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Found 3 results

  1. The Colossus Addon Mod now comes to Simtropolis!!!! I am proud to bring the CAM to Simtropolis finally. Get it here, The description and manuals have a lot of information about what this mod does. Any other questions or comments, I will be more than happy to hear. It is the people here and over at SC4D that make it possible to improve the CAM and what people want from it. Cheers guys and enjoy gaming, InvisiChem
  2. Colossus Addon Mod

    Version 2.1.0

    20,647 Downloads

    This is the Windows installer. The Mac OSX Version is a little to buggy for release right now, so you can run this in WINE or download this in a NAM package with a wineskin wrapper at http://sc4devotion.com/forums/index.php?topic=17344.msg505849#msg505849 Version 2.1.1 is coming soon and will include newly PIM-X'ed buildings, better installers for both Windows and Mac, and other little changes/bug fixes. There is a lot of myths about CAM out there. For a beautifully written article about what CAM is really about, see the blog by Tarkus here The CAM (Colossus Addon Mod) – Separating Fact From Fiction. This article also give a great idea on some great starter buildings. NOTE: If you have merged your SimCity_1.dat file with the original CAM 1.0 file, restore your original SimCity_1.dat file before running this installer. Welcome to the Colossus Addon Mod (CAM). CAM changes the way cities and regions develop. This is possible through the use of Growth Stages(Read in Basics of the Manual). This causes the game to progress from small stores, single houses and farms/small factories to Commercial Office towers, Residential High Rises and Large industrial factories less rapidly and much more realistically. The altered growth also allows the player better control their cities through the use of zoning density. If the player wanted a nice rural town, zone only light density, with some medium in larger areas. On the other side, the skyscrapers and other large buildings become more balanced and possible with very developed regions. Use of high density zoning will allow these to grow when ready. As with any new software or mod, be sure to read the Readme’s and this guide before installing or using the mod. Page 4 of the manual contains the specifics of installation. The manuals can be downloaded or read in both English and Japenese here, http://sc4devotion.com/forums/index.php?topic=17318.0 Description of new Styles Install Types: • IR Fix Only – Will only Patch the SimCity_1.dat file. This will cause IR to be included in the totals for industry for regular SimCity 4. It will also allow normal industrial connections to work for IR. All other install types include this already. Original SimCity 4 files are backed up in the folder \Documents\SimCity 4\Original SimCity Files\ • Extended (InvisiChem) – This is CAM 2.1.0 Standard with extended stage ranges for larger regions. The growth I feel is more balanced and lifelike. • Standard – Just like CAM 1.0 stages, just the curves have been smoothed out and the range slightly extended. • Rural – Stages are set for smaller, rural style growth. Stage 15 can happen, it just will be in very large regions and very infrequently. • Midrise – Stages are set to place an emphasis on growing midrise stages. This is similar to the way European cities grow. • Skyscraper – Stages have been set to allow Skyscrapers to grow quickly, even in one city regions. All stage settings, except for the Extended version, are the values that were originally developed by RippleJet. All the new CAM 2.1.0 fixes have been included in all versions. The only difference between types is the stages for specific play style. Feel free to add comments here, the CAM General discussions board at SC4Devotion, or if you start a thread here at Simtropolis, let me know so I can be as helpful as possible. Feel free to discuss any myths about this mod that have circulated in the past. I will be more than happy to share what this mod is truly about, including how it helps regional play. Cheers everyone, InvisiChem. SC4DatPacker.exe.log SC4DatPacker.exe.log
  3. Version 2

    206 Downloads

    Releasing these as I complete them for those still using CAM 1.0 or wish to upgrade maxis building content while I complete the next increment of CAM. Use BSC Maxis blockers to block all Maxis R$ buildings while using this pack. This is every R$ building and lot from Maxis run through PIM-X. I separated the family chain so each building and lot could be run through PIM-X accurately. No building stage has been skewed to allow for common building family stages. Every lot has its own IID now. Maxis blockers will not interfere with the content and the content will no longer interfere with custom buildings using Maxis IID's. Do use BSC Maxis blockers for R$ or these will grow alongside the original maxis or CAM 1.0 buildings without replacing them. If you have enough custom content, the files are named according to the building queries. If you do not wish to have them in your city, simply delete the file while the BSC Maxis blockers are still in place. They will no longer grow. The buildings in the Main image are using these files with the building Plop. As can be seen, the lots are exactly the same. There is no readme in this package. Install is simple, be sure they are in your plugins folder. Install BSC Maxis Blockers for R$ like normal (Making sure they load after CAM). Future CAM versions will automatically include the Blockers and these files.
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