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Hello again, I post here because Im playing the full version SC2013 with all updates, fresh Origin download and only this mod (which includes so much that makes the game more enjoyable than the raw version. I understand that this mod is a collaboration of several mods; thanks to twinzens for uploading, otherwise I may have just played a few days and quit due to bugs and other game frustrations. My previous post explained resource issues, but it is determined that the Orion Mod has skewed the resources and other tables off its visual city grid causing me to search for the resource using its extracting building (i.e. mine, pump). Currently my issue is with unemployment and population in which I noticed a bug. I am unsure where to look in the mod for unemployment and worker issues, but something is not communicating correctly. I know this is an old game, I would love to see a bigger and better version, maybe a total collaboration of SC4, SC2013, Skylines, etc. I just need some direction to start making corrections, because it seems nobody plays anymore.
- 52 Comments
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- 2020
- simcity 2013
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So I find that the Orion Mod while great in some aspects, creates several issues with location based resource gathering (i.e. coal, water) and possibly land value and worker faults. This was explained in the Orion Mods download page, however since its been years without a resolution to these issues, can someone point me in the right direction to start working on fixes? SimCityPak for SC2013 has opened up many questions on what and how to adjust the game, and I really want to revive my city building skills.
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Thank you for this combination of mods that refurbished my interest in SC2013. I normally play offline due to the numerous bugs. So many things I would love to see and create eventually, now that I have more time on my hands. I've just started learning to mod and cant seem to find how to fix the following issues: Resource table issues: I can only make assumptions (and yes I know assumptions are mute), but i'm thinking its an Orion thing where the displayed resource is skewed off the actually resource location. It is not only a water issue which I fixed with the sewage and water fix, it is also an oil, ore, and coal issue. I'm really not sure whether its a value thing on every resource building, an Orion thing, a map corruption by a value within the mods. As I am new to modding I would really appreciate someone pointing me in the right direction for a fix. I've read SUGC manual, and I cant seem to find where I can modify resource values other than the quick paragraph that says you cant do it; which is why I assume it may be a skewed Orion map issue or the resource building (ore, coal, etc.) modules are malfunctioning. As you can see the oil plant is clearly on a large patch of oil, however it displays 'No Oil Available Here'. Another issue is the work and unemployment values. The detail table shows all unemployment when there are multiple jobs unfulfilled; maybe another location skewed table is throwing this off. I can no longer judge how much RCI I need to zone. Otherwise, this mod has additions like new paths and my favorite the shoreline roads that define my shores. I just got back into this game, and really want to delve into shoreline buildings and mods, perhaps even beaches. I hope this game has an ultimate revival. Thanks twinzens.
- 52 Comments
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- 2020
- simcity 2013
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Water Table - Maybe all tables screwy
epicsamg posted a topic in SimCity (2013) Modding - Open Discussion
The recent mod by twinzens may contain some issues, because I've never had this conundrum of contradictions in gameplay before. As you may notice where my massive water pump is, the ground is saturated with about an 11 month supply of water, and should replenish easily being its on a river/lake. The pump is reporting dry yet saying 11 month supply???? The water table is full and the ground is wet. What can I do? Other issues in a neighboring board include the coal plant not mining coal clearly visible on the coal map, yet when attempting to build a coal plant, it says 'No Coal Available'. -
Greetings, I have been playing SimCity 2013 for years; after suffering the plethora of bug fixes from SC4 and SC2013 I've dusted off my Origin games and started to get back into this fun game. However, I'm running into more bugs after installing the latest and greatest mod by twingenz. Before the mods I had the same issue with building plops not staying/disappearing. I am playing offline in sandbox mode and the plops I'm referring to are building plops such as in the 'Trade Port/Depot", Recycling Center/Garbage Dump; the attached garages or VTOL are limited and will disappear when attaching to street. Currently, my issue is with the recycling center. I am allotted 16 delivery trucks and 16 collection trucks in which I would like to use them all. Most of the time I would successfully attach 15 delivery or collection truck garages to the street and on the 16th attempt it would plop and then disappear. Currently I'm trying to build 3 recycling centers with max delivery and collection trucks; however I can not seem to plop any collection trucks except 1, and after plopping 16 delivery trucks. Same issue with the Trade buildings and their garages and VTOL. I have my suspicions on why this may be happening, but I haven't played SC2013 in a couple of years due to issues like this and various other reasons. I am hoping someone still monitors this site and could help with a resolution. I haven't seen many updates besides the Mod Pak by twingenz
