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Everything posted by Pixelrage
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I think it's because kids were raised the wrong way, to begin with. When you're forbidden to have anything, you want it twice as bad. So, when you aren't "allowed" to have alcohol at home, you can't wait to go out and get drunk at your 1st given opportunity. I'm glad I was never raised that way.
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SimCity 3000 (Unlimited) appreciation thread!
Pixelrage replied to KnowitallSim's topic in SimCity 3000
SC3k was my least favorite. I really didn't like it at all. I also couldn't stand how nearly impossible it was to create farms, if there was a stitch of pollution nearby. The music was pretty cool, though. -
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could be lots of things: - R$ taxes are too high - Pollution - The demand ratio of R/I is balanced at that point - Is there a water supply?
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Originally posted by: nerdly_dood How about smooth highway turns?I am tired of using a short diagonal stretch when turning highways.quote> I second this, hopefully it can be done in the same spirit as those great curved roads from the new NAM update
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it's probably being done now to get back at Monte Cristo.
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the gingerbread houses...just brilliant! I'm going to build one right next door to a meth clinic.
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How much do old-school SimCity fans matter to EA?
Pixelrage replied to Gman55's topic in City-Building Games
does City Life have a modding community, and how easy is it to add things to the game? -
Could there be any possibility for a draggable dirt road mod? It would eliminate the need for those road replacement mods on STEX, which don't work properly anyway.
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How much do old-school SimCity fans matter to EA?
Pixelrage replied to Gman55's topic in City-Building Games
Originally posted by: Braxton As you can see, it's entirely possible that SimCity has lost about 50% of its customer base since 1989. Not surprising, considering each version had more to do and eventually was 'too complex' for people. Another factor is that a lot of people that played the game back then no longer play games or would rather stick with an earlier version. quote> I think that yet another factor is that simulation games just aren't popular anymore. Everything is about FPS and RTS/combat. These kinds of games are nothing but wallflowers. As for the hopes of modding this game, I think that some people are dangerously optimistic about what can be done about this game. Simply making a bunch of great looking community-made buildings to drop into the game isn't going to cut it, when the game rules suck. I think the expression is "you can't put lipstick on a pig". -
Rockstar once again shows that they are simply the best!
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the gov't controls the media...the gov't likes to maintain a "stupid" public to take their attention away from other things...enough said.
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How much do old-school SimCity fans matter to EA?
Pixelrage replied to Gman55's topic in City-Building Games
Obviously the answer is "not whatsoever" For all of the time I've been on Simtropolis, I kept hearing about how Maxis has been logging in to this site and checking out the responses (with possibly the inclusion of Will Wright himself) - obviously they didn't give half a damn about what the community wanted, just what the marketing forecasters predicted. -
Boston Central Artery/Tunnel Project (Big Dig)
Pixelrage replied to blahdy's topic in NAM & Transit Networks
incredible. -
kill me now: "Or if players are feeling happy, they can build a Fun City filled with Ferris Wheels, Gingerbread Houses and Chocolate Factories!"
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Ideas for onlineplay in future simcity versions
Pixelrage replied to aking88's topic in City-Building Games
I mostly want to see the micromanagement stuff you proposed - but even furthermore, depending on where regions are located (real usage & regional recognition of agriculture, mining, lumber, petroleum deposits, etc.) -
Ideas for onlineplay in future simcity versions
Pixelrage replied to aking88's topic in City-Building Games
I like the idea, a lot - I'd see this as becoming more of a pay-per-month MMORPG though. What would really be cool is for Spore to progress into SC5. That way, you have a solar system of planets that can be zoomed into, furthermore into continents, regions and cities. That could probably not happen for a long time, though, given the resources.. -
it feels so weird to see this as "official".
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-Omission of water & river tool, inability to create lakes above sea level -Sawtooth edges along diagonal roads -Illogical curves of highways and rail -No "undo" for terraforming mistakes -No way to add additional menu branches for community content -the crashing...
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It should be implemented as an entirely separate series, then. Personally I don't care for a game that focuses on sociology, and combining it with what Sim City is about is too much to handle, so instead they're going to dumb down Sim City gameplay to include it. That's where I lose interest. I would feel the same way even if it were done by the old Maxis team, with graphics better than SC4.
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Your vision of what Simtropolis 1000 could look like
Pixelrage replied to joerg's topic in City-Building Games
I'd hope it looks exactly like SC4, except with buildings that can go on angles and along curved roads. -
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it's not right that she's not getting the REAL prison experience, like every other citizen who ends up there does...
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Take a look here for a big list of free game engines: http://en.wikipedia.org/wiki/List_of_game_engines#Free_Engines
