the whole 'selected objects save as', but not even this is working now. I hit the render button and when it's finished the building looks garbled and has that typical upside down unknow building in it), as a test i created a basic prop, i did no test renders and no niteliteing whatsoever (this includes omni's) and hit the export button, it had exactly the same results. I suspect that my camera lightrig or thumbnail camera, soemthing like that. It's file may be corrupted is there any advise you could give me?
quote>
 
I think, re-installing BAT will solve everything. Just double-click the file you downloaded when you installed the BAT for the first time. It doesn't do anything to created files.  This operation sets everything to default.

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I've got a question for you all. I was wondering if there's any way to make the gmax BAT more detailed. I mean, when rendering, very much of the detail is lost and I'd be glad if this could be fixed. Also, I was wondering is the 3d's max BAT renders more detail.

If anyone knows the answer of any of these issues please reply.

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When I export my model, the export freezes in 13%, with the view from the south, zoom 5, and night view.

My model has a size of 7 Mo, it has 180819 polygons and take a place of 430 m x 430 m and its height is 20 m maximum, it's an airport terminal.
My computer has 512 Mo RAM, a processor of 2,8 GHz.
How can I resolve this problem ?

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realdimension: You shouldn't be having a problem rendering it, however try selecting the entire object and select 'Save Selected' from the file menu into a new scene, rename it SceneFinal or something and try exporting again.

If it asks you to save when you hit the export button tell it NO, and you should go ahead and try exporting it as a DRAFT, this will probably not load up all the textures in DRAFT mode (it never does for me) but at least you will know if it can successfully export. If this doesn't work I suggest unistalling gmax and then reinstalling it.
 
If DRAFT mode is successful! Close gmax, then open it again and go through the material editor and reload all the texures, (just hit the reload button on the subpage) and then try your Export.

I love coffee and buildings.

You can find more info about me here > http://nbixelsimcity.tumblr.com/

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Unfortunately, I have followed Bixel's instructions but it still don't work...
I have tried to export the model in two parts but it don't work.
Maybe my model takes too much tiles ( 27 tiles x 27 tiles ).

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Alright. I have a small problem. I want custom LODs, but gmax gives me a Error 6. It's fine with the standard LODs. What's going on here?

[bTW: 1GB of DDR400 RAM, Athlon Sempron (which is 64bit) 3000+, 120GB HDD, of which about 50G is used]

The section I'm rendering is 10x10 in size, 14,000 polys all up.


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Okay I posted a pic below to help with my ? I have almost finished my first BAT. In the pic below the #1 is of the actual BAT model using gmax. #3 is of a preview night render. #4 is of a preview day render.
gmaxtunnel23hc.png

In all three of those examples the BLUE tinted windows all show up the way that I want them too. However when I export and open plop the Lot in-game the windows dont show-up. Pic below
tunnelpicbeta9dz.png

FYI I used a face-extrude to simulate the windows, this was easier for me when doing the curves. I dont know if that makes a difference or not.

thanks,

-trigger

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Date: 11/5/2005 10:17:23 AM
Author: realdimension
Unfortunately, I have followed Bixel's instructions but it still don't work...


I have tried to export the model in two parts but it don't work.


Maybe my model takes too much tiles ( 27 tiles x 27 tiles ).
quote>
Well, 27x27 is HUGE, afaik.

Keep in mind a 1x1 tile = 16 meters x 16 meters
in the game, and a meter is a few inches over
one yard (3ft)...I think that's the size...
=========================
My question, is there bicubic anti-ailiasing
for renders? And how do I render a viewport, or
is Gmax incapable of rendering (besides BAT)?

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I'm not sure that I'm putting this in the right help thread, but I think I am. I posted the problem on my BAT thread earlier today, but I think the help thread will get a wider audience. Anyway, my project is fine before before I render, but then afterwards problems poke up in several areas with the textures.
 
Before Render in GMAX:
 
<img align=baseline>
 
After High Render in Game
 
<img align=baseline>
 
As you can see from the images, the front door and the left window frames get those funny little black colourations on them when I bring the wall into the game. I have run out of ideas as to what to do. I have tried using a different texture, I have tried reloading the texture, I have tried the save selected and merge fix for the camera rig problems, I have tried setting the windows further back in the window frames, I have downloaded the texture script from Maxis and I have tried resetting the LODS and cameras from the BAT roll out menu. Nothing has worked. The issue seems to be some how related to the three semi-transparent window textures that I have since it began when I added them and, interestingly, the problem goes away if I go back and render from before they were added (when I do that I can render without any problems). As soon as the transparent window textures are put on though the problem immediately returns. It seems very strange given that the windows and their UVW maps are confined to their own space and do not overlap any of the walls. Anyway, I'm hoping someone with more experience might have some ideas since, although it may not look like much, I have actually put a lot into this and I would hate to have to redo it. Thanks.

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Hmm no ideas eh. Well here's an update on my problem. No it didn't go away. I must have rendered this building 30 times yesterday trying various ideas. Anyway, I decided to see if the problem appeared on any of my other models and it doesn't. I successfully rendered two of my other projects with semi-transparent windows without any ill effects. It seems to be just this model for whatever reason. I even tried changing the window textures to plain ones that I used successfully on my other models and the problem still appeared. Any help would be appreciated. I'm stuck here for solutions.

-Sam

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spa: I've seen this problem before, coincidently it was on a greyish texture as well. I've rendered SparkthePenguins Hatfield courthouse several times and were get the same thing. I think it is some gmax issue, though resizing the texture to smaller dimenions helped a little. For instance if you texture is bigger than 512x512 you might want to make it smaller 256x256.

I love coffee and buildings.

You can find more info about me here > http://nbixelsimcity.tumblr.com/

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i have a strange problem: I have done some boxes which have a length and a width of 0,1 m, they are aligned and have a space of 2 m between them, they have the same color but in the render I obtain that : problmebarresfer0nb.jpg Some boxes become black! How can I resolve this problem?

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Do you mean .1 meters? I think they might be too thin, and they land on the wrong pixels. If something is on a pixel that should make the pixel half white and half black, the computer can't do that, so it makes it grey to represent both. I'm guessing that's what's going on. So I'd say make it .2 meters instead, which is reccomendable for most details anyway.


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I'm having the usual rendering nonsense, where to a certain zoom things just don't work. Normally I do some housecleaning in GMAX and in plugins, but this time, to no avail. Problem is...I use everything in my plugins folder now. If I delete props from lots that I've made, won't they disappear in the game/ :\

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Ummm I have an invisible prop, It renders in Gamx but in LE after export it is invisible. Whats going on here? At present the prop is untextured bar 1 large texture on a plate.

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Grrr arrg! I've rendered the same building like three times now. You know, this one:

preview6yn.jpg

And it keeps rendering like this, and when it changes views it starts it about where that  line is so only half the building gets rendered:

evenstupiderbug9hm.jpg

And in Lot Editor it looks like this:

stupidbug0jc.jpg

And now it just won't show up in Lot Editor. I mean the building is there in the list, but when I select it it is invisable. I've rendered it three times. Can someone help me?

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Originally posted by: 2ch.net simplayer

Suzakumarked.jpgquote>

 

That is an amazing BAT. You HAVE to upload it when you're done and when your problem is fixed. Sorry I can't help you.

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MR FOOD, rezise your LODs and center the building. i think that's it.

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i dont know how many of these have been addressed already i tried to read them all

@: Mr food11. i need you to upload a gmax screen shot from the viewport, not a render. with all parts of the building selected. i have a suspicion that there is a stray vertex very far away from your building that is mucking up the size of the foot print.

@: Trigger_tre. if you look at your building you will see it operates correctly as long as there is geometry under the window. make a plane under your building and make it invisible to camera. this should keep it being visible as a refracted object but not as somthing the camera can see thus the black areas will not become transparent

@: spa. perhaps there is a duplicate window frame?

@: debussyman. i think its an anti aliasing issue, max is made for rendering, gmax is not so it is handicapped from the start.

@: 2ch.net simplayer. a slice plane can chop a model quickly and nicly. or a boolean, but those are no good.

more!!!!

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