About This File
What do you get when you take a 200km x 200km slice of Alaska and scale it down to 32km x 32km? Baycliff! This is my latest fantasy map. It consists of a nice, large, flat valley for building your city, abutting a large body of water, perfect for a good seaport, and it is all surrounded by rugged hills/peaks with a few soft-spots for those tiny villages. There are quite a few possibilities for good use of ploppable water throughout the hills.
The download is a .SC4M file (which is why this is uploaded in props) and the config. The config is 32 x 32, 8 x 8 large city tiles, for a 2049 x 2049 map. I encourage you to create your own config if you like city size variation (I personally prefer medium tiles for my city areas!)
Be creative and enjoy!
Dependencies:
You must have either SC4Mapper or SC4TerraFormer.
The screenshot shows the map rendered with cycledogg's Meadowshire Terrain Mod with standard snowcapped file, and with PEG's Brigantine Water Mod - these, of course, are not necessary to play the map.
Instructions:
In SC4Mapper:
1. Open SC4Mapper
2. Click "Create Region"
3. Click "SC4M"
4. Locate and select the file you downloaded (baycliff.sc4m)
5. Click "Save Region"
6. Name it whatever you would like.
7. Quit SC4Mapper
8. Launch SimCity4
9. Load the region you just created in SC4Mapper.
10. Play. (Don't be alarmed by the colors; when each tile is opened, the colors will change to your normal ones.)
In SC4TerraFormer:
1. Create a new folder in your "regions" subdirectory. This will be the name of the region.
2. Copy of move the contents of the zip folder to the new region folder.
3. Launch SC4TerraFormer.
4. Select the region folder you just created.
5. Click "Ok".
6. The full program will launch. Close the "Overview" window.
7. On the menu on the left, click "Global Tools."
8. Under "Global Tools," select "Import image."
9. Navigate to the region folder and select the .SC4M file. (baycliff.sc4m)
10. With "scale factor" set at "Default factor," select "Ok."
11. Save and exit SC4TerraFormer.
12. Load the region you just created.
13. Play. (Don't be alarmed by the colors; when each tile is opened, the colors will change to your normal ones.

Supported
