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City-building game(s)

Found 1 result

  1. Good day everyone! I got some issues with one of my projects, the CTA 3200 L-train: First of all I want to create the following features: Submesh featuring illuminating tail lights (required flag = driving backwards) Submesh featuring "door lights" (illuminating when flag = stopped [irl those lights show that the hand break is applied]) Submesh for the headlights (forbidden flag = driving backwards, required flag = created and active (engine), vice versa for the last car) Submesh for the trains number (required flag = crated) Submesh for the destination signs (line color) Submesh for "not in service" (going back condition) Now the following questions rise in my head as I already checked things in asset editor: Is it possible to assign line colors to submeshes? I created a simple plane mesh and applied an all white _c texture to it + an all white diffuse map - still in asset editor the color did not change Is it possible to use "stopped" and "going back" on train trailers? Using mod tools I saw in scene explorer that those flags are just set on the engine. Are they inherited to the trailers or are those flags just not available? (which would mean that I cannot use those meshes there) Further more I got some issues using my meshes in asset editor. I use Blender 2.8 and export the meshes with the following FBX settings: Also, as it's Blender 2.8, I applied all transformations for all meshes manually (strg+a --> apply all transformations) on all meshes. On top all meshes have the same origin in workspace The following behavior occures in asset editor: The main mesh (body) imports just fine (besides being oriented on the wrong axis [I have to rotate it along the x-axis once] and the preview being messed up) After importing the tail lights those are too big compared to the main mesh (I gotta import them with scale 0.647 to get them right), otherwise they are in the right spot The vehicle number is shifted to the right and also scaled up The door lights are angled at approx 45° and rotated around the z-axis (not like all other meshes!) The destination signs are placed way too low As there is no control over the placement in vehicle asset editor I gonna ask our experts: What am I doing wrong? Are there still some local axis hidden somewhere in Blender of every mesh which I didn't see by now? Is something wrong with my settings? Do I have to use a special trick to import everything in place? Please help me! Best regards! PS: The location is off by design I set the origin to the lowest part of the wheels.
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