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anselm_eickhoff

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About anselm_eickhoff

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  1. Can you open source what you had for CityBound before you decided to change to C++? 

  2. Citybound - an indie city simulation game.

    Yes. Probably, but would it be visible enough to the player to justify the added complexity? I do want to make this as simple and accessible as possible. My goal is around 15x15km What's the difference between community desing and urban design? Yes. You mean natural resources like in the new SimCity? Probably not. They might be something that industry needs to deal with internally, but you won't manage them as a player. Most of the stuff I indend to add. The rest can be added via mods. I already have planned a detailed road laying system, where you can configure individual lanes like you describe.
  3. Citybound - an indie city simulation game.

    What do you mean with that? Where it'll simplify and where it'll be realistic?
  4. Citybound - an indie city simulation game.

    Thanks for all your encouragement! Grunginess and an organic, realistic feel are definitely things I want to accomplish.
  5. Citybound - an indie city simulation game.

    That was exactly how I imagined the procedural system to work.
  6. Citybound - an indie city simulation game.

    Im actually trying to make as much of the assets as possible procedurally generated. I will definitely focus on gameplay first, then on assets.
  7. Citybound - an indie city simulation game.

    City Buildation Game! I really like the sound of it (probably cause I'm so happy right now). And you answered pretty fast I edited my comment and changed the question after you seen it lol #fail one big metropolitan area with multiple cities. Only service buildings, RCI will develop itself. But modding can change that.
  8. Citybound - an indie city simulation game.

    Yep, both.
  9. Citybound - an indie city simulation game.

    Thanks. Yeah, terrain/building interaction will be fun to implement. Already now I often had to draw stuff on paper to understand the geometry of my problem, before I could code it.
  10. Citybound - an indie city simulation game.

    Not yet. But I have received a handful of offers of help today, in many different areas (composers, geologists, civil engineers). Right now I am confident that I can do the programming part alone. In the future I might need to expand. We will see. Also I'll have a detailed look at Synekism, it has been mentioned a few times now and I'll see what I can learn from it. And yes, it is a City Buildulation game
  11. Citybound - an indie city simulation game.

    Thanks! Can you describe in more detail what you mean with plastic-3D look? Because these games seem to try to look realistic.
  12. Citybound - an indie city simulation game.

    Hi, I'm the developer of CityBound. Thanks for posting this here! You can find the main discussion in the SimCity Subreddit: http://www.reddit.com/r/SimCity/comments/1z9udk/citybound_the_beginning_of_my_own_city_building/?sort=confidence But if anyone has questions or remarks I'm happy to discuss them here as well.
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