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Found 2 results

  1. Sorry for posting this here but maybe someone will know the anwser. I created few props which I uploaded to steam. After that I deleted these props on Steam. When I went to content manager I still saw these deleted props. I turned them off and unsubscribed. Restarted the game, the props came back! When I click in content manager to see them on Steam the message says page not found. I tried various combinations to delete them but they keep coming back to content manager. I don't have these props anymore in my workshop. How can I get rid of them from content manager?
  2. Hey folks! I'm wondering if anyone is having thoughts on this topic as well. If one of you has any tips or tricks that might help me I'd be glad to hear them! Mod management in CSL has gradually become one of the biggest drawbacks of the game to me as time has progressed. There are so many great things on the workshop that I want to use, and I don't mind waiting a few (or many) minutes for a city to load because I have tons of mods installed. The issue is solely of organizational nature. I have reached a point where I have more than 500 folders in my CSL workshop folder, and that's after a major cleanup where I got rid of almost all custom buildings... (to be honest, I didn't notice how I accumulated all that stuff over time, but that's a different story ) Many of those mods are essential to me, I could of course unsubscribe them, but now that I've gotten used them, many mods are just impossible to get rid of. And that's where the trouble starts, even unsubscribing items (with many of them being mere props) one by one is such a torture that I don't even want to install any of the cool new stuff that pops up in the workshop browser. Once I've subscribed to a mod or asset, it's determined to remain on my PC whether I still use it or not. I have of course installed mods that are supposed to improve the UI of the Content Manager, but with so much stuff installed I don't even want to open it up. Even those extra tools can't help much. The fact that downloaded workshop items are stored in numbered folders doesn't make things easier. I could of course move all the mod and asset folders to my local CSL appdata folder and handle them like SC4 plugins, but then items wouldn't be updated automatically, it would require me to separate assets from actual mods, and, to make managing items a humane task, rename all the folders with names that make sense. Then there's the thing with building themes. With the building themes mod it's not a problem to create cities in different styles of course. However, having about 100 growable assets installed for a total visual overhaul, and possibly service buildings, vehicles and such on top of that, it's almost impossible to have multiple themes installed simultaneously to switch between. The usergamestate file solution might work, but, frankly, handling that amount of items from an in-game menu doesn't make sense even if I can enable and disable batches of mods using that trick. I the last few weeks I'm also experiencing issues with mods and assets that just don't appear in-game while they are correctly displayed and enabled in the Content Manager, subscribed in the workshop, the folder exists and everything seems fine. Re-subscribing doesn't help. A general cleanout might solve the latter, but it wouldn't improve things once I go back to using all the stuff I want to use. I'd like to add so many things to the city I'm currently working on. Building-wise, that city currently consists of just seven custom assets made by myself and three downloaded service buildings, all other buildings are vanilla. Still, the rest of the stuff is enough to create an unbearable mess in my workshop folder. Well, sorry for the novel that you just had to read. So, does anyone have these problems as well? Or is there anyone out there who found out the ultimate way to organize their mods? I'd be happy to hear some opinions on this!
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