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Instance ID# of Low industry (medium)
rzvsividra replied to xordevoreaux's topic in SimCity (2013) Modding - Open Discussion
you're welcome glad you could make use of the info -
Instance ID# of Low industry (medium)
rzvsividra replied to xordevoreaux's topic in SimCity (2013) Modding - Open Discussion
hi, been searching on a way to adjust industry freight and found out that 0x483FBB03 is actually low tech, med density. the one that eluded me was med tech, med density, which I found out it was hiding as "btn_pause_scale_activeHighlight" (details here ) hope the information helps you cheers -
SimCityPak - Modding Tool
rzvsividra replied to oppie's topic in SimCity (2013) Modding - Open Discussion
sorry, but don't know. didn't try it yet.- 627 Replies
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SimCityPak - Modding Tool
rzvsividra replied to oppie's topic in SimCity (2013) Modding - Open Discussion
Hi Having spent some time looking for info regarding industry freight adjusting (existing mods did not felt quite right), only to find it's quite scarce, I return to post my findings here, to whom it may still concern (don't know if there are still people playing this or they all moved to cities skylines). Industry buildings are found in ...\Origin Games\SimCity\SimCityUserData\EcoGame\SimCity-Scripts_287520926.package, and required instances are: low tech industry: 0x0846121c, 0x483fbb03, 0x4841fa6a medium tech industry: 0x608c65c3, 0x20944fdc (however it is found as "btn_pause_scale_activeHighlight"), 0x20921175 high tech industry: 0x9fc315e2, 0xdfc5b88d, 0x9fc792d4 After opening these instances, the required properties are: 0x0C0F20DB - after how many in-game minutes the factory produces another batch of freight, and 0x0C0F20DC - the quantity of freight produced. for example, low density industry produces by default 3 freight at every 72 minutes, meaning 1440 minutes in a day / 72 = 20 batches of 3 freight, ie. 60 freight per day. medium density industry produces by default 4 freight at every 48 in-game minutes, and high density industry produces 6 freight at every 36 in-game minutes. So, to increase production, either increase quantity of freight for each batch or decrease the time it takes to produce it. After creating the required packages (please be sure to follow the SimCityPak's creator instructions regarding tool usage so you do not break your game), place them in SimCityData folder, copy SimCity-Scripts_287520926.package in SimCityUserData\Packages folder and: - if you start a new game: play for a few moments, save, quit, reload - that will load the new production values. however, for the total freight production to appear in "population detail" info panel you must also buldoze the established industry. - if you load a saved game: only buldozing industry is necessary. That's about it. If someone has any questions, feel free to pm me, I'm not very knowledgeable at moding but I will answer to the best of my findings. Cheers.- 627 Replies
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New RCI 1.1 (More Workers, Shoppers and Freights)
rzvsividra commented on Nikola101's file in SC13 Game Mods
hi i have installed only industrial files and i'm having this issue: start new region, play for a few seconds, plant power, water, rci. save and quit game. when i reload region i get this i've copied the files in Origin Games\SimCity\SimCityData, and the only other mod installed is Extended Worker Data In Rollover is there something i'm missing? thank you -
hi it's not working for me or i'm not doing it right :) i have no other rci mods, i've copied it as instructed, claimed new region, play couple of seconds, saved, exit simcity, enter simcity, load saved game. the figures are the same. pls help, i'm kind of frustrated over how little freight industry produces. thank you for sharing your work
