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File Feedback
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By guepardomountain · Posted:This will be so useful! I'm definitely going to be placing a lot of these in my cities.
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By guepardomountain · Posted:Absolutely stunning models. The textures, the night lighting, pretty much everything about these is beautiful!
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By guepardomountain · Posted:Nice looking townhomes. Can't wait to fill a neighborhood with these cuties.
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By guepardomountain · Posted:Very visually appealing building. Love the green roof and the realistic night lighting.
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Try turning on all building styles if you can't get something to grow. Sorry for not putting this in description. I'll update it so everyone knows what shows up where. Here is the list with all the buildings, first column after the name is the lot size (width x height). Second is the lot type, third is the growth stage, and then the building styles where the lot should appear. Color codes are orange for anything over 4 width and height, green for CAM Stages. For nonCAM version the lots end at stage 8. I`ve tried balancing the occupancy rates as best as I could, not straying far from 0.5 and letting PIM-X calculate everything - they should all be able to grow. Are you using CAM version of the lots? What I noticed in my cities is sometimes other custom content can "overpower" the growth of my lots. But again, they should all be able to grow.
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Hi Foo, I had the original CAM Starter Pack of these buildings. Over time I realized that only 2-3 actually grow, the rest seem to have stats that make them very unlikely to grow (even when demand and right zone is there). Do you have any experience with that? Not sure if smaller alterations of their stats would make them grow.
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By TheMurderousCricket · Posted:
I'm not sure why nobody notices this, it might be that I am simply the only person to experience this... But in the current version, polygon painting does not work. I reported this in the development thread already, just like some other problems but all feedback was ignored... Please respond or investigate. -
By TheMurderousCricket · Posted:
I really liked the resource on first try as it allows to get that perfect zoom which would normally be out of reach in default situation (that is, in between standard zoom levels). This tool effectively makes the "sizeof x" command obsolete. One thing I noticed though, is that when one tries to zoom out in a large city tile, using zoom=3 as a starter point, the camera pitch changes to a slightly steeper value. This causes comped images to mismatch with border lines diverging from each other, not running in parallel.
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