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Showing results for tags 'civic buildings'.
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Civic buildings still work without power / road access /...? Possible mod idea?
Kartenhaus posted a topic in SimCity 4 General Discussion
So recently I realized some questionable behaviour with civic buildings (and possibly other building types as well), which also happens to be a pretty fundamental gameplay element: Civic buildings actually don't seem to care if they have no electricity or road access. Even though the according "zots" appear, they can seemingly be ignored and everything still works. Now my game version could be bugged, but I believe this might just be standard behaviour. I even did a small test with two new residential areas with one medical clinic each, one of which was unpowered (and both without road access). Other than the obvious fact that the pathfinder fails to create commute for the jobs, both areas saw similiar improvements to health when running the simulation for a couple of years. Logically thinking, this might just encourage not powering civic buildings if easily possible, since then we can save a tiny bit of power consumption... This seems like such a basic thing to overlook that maybe even this was intentional by the developers. Regardless, I'd be really interested to see if it were possible to make these buildings just "not work" when no power/road access is available. It could also be interesting to add water as a requirement for certain buildings for even more realism. Has anyone else ever noticed this? I'd be really excited to hear that this isn't so hardcoded that there is no way of changing it... -
Version 2
12,258 Downloads
UPDATED VERSION: Adds cranes and modifies construction times, plus a brand new readme. All users who have previously downloaded are encouraged to download again. IMPORTANT: This new version may not be compatible with a few other mods. See readme for details. These are some *.dat files that will force all of the original civic buildings on the original Maxis lots to construct. It is eye candy only, and while the buildings are constructing they are still functional. This means that you can still build a fire station during a fire and immediatly dispatch trucks. These are the buildings that will be constructed when you place the file in your plugins folder. They are all 18 of the civic buildings as designated in the Reader: Education: Elementary School Large Elementary School High School Large High School City College Local Branch Library Main Library City Museum Health: Medical Clinic Large Medical Center Police: Police Kiosk Small Police Station Large Police Station Deluxe Police Station City Jail Fire: Small Fire Station Large Fire Station Fire Department Landing Strip More details are included in the Readme (I spent time on it, so read it). Thanks, have fun, and enjoy! (I plan on doing utilities next). Other Plop Buildings Construct mods by me- 76 Comments
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