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City-building game(s)

Found 3 results

  1. Airport and Neighborhood

    Hello guys! This is the latest shot from Bellingham. And this will be the first stop from this entry. Today we will be talking about the airport. These are the three avenues that give you access to the airport at this moment. In red, we have Avenida 8 de Março. Yellow is Avenida Metropolitana Black is D. Pedro II Avenue. A huge infrastructure including a train line (Line D) A elevated station named after the avenue, Carlos Prates Station. And a expressway (Avenida 8 de Março) were created for accommodate the airport and give access to all the city zones. Photo from one of the intersections from Avenida 8 de Março Intersection between Avenida 8 de Março and Avenida D. Pedro II The Terminal station "Aeroporto" is The terminal of the line D of the Train. It was constructed with big parking lots and capacity for another future transit lines, like the Pedro II Avenue Monorail, that will link the airport to Vila Olympia. The airport itself has 2 terminals and a 2km runway. A new neighborhood, a new infrastructure!
  2. Yo, guys -- I find myself in an unenviable position --- It seems I have made an excellent job of building a JENX Airport. All the terminals appear, all the lights light up, airplanes taxi around, they take off and land, and they mill about in the skies overhead. It is a joy to behold in action -- and a thing of beauty. (Only took about 2 week's work.) UNFORTUNATELY -- after building -- I discovered that the airport query function showed some discrepancies. After casting about and getting a bit of feedback from the forum, I found the original thread where the creators were working on it. To make a sad story much shorter, it was probably never actually finished and released as a "fully functioning" airport. It may, or may not, "handle" traffic and probably will NOT bestow the sought after "cap-buster" for my business community. Basically, I've got a GYNORMOUS bit of eye-candy !! Rather than bulldoze the whole thing, I would like to create a small terminal lot from scratch that will function as the airport, handle the traffic, and bestow the "cap-buster". At least that way, I will have a really nice looking airport with a small lot that delivers the goods. I can make the lot, and use Maxis PIM to create a model / descriptor file for an airport. No problem. And most of the descriptor is self-explanatory -- but I do have a couple questions -- In the descriptor, "Demand Created" has a series of numbers that need to be filled in with a quantity -- 8208 -- 8224 -- 8240 -- 6160 -- 6176 -- 6192 (1) For an airport -- what does "demand Created" actually represent ?? (2) What are those numbers associated with, or represent ?? (3) Will this give me a "FUNCTIONAL" Maxis Query box ?? (4) And will this provide the "cap-buster" ?? IF I HAVE GONE AT THIS ALL WRONG -- THEN HOW DO I GET A FUNCTIONING MAXIS AIRPORT ON A CUSTOM LOT ?? ANY help will be mightily welcomed !! Thanx --
  3. Airport Tram

    Version 1


    This is a small edited version of the Airport Tram created by joerg, really don't know if he is still active here. so i decided to upload this with the permission from xiziz who uploaded the SWAP with joerg's airport tram. Credits to joerg and xiziz for this great release. this is a 1x1 functional airport lot. Instruction: - Put the files in the Plugin Folder. - If you already have the SWAP SimWings Airport Pack V22 by xiziz, copy the 3 files under the folder "Airport Tram" (2 dat files, 1 lot file) in this download, then paste and overwrite the files into the folder "Thalassius" located in the the SWAP download. Dependencies: BSC MEGA Props - D66 Vol01.dat Airport Support File

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