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hot75

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  1. Hello, I have a little experience with the creation of assets (buildings, props) but not any with the creation of networks. I am currently trying to make a highway with a custom textures and meshes. When testing the highway and its nodes, I noticed that when attaching networks (in this case the highway itself) to the highway, some of the segments invert their texture. This also happens when placing the road as a curve --The lane on the edge next to the solid line is supposed to be on the right. I have also noticed that Z-fighting appears where nodes are. Here are also the fbx mesh files and the textures, maybe they are the problem. Thank you to anyone who might have an idea what is causing this. De-a3_node.fbxDe-a3.fbx
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