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Vitoria90

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Everything posted by Vitoria90

  1. Hello. I recently got SC4 on GOG, and I immediately looked for guides on how to make it run properly on Windows 10. I ended up on this topic, where I downloaded all of those mods and set them up (minus reshade, as my monitors are not HDR) Yet on my game, there's some weird issue of transparency or clipping where certain layers of visuals get cut off when I move my camera (notice the half cut off industrial buildings on the bottom left of the first image). It also affects zoning overlays while I'm trying to place them, where they seem to clip through the terrain, but I didn't get a screenshot of it. Specs: SimCity 4 Deluxe Edition (GOG) Win 10 Pro AMD Ryzen 5 3600 16gb RAM AMD Radeon RX 6600 XT (8gb) Anyone know a fix to this problem? It's really disorienting, makes the game nearly unplayable.
  2. Strange graphics clipping glitch

    Okay okay I found a fix: Set DGVoodoo to DirectX11 featureset. Thank you for the help.
  3. Strange graphics clipping glitch

    I temporarily disabled DGVoodoo and tried this guide and it fixes the glitch, but the framerate becomes terrible
  4. Strange graphics clipping glitch

    If I set it to Override app settings then it lets me choose the tessellation level and in that I can pick 'Off', but it doesn't seem to solve the problem. Any other ideas?
  5. Strange graphics clipping glitch

    OK, I've had a look at those settings again, which I already had messed with following a guide. Apparently the main issue was Tesselation Mode was set to AMD Optimized. I'm still getting a much lighter version of the glitch with the traffic, but at least the buildings and overlays now all render correctly. The odd thing on that front is I have everything here off. Wish I could get rid of the issue completely. Thank you already for the help.
  6. Olá. I'm Vitória, and I'm a bumbling mess of a brazilian film student who really likes her videogames. I decided to try and learn to 3D model so I can, among other things, add whatever I want to Cities Skylines. Hopefully you will like anything I post in here. Starting with a brazilian flavoured asset, the Chevrolet Opala SS. http://steamcommunity.com/sharedfiles/filedetails/?id=772071278 This is like literally my second ever model and first ever texturework, so excuse the roughness, but I think I'll get the hang of this eventually. On a note, keep in mind I often change my Steam name and avatar. I generally keep the consistent 鈴木鈴 in there, but even it might change if I get bored.
  7. Hey, to anyone paying attention here, it's been a while since I posted anything here, it's been half because of my laziness and half because college getting in the way. There'll be atleast some updates to the two existing assets and hopefully some progress on a new one.
  8. I'm working currently on a building asset, and I'd like to keep the textures of things like the ventilation systems and antennae that are often on top of the buildings consistent. Any place that has those extracted and usable, or would I have to go and get them manually with modtools?
  9. Actually, upon closer inspection, the problem seems mostly gone. At a distance I think there's still some of it, but it might be just general reflection on those edges looking too white cause my graphics are on low.
  10. I expanded the edges in all the textures and yet the white lines remain. I am confused.
  11. I think it might have worked. I'm not entirely sure, but the updated model appeared in the asset editor for the workshop version of the asset.
  12. I'm first trying to figure out how to update to the current version, where I added some extra details to the normal maps. After that I think I'll expand the edges oof the diffuse, that might fix it.
  13. I have just tried that, it doesn't seem to have worked. Although I'm also having issues updating the thing on the workshop.
  14. I used an auto-generator reccomended by Ronyx for these. I'm gonna try out the one you made and see if it fixes it. EDIT: The alternative normals did not fix the issue. Any other ideas?
  15. I'm attaching the textures here. I tried to make them more tidy and space efficient this time.
  16. New release is here: The Chevrolet Corvette 1956 ( http://steamcommunity.com/sharedfiles/filedetails/?id=773372737 ) On a note, I am having these issues of these white lines alone certain edges. Anyone know what could be causing them?
  17. Hi. I'm new to this community and to 3D modelling in general. I only really play Cities Skylines when it comes to city builders, and I recently started to model my first custom asset, which happens to be a car. I have learned most of the basics of modelling for C:S, made the model and all the textures, but I can't figure out how to make the bumpmap of the car look good. I'm using Blender. I was recommended to look here for help with that kind of thing. Could someone provide me with one of their implemented model and it's textures so I can have a look at them and see how the bumpmap looks? Either that or a guide for making the bumpmap of automobiles. Thanks in advance.
  18. Exported again, managed to import it into Blender, going to try to get it into the game, if it doesn't work I'll get some footage of what's happening, maybe that might help find the problem.
  19. Something's wrong with Blender, it's not exporting correctly even though I didn't change any settings in it. Even trying to import the .fbx file into Blender itself isn't working.
  20. I think the mistake of my specular map is it has transparencies for parts I didn't want touched, and I'm now assuming that's not the right way to do it. All textures are 1024x1024.
  21. I think I might've made my specular map incorrectly from what you've said. Right now I'm having a problem I was not having before where I can't import anything into the asset editor. The model loads in the preview but nothing happens when I choose next.
  22. I sort of did that with the bumpmap technique of playing with the levels of a greyscale version of the diffuse. The problem I had (which I should've specified) is I don't know what level to place the body of the car at. I tried setting around a 50% grey, but the car turned out extremely shiny in game, like the body was a highlight.
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