Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'brass belt'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 1 result

  1. Multitribalism - cities and compromises

    The completion of the first three highways (or "rigdallir" in the local language) has been an important event in New Udanani. It opened up Southern and Central-Western New Udanani to new possibilities like scientific and economic exchange but also quick transfer of people and goods. Isolated cities became connected and previously long travel times, shortened. The strip around these fast throughways is referred to as "BRASS Belt" - an acronym deriving from the names of all tribes that have access to the highways (Businesspeople, Residents, Altruists, Smileyfaces and Slackers). Today, we shall take a look at two cities laying within BRASS Belt. What makes them special is that they are all run by more than one tribe. Some of the Readers may remember the momentous meeting between the Businesspeople and the Smileyfaces. The city of Breadwinner Ponds, the fruit of their alliance, remains a combination of commerce, advanced industry and various happiness-enhancing urban features. Recently, the Smileyfaces took a lead in further development of the city. A new, large neighborhood with a residential character was started, adding to the acreage and population of the city. Most of these new residential areas are occupied by both the Smileyfaces and the Businesspeople without any cross-tribal problems. Homes and houses belong to different wealth levels too and no citizens are excluded from this new community - one of the principles that the Smileyfaces follow in their city designs. The tribe has even managed to create a tiny public beach on one of the pond's shores. The new area is quite distant from both industrial and commercial workplaces. This is why Smileyfaces decided to transform some parts of the city in order to introduce a cool and fast way to commute from the new neighborhood - a monorail line that connects Northern part of the town to the city's downtown and industrial regions. It's an impressive project if one understands how tightly-packed the urban development is in the local area. As you can also see, some of the Businesspeople shop owners established new businesses around these new transit stations, anticipating increased customer traffic nearby. Some tensions and disappointments spark up in the new neighborhood nonetheless. Some Businesspeople officials notified the government that the Smileyfaces have introduced industrial areas into the new zone. Although very small and non-polluting, the place causes strong opposition from some policymakers... Not to mention the fact that monorail line reduces the car (and customer) traffic along downtown's busiest roads. Except, of course, those in direct vicinity of the fancy, modern stations... Due to the fact that Breadwinner Ponds economy matured and stabilized, it finally became possible to modernize the city's utility installations. Accordingly, water pumps underwent major maintenance work and the old-fashioned oil power plant was replaced with a powerful Smileyface-designed solar collector. As part of the so-called "critical infrastructure" it has been built next to the local military base for additional security. Before we move on, take a few last looks on Breadwinner Ponds. The following pictures show how Smileyface and Businesspeople building styles mix with each other (and prove that the city is not just a haphazard design of a nameless mayor!). Take a look at the relaxed, leisurely and somewhat "random" Smileyface neighborhoods. Then, compare it to the more organized and formal Businesspeople landscaping. Far away, on the other end of the BRASS Belt, an important new event takes place and many Udananites are closely following the developments there. An area previously known as the "Friendship Village" was turned into a new town. What makes it unique is that it is the first town in New Udanani owned not by two but by three different tribes! Common Interest is owned by Businesspeople, Residents and Altruists. Tribes involved in the construction of this town were chosen as a result of the poll offered in this episode (thank you for your votes!). Here is a bird's view picture of this new, unusual town. If you look closely you will notice that, just as in Breadwinner Ponds, it is easy to determine which neighborhoods are dominated by which tribe. Take a look at the pictures and a moment to analyze them. Can you see walls of trees, surrounding well-off housing projects? A landscaping which helps to maintain high land values and a general elitist homebuilding tendencies? Finally, lack of industry and bland, uninteresting farms which are considered to be no more than "necessary evil" for the town to grow. These neighborhoods are inhabited by the Residents. A little bit further to the East, you can see a lively conglomerate of various commercial and shopping areas. Note that they are strategically placed near the R-3 highway exit which guarantees large number of customers and travelers. Of course, this spot is governed by the hardworking Businesspeople. Last but not least, there is a well-developed residential area in the Southeast corner of the town. It has a distinct circular shape and all basic city services that people who live there may need. A few farms are also present in the area providing not only employment but also a soothing, aesthetically pleasing landscape... Without a trace of doubt, this is an area managed by the Altruists (and which the clever Businesspeople encroached upon slightly). As you can see, Udananian tribes are keen on finding common language with each other and cooperation experiments like Common Interest are bound to become more frequent. It may still take a few years before this trend yields more impressive results, but the process as such is quite fascinating. One of the key problems for these new towns are, of course, the finances... When tribes coexist in a single town, it becomes quite a headache to allocate sufficient funds to all who ask for money - an issue that has been hotly debated among the Businesspeople. One of the ideas to boost city income is to legalize gambling but, given the controversial side-effects of such measure, the tribes cooperating with the Businesspeople have requested you - The Revered Spirits of the St'ropoli Dimension - to determine what should be done about this issue. Gambling is one thing, but there are plans which seem to be even more disconcerting then potential rise in crime... In their never-ending chase after profits and money, the Businesspeople tribe wishes to add another brick to Udananian economy. The problem is that their plan is considered to be very controversial and involves development in a special, forbidden zone... Comment replies: @Tamijo - Yes, no school busses. Kids often eat candy and junk food so more exercise will circumvent diabetes, obesity and other health problems. It's a truly Altruist method! @lynchkyle - Thanks! @TogaMasterJohn - I'm happy you like Charity and yes - those are pedmalls. Old, ploppable versions of them (I didn't upgrade NAM). They work quite well connected to transit stops but can also act as shortcuts between parallel roads.
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections