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Everything posted by jasonsmithgoat
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[RELEASE] WMATA DC Metro Alstom 6000 Series Train
jasonsmithgoat posted a topic in Cities: Skylines Modding - Open Discussion
https://steamcommunity.com/sharedfiles/filedetails/?id=1457517937 Working on the prop version as well the new wrapped trains. -
Problem with 3ds max unwrapping UVWs
jasonsmithgoat posted a topic in Cities: Skylines Modding - Open Discussion
I'm having a bizarre problem that I can't seem to fix. I'm drawing the model out in Sketchup and then importing it into 3ds max for unwrapping. For some reason 3ds max is adding seam lines where I didn't put ones and then projecting them incorrectly. For example: As you can see in the picture above 3ds max injected a line in the middle where I did not mark. The exact same thing on the other side doesn't have that line in the middle. As a result of this the cut out part is projecting as a slash which I can't do anything with. How do I fix this? I am using box projection FYI. Other projection methods don't look right at all so box is what I'm using. -
Problem with 3ds max unwrapping UVWs
jasonsmithgoat replied to jasonsmithgoat's topic in Cities: Skylines Modding - Open Discussion
I got a workaround in place that fixes the problem, unfortunate it adds a bunch of triangles but I think I'll be OK with this. I included an extra set of vertices to "weld" the polygons in place. My best guess is that something is off by millimeters, something that I can't see or really do much about in Sketchup. If I copy and paste the left side onto the right side and try to weld it in, some of the lines have extra endpoints in the segments. It sounds like Sketchup is adding breaks in to try to hold it up but my attempts to fix it hasn't been successful. -
[WIP] WMATA DC Metro 6000 series train
jasonsmithgoat posted a topic in Cities: Skylines Modding - Open Discussion
Decided to show a preview of what I'm working on, hope to have it ready by spring time. -
Additional Public Transit
jasonsmithgoat replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
Quick question, does MOM support curved platforms?- 1,259 Replies
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[RELEASE] WMATA DC Metro Kawasaki 7000 Series Train
jasonsmithgoat posted a topic in Cities: Skylines Modding - Open Discussion
Available for download here: https://steamcommunity.com/sharedfiles/filedetails/?id=1157336956 Prop version will be released eventually as well. Please leave any feedback or problems here. -
Proper way to build a metro train set?
jasonsmithgoat posted a topic in Cities: Skylines Modding - Open Discussion
I'm having some trouble assembling a metro train set and looking for help. I'm using Extended Asset Editor 0.4.5 at the moment. I have it set so that only the front and back cars have lights, the cars in the middle have it removed. I also have it so that every other car is inverted so it looks properly. However for some reason the back trailer does not stay inverted and it ends up looking like this. I found a workaround, setting the back car as the "Trailer1" asset but this causes the file size to double in size, making it over 10MB. How am I supposed to put it together exactly? -
Proper way to build a metro train set?
jasonsmithgoat replied to jasonsmithgoat's topic in Cities: Skylines Modding - Open Discussion
Fixed the issue. Apparently the train was cached into the save game, it was saving properly the whole time and I needed to kill all traffic with TM:PE to get it to properly load. -
Train LOD is way too small
jasonsmithgoat posted a topic in Cities: Skylines Modding - Open Discussion
So I'm not sure what's going on, the LOD for my metro train is extremely small. I did not create a separate LOD, I just dumped the one the game auto generated but with my own tweaked textures. I tried increasing the size of the LOD via 3ds max 250% and it still comes out this small. Any idea what is going on here? For my asset I'm using scale 39 with bottom center pivot. -
Train LOD is way too small
jasonsmithgoat replied to jasonsmithgoat's topic in Cities: Skylines Modding - Open Discussion
I think this fixed it: pivot, adjust transform, find the reset section and hit scale, and re-export FBX I did reset the xform and collapsed the modifiers as well but not sure if that made any impact -
Raising height of train causing glitches
jasonsmithgoat posted a topic in Cities: Skylines Modding - Open Discussion
I raised the height of my train asset that I'm working on so that the wheels are not cutting through the rails. I raised the pivot point via 3ds max and I got the train floating but noticed two glitches: 1. Wheels do not rotate, the wiki says that whatever is closest to the ground is supposed to rotate so I'm not sure what's wrong 2. Specular mask does not adjust the height appropriately so the window reflections do not work at the top of the windows, it just shows the diffuse color 3. Passenger light does not adjust the height appropriately so you see a bright ball of light on close up view at night at the bottom of the train Is there a way to fix these glitches or am I forced to use bottom center pivot and make everything pinned to the ground? -
Raising height of train causing glitches
jasonsmithgoat replied to jasonsmithgoat's topic in Cities: Skylines Modding - Open Discussion
@andreharv woohoo thanks! -
Raising height of train causing glitches
jasonsmithgoat replied to jasonsmithgoat's topic in Cities: Skylines Modding - Open Discussion
Ok, I'm going to not float the trains and set y=0 then, looks like there's too many unintended consequences. The specular mask issue is resolved if I use bottom center pivot. Hopefully you guys can code something to raise the trains globally. -
Raising height of train causing glitches
jasonsmithgoat replied to jasonsmithgoat's topic in Cities: Skylines Modding - Open Discussion
Will you be editing the MOM rail meshes or the regular trains? Forgot to mention that I'm making a metro train. As for the specular mask issue, this is what I'm referring to. I assume it is like this because I made the train float. -
Always on illumination for metro trains
jasonsmithgoat posted a topic in Cities: Skylines Modding - Open Discussion
Is there a way to mark something in the illumination mask so that it always glows no matter what time/what direct it is going? This doesn't look right to me, all of the red on the train is supposed to be lit -
Metro train brake lights
jasonsmithgoat posted a topic in Cities: Skylines Modding - Open Discussion
Is it possible for the last car of a metro train show red brake lights at the back, and then show the regular white lights/passenger lights when it reverses? -
Default color for faces on 3ds max?
jasonsmithgoat posted a topic in Cities: Skylines Modding - Open Discussion
Is it possible to set a default color for faces on an object in 3ds max? In the interests of saving time I decided to "cheat" and not unwrap everything UVs wise so they can be just a generic black color. This used to work fine but now all of a sudden are now defaulting to a gray color which looks weird. Is there a way to fix this? I really don't do unwrap every little thing if I can help it. -
Default color for faces on 3ds max?
jasonsmithgoat replied to jasonsmithgoat's topic in Cities: Skylines Modding - Open Discussion
Thanks guys, it's fixed now. Back to black color. -
Default color for faces on 3ds max?
jasonsmithgoat replied to jasonsmithgoat's topic in Cities: Skylines Modding - Open Discussion
Tried this and it's still gray. Could the game or Unity be interfering with it? -
Additional Public Transit
jasonsmithgoat replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
ooo this is interesting, maybe I should think about creating some DC metro station assets in the future. The new silver line stations look very nice and they are all island platforms.- 1,259 Replies
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[WIP] WMATA DC Metro 7000 Series Train
jasonsmithgoat posted a topic in Cities: Skylines Modding - Open Discussion
Hey guys, been working on this model for a few weeks and made good progress so far. Wanted to share a few snapshots of what I've got, comments and feedback are welcome. I don't think this will be ready for a few additional weeks as I'm not done texturing however. I do have one issue that I'm hoping someone knows how to fix, is it possible to have the UVs flip on one side of the model. This is what it looks like on its right side, is there a way to fix it without creating separate mappings? -
[WIP] WMATA DC Metro 7000 Series Train
jasonsmithgoat replied to jasonsmithgoat's topic in Cities: Skylines Modding - Open Discussion
I think I have speculars and normals figured out, but I need to extensively test it to make sure it looks right. Some things are inverted when it should be facing outward, the shine on the surfaces is too much or too little, etc. I'll probably adjust the window colors as well, on bright lights it looks teal which is not what I want. Work is still ongoing, still need to work on the LOD model and the B car as well. Once I finish this model I plan on creating the classic WMATA trains as well, they have similar structures to the 7000s so it should be easier to snap up. Stay tuned... -
NOTICE: Assets saved on PRE 1.8 fail to load when published/updated on POST 1.8
jasonsmithgoat replied to Ronyx69's topic in Cities: Skylines Modding - Open Discussion
Oh man, if you guys have to fix things by uploading as new items this could be very ugly -
Additional Public Transit
jasonsmithgoat replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
Just as I suspected it is the loading screen mod that breaks the train asset, not MOM. False alert- 1,259 Replies
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Additional Public Transit
jasonsmithgoat replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
I can't build any metro trains after the 1.8.0-f3 update. Loading Screen Mod is hinting at an asset name mismatch. This is happening with no mods or with mods (I use extended asset editor). Is anyone else having this issue?- 1,259 Replies
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