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Showing results for tags 'custom region'.
Found 3 results
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Custom region: Tar Valon (from "The Wheel of Time" series)
brianc1327 posted a topic in SC4 Showcase
I think this is the correct forum for this. I am attempting to build a custom region based on Tar Valon from the "Wheel of Time" Series. I built a 16kX16K (approx 10miles square) that looks like this: It is based on the map and dimensions given here: http://wot.wikia.com/wiki/Tar_Valon For the buildings and roads, I cannot use just the regular zoning because that would put modern looking buildings in the mix (or at least I cannot figure out a way to prevent that). In fact, except for running the program for 1 or 2 game months to get money from an infinite money park, most of the game will be "played" on "pause." Perhaps the architecture of the buildings in "The Wheel of Time" is described somewhere in the books, I really can't remember that specific detail, but it strikes me as "midievel," and I have found the following to put in the appropriate scenery: Buildings: for "mideivel style" buildings, I found the following here on STEX: Castle 1100 ad set, castle walls, and I think another that I can't remember the name of. Faneuil hall is not "mideivel" architecture, but I think it looks cool as a "rich merchants mansion" or "town center" when surrounded by stuff from the "parks" menu (the best I have found is either the medium flower gardens, open grass areas, and the tree fillers from the FLOG country club set). For the walls surrounding the city, I think I can use the stuff from the "castle walls" set. White tower: No one has made a "ploppable" reproduction of the "White Tower," or at least I have been unable to find it if they did, but I think I can make a "Aes Sedai Center" using some of the stuff from the landmarks menu and the parks menu. For the central building, I could use one of the many castles on the STEX (or sc4devotion) or the Palacio Real (I think). Then I could use various of the other buildings from the landmarks for the quarters of the various ajahs and the novice and accepted's quarters. Roads: I think that modern roads or streets would not right, but that within the city, the roads should be cobblestone or red brick, and the streets outside the city should be dirt roads, and I found a mod that can do that (again, can't remember the name). It took me a while to figure out how to actually use it, and I still have not figured out how to make those types of roads angled, so for now I will sort of have to make my roads straigh N-S ir E-W, and can't make them diagonal like in the picture from the fan site. Bridges: I don't think it is possible to make bridges that are angled like in the picture on the fan site, so I will have to make the bridges straight N-S or E-W. The best I have found so far are covered cobblestone bridges, I think. I am not sure, but I think I got those bridges from the add-on that gave me the capability of making the cobblestone roads in the first place, I think. Dragonmount: According to the maps in the books, Dragonmount is a bit to the west of Tar Valon and I will make that using the god mode tools. Farms: I am not sure if any of the countryside surrounding the city is farms, but I would like to put a few there anyway. I am not sure how to do this however. I can't just zone some of the area as agricultural, because that would put modern barns and grain silos and whatever on those farms. If there is some mod that makes the agricultural zoning put only "medievel looking" farms, I have not found it. If there is another way to build them, I am not certain how to do it. For the buildings I can use some of the buildings from the "1100 AD" set, in fact some of them are specifically labeled as barns. For the fields, I have not idea what to do. The best I have figured out so far is to use the open grass area from the parks menu. If I finish this sometime between now and the end of the universe, I will post pictures of it. I also belong to a facebook group that dicussed the Wheel of Time novels, so I might post it there as well. Brian Christiansen -
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custom region My First Custom Region - Critic Please
greener07 posted a topic in Mapping Community Room
Hello, Just right now I learnt how to make custom regions. I didn't used any SC4 tool to make this.. I completely did the grayscale map and config file using Photoshop. So this is my First Custom Region .. What do you think about it? Is it nice enough or just a hanky panky gibberish out of the world alien homeland? Thank you Personally, myself I am not too much happy with it. The highlands in the North looks ugly... Any suggestion or tips for making good realistic looking regions?

