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Everything posted by RebaLynnTS
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Here they are, the final, pre-release photos
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If I can ever get the water better I'll update it, for now, this is the best I've been able to do. The clean water versions are looking really nice, and I'll be posting pics after I get this done.
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Originally posted by: crazyyaya Great job on these lots, they really add an effect to slums. I like the textures you use too.quote> Originally posted by: Maranello575 Junk or no junk, that looks excellent!! These lots are going to give a lot of class to the low class areas. quote> Thank you both. Now for some pretty icons for the ugly rivers.
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LAR Update: I've added the access stairs to the first release. I know what you all are thinking ... there's a lot less junk in the rivers. There are going to be several files that control how much junk appears in the rivers, so you can have more or less junk. Make them as trashy, or as neat as you like.
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Here is a second look at the ditches (along with the river), Including the transition piece. I already fixed the giant sized man-hole cover. Should have seen my jaw drop when I realized a semi could drive through the first one
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I can add some of those effects to a few of the pieces, but to much will slow the game down a lot.
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If you mean animate the water? There are 2 main problems with that. 1. I don't know how to do animated props yet. 2. It would slow down the game too much, with so many animated props.
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LAR Update: Shallow Ditches, first look.
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Jill: Thank you, and yes, dry version is next. Maranello: I am glad you like the new graffiti props Silur: Thanks for the pictures, they will help on the LAR Streams. Just so you know, I am revamping the Ditches and Rivers, and also doing Streams. All will come in wet, dry, full, and clean versions. You will be able to control how much junk is in them, as well as the graffiti. I am also planning transisition lots for PEGs Ponds, Steams, and Canals. I might even do some for SimGoobers Canals. This will all take time, so please be patient. I am also now working with the RAM team, and may be pretty busy.
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LAR Update: Still a bit left to do, but almost ready for a new release. These WILL NOT be compatible with my old Ditches or River lots.
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Originally posted by: sstyrnol I like those lots very much. My only suggestion would be to fade those graffities a wee bit more and maybe - if possible - give them a bit more jagged edges to make them look more "natural"... Keep up the good work! PS: What I would really like to see would be a transition to the PEG channels... quote> 1. Graffiti ... I agree and will be working on that. 2. Thank you very much. 3. Already got Pegasus', permission, and support for that
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No Job MOD for PEGs Seaport Village
RebaLynnTS commented on RebaLynnTS's file in CDK - Coastal Development Kit
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Be sure you have a connection to jobs (industrial and commercial) or to another city. the no connection zot generally means they can't get to work.
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Originally posted by: toxicpiano It looks very nice. I see you've made the graffiti less angular if you see what I mean It's a lot better than before, nice and grungy. Keep it up Can we expect a dry version?quote> Yes ... 5 or 6 versions in all, eventually. Since a dry version is the most asked about, I may do that one right after I post this one.
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I have done some work on the graffiti, what do you think?
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LAR Update ...is that graffiti I see? I know what your thinking, they are all the same shape. This is just a test of concept.
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simpeg-forum-threads Becca up to BAT
RebaLynnTS replied to RebaLynnTS's topic in SC4 BAT & Lot Workshop
Sparky, for being the first to mention the "HI", you win a free download of the MSS! Oh, wait .. it's free anyway -
simpeg-forum-threads Becca up to BAT
RebaLynnTS replied to RebaLynnTS's topic in SC4 BAT & Lot Workshop
Originally posted by: Godzillaman Make the red trimming darker...stands out too much...other than that, I like it.quote> I have not forgeten, Just have a lot to do on this thing -
simpeg-forum-threads Becca up to BAT
RebaLynnTS replied to RebaLynnTS's topic in SC4 BAT & Lot Workshop
MSS Update What do you have to say? (I know too many lightposts, working on it) -
Originally posted by: toxicpiano Wooooooooooooooooooooooooooooooooooo!quote> Thank you very much. As you can see here, I've added some trash.
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NAM support for the LAR
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Originally posted by: Godzillaman Could you add a beat up dead car as one of the props? New Textures look excellent!quote> So far I have not been able to find a beat up old car prop, or model, but if I do, I promise it will be in there. Exploding Sims, thank you very much.
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Here is a photo of the new texture. I still need to ad a few props to really dirty it up, but I wanted to share this.
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Problem with hole digging lots
RebaLynnTS replied to greg1904's topic in SC4 Modding - Open Discussion
I have NAM, and have had for a long time, but never had problems with the hole digging lots becuse of it. Have you tried all of the digging lots? The rail is the most shallow, and best for testing if the land is too low for the others.
