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4 RecognisedAbout moganite
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The ST 6.0 Department of Technical Affairs
moganite replied to Craig-Abcvs's topic in Simtropolis Related
site related so where did sporeum go? it appaears to have dissappeared -
The Official City Journal Critics Thread Archive
moganite replied to patriots_1228's topic in SC4 City Journals
I remember your first page has a table of contents you may want to add alink to each review as this thread gets larger i thinks there was a thread that was a tutorial to make make a link to specific posts. Looks good so far -
Help with maps -- LET THREAD ARCHIVE
moganite replied to medwards22's topic in Mapping Community Room
Um what maps have this problem? -
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What do you think of really large regions??? Would you want one of Oahu?
moganite replied to mkaustin's topic in Mapping Community Room
we do have the ability to go RGB encoded to emulate the 16 bit scale the only problem is converting your DEM data to and image that is encoded. It has been worked for Global mapper 8 but other software will require knowledge of that programs colour scales and letting them be imported. we have the data ready to be exported from excel as long as the format of the files used to import colour scales into your GIS package. Once that format is known it can be done -
you can get good results if you are prepared to experiment the scale is close to an integer multiplier. try using smooth or sharpen on the smaller image. I would also recomend using SCTF to play with the elevations and you can export as a greyscale using it shrink down to the desired size and then re import.
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Problems with "NHP Grand Teton National Park" region by Beskhu3epnm
moganite replied to rowanoak's topic in Mapping Community Room
Check the dependency list in the readme files for the snowcapped mods. You will neeed to have ALL of the listed dependancy files and some of these have likely been moved to sc4devotion.com Those dependancy packs will need to also be in your plugins folder. It is a missing texture issue and I would be better if you contacted the authour of the Mods themselves. These are the files you will need. https://www.simtropolis.com/stex/index.cfm?id=13804# It is the terrain mod andshould be compatible with any other terrain mod https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=17 This one is the snowcapped part that you will need. Also you will need any dependancies that this file has and follow the instructions with the readme. The mods with the grand teton map modify the settings for this mod. Until you actually see it in SC4 these plugins have no effect. Again if you are still having problems you will need to talk to the Authours as that is beyond anything I know about these particular mods. -
Problems with "NHP Grand Teton National Park" region by Beskhu3epnm
moganite replied to rowanoak's topic in Mapping Community Room
Sounds like there could be a conflict between the two terrain mods so try removing one of them and see what happens. Both of those have incompatibilites with other similar mods and it os always in the read me to use them singly. The map itself should be fine wothout the mods as far as i know. -
Trouble is 70 percent of the oil we use is burnt and so is unrecoverable still wont stopp us running out of oils and this should show up in either an engineering or scientific journal for it to be credidable at all.
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If you mean water courses on 2 levels it cant be done as far as I am aware you will need to use plopable water tiles for the higher elevation to make the falls look realistic and thats a city only tool.
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