Jump to content

JimmiG

Member
  • Content Count

    3
  • Joined

  • Last Visited

Community Reputation

4 Recognised

About JimmiG

  • Rank
    Freshman
  1. [SC13] 2020 Mod Collection by Twinzens

    Here's another question for the 3 people in the world who still play this game. It seems I'm unable to buy ControlNet from other cities with this mod pack installed. The option is there, but after I click Buy, it turns off again within 1 second (the "Stop" button changes to "Buy" again). There's more than enough ControlNet available in the neighboring cities and I've tested it with multiple cities/regions. Any idea whether one of the mods in the pack might be interfering?
  2. [SC13] 2020 Mod Collection by Twinzens

    Does anyone know how to install these mods when using the EA app instead of Origin? It seems any time there's a "SimCityUserData" folder, even if it's empty, you get on launch: "ERROR CODE SMCY-24: Error while downloading SimCity." and it forcefully switches to Multiplayer mode. As soon as I delete the folder, it works, but this makes it impossible to use the mod pack. Edit: It seems to work if you install the game outside of the Program Files folder, for example under C:\SimCity
  3. Cities XL and XXL?

    In my experience, Cities XL/XXL run more poorly than either SimCity 2013 or Cities Skylines. SimCity 2013 probably has the lowest system req's, but Cities Skylines doesn't need that much more, especially 'vanilla', without extra buildings or unlocked tiles. As for what's "better", that's a matter of preference. Cities XXL gives you huge plots to build on, but the simulation isn't as deep and there isn't as much actual "gameplay". For example, higher classes of houses are simply "unlocked" at a certain population milestone, and then you can place them freely wherever you want. In SimCity and Cities Skylines, you actually have to level up buildings by providing parks, schools, services etc. Cities XXL feels more like a "world editor" than a city simulation. My suggestion would be to either save up and upgrade your system so it can run Cities Skylines, or give SimCity 4 a try.
  4. I'd probably get this game if you could pay something like $10 and buy the "full" game. However, even the largest bundle of "simcash", which costs much more than the full SimCity 2013 game did at launch, doesn't give you unlimited money.
  5. I've played around some with the mod to figure out when it works and when it doesn't.   -I have all the "My Mod RCI...package" files in the C:\Program Files (x86)\Origin Games\SimCity\SimCityData folder -I have the two "...287520926.package" files in the C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\Packages folder   When starting Sim City and creating a new region, the mod does not work. LD$ houses have 4 workers each.   If I exit the game and then start the game and resume the region, the number of workers is unchanged. However if I then demolish a LD$ house and let it rebuild, it has 8 workers. Any newly zone R has 8 workers per LD$ house as well.   From here on, the mod works normally. Any newly claimed city will have 8 workers per LD$ house. However, if I start a new region again, it goes back to 4 workers.   So in order to use this mod, it seems you have to 1. Start a new region 2. Claim a city 3. Exit the game 4. Start the game and resume the region   This has to be repeated every time you start a region. It seems the game initializes with the default values every time you start a new region, but when you resume a region, it keeps the values from the mod.
  6.   Stations only work on avenues. The tracks however can be drawn over streets.   Edit: Actually placing stations on streets works, but it's a bit glitchy. If you don't get the attachment points over streets, try drawing a small unconnected street nearby, then hover the elevated rail station over this piece until the attachment points appear, then move it swiftly over the street where you wanted to place it. The attachment points should appear.
  7. Trend Pack

    Yes, this mod removes the "Load" option from the Esc menu in offline mode. You can still load by going back to the main menu, though.   Also, is it possible to use the real population rather than the fudged one in the Population graph? In bigger cities the graph looks weird because the yellow population line is so much higher than all the other ones combined.
  8. Real Population

    The town hall requirements seem to scale down with this mod. Haven't encountered any issues so far. The game just makes more sense this way. Without it, you go into the population panel and see a couple of hundred available jobs - zone some residential - population increases by thousands - still available jobs... Sure it makes the "city" seem smaller, but realistically, how many people could you fit in a 2x2 km square?   Looking at the population panel, I believe this is how Maxis intended the game to work before EA ordered them to increase the numbers: http://www.reddit.com/r/SimCity/comments/1a8pw6/proof_of_population_inflation/c8v4ak8
×