-
Content Count
69 -
Joined
-
Last Visited
Community Reputation
37 Rising StarAbout dysonraf
-
Rank
Junior
-
Simtropolis Q&A about Cities: Skylines with Paradox Interactive
dysonraf replied to Dirktator's topic in Cities: Skylines General Discussion
While you wait for any official replies I will try and answer some of your questions. 1) My experience of Paradox is for DLCs they are generally digital updates only which I cant see changing in all honesty 2) I have seen quotes that modding will be opened up further as game progresses but to what extent 3) You must have at least ONE outside connection to ths rest of the world. Be it sea land or air. You can obviously mod a map to your liking prior to playing. You can also delete all highways in the tiles you play in if you dont like their placement 4) yes - at start of city tick the left hand drive box and you have it 5) this is a common requested feature. If not officially I expect this to be modded 6) you can set district policies to limit high rises and can obviously set low density tiles down too. No historical preservation yet but a popular request again 7) you can build rail network down first although placement of stations must be placed on a road so can take some trial and error to match up with tracks. Hopefully this will change i think this is something they are looking at and have made some tweaks since release. Needs more work though I hope this is of some use. One thing i have been impressed with however is CO willingness to embrace community requests and be transparent about what they are or are not doing. For a vanilla game I haven't had so much fun in ages on a city builder. Last thing - a future road map is going to be published very soon giving an indication of what we are going to get.- 91 Replies
-
- 1
-
-
- cities skyline
- paradox interactive
-
(and 1 more)
Tagged with:
-
I would suggest you watch some Lets Play videos. These should answer your many questions of what can and cant be done as well as give you tips. I personally like quill18 and skye but there are many others
-
Is anyone pumped for this release?
dysonraf replied to LovelyQuirrel's topic in Cities: Skylines General Discussion
I hate sounding like a fan boy but i cant wait now. To think the base game seems to offer so much yet the potential is huge. Roll on 10th! -
You can buy steam codes from other outlets but ultimately will need steam to install. I personally love steam and it has revolutionised PC game buying. For the good i may add. You also dont need to be online with steam to play the game if that was an issue
-
Is anyone pumped for this release?
dysonraf replied to LovelyQuirrel's topic in Cities: Skylines General Discussion
This. One of the few things i really enjoyed in SC13. -
Is anyone pumped for this release?
dysonraf replied to LovelyQuirrel's topic in Cities: Skylines General Discussion
Just curious about this, since most people say that SC13's agent system wasn't very good. I mean, personally I think the idea was good, but not how it played out. I'd love to hear your opinion about it, and what you'd like Cities: Skylines simulation to be like =) And yes, let's be honest, there will be bugs. But they shall be squashed!!! I'm also at a loss as to how SC13 agent system is better. Obviously i havent played CSL yet but SC13 was by now means great. For a start their agent system was inherently broken as each sim went home to a different house at night and to a different job each day. CSL have consistent job and home I believe. SC13 has some features I think CSL would benefit from but imho agent system is not one -
Simtropolis Q&A about Cities: Skylines with Paradox Interactive
dysonraf replied to Dirktator's topic in Cities: Skylines General Discussion
Azure can you tell us if CO are implementing any changes/adjustments based on some of the recent feedback received before release? Not additions, DLC kind of stuff, just tweaks. I'm thinking particularly of bias towards green energy & purple pollution on ground as a couple of examples.- 91 Replies
-
- cities skyline
- paradox interactive
-
(and 1 more)
Tagged with:
-
For those who watched Let's Plays - What did you think?
dysonraf replied to Azurespecter's topic in Cities: Skylines General Discussion
I have watched Quill and Arumba. One small point is that wind farms seem to be the most efficient type of energy in terms of cost. Now this isnt really true in real life. Big dirty coal plants for example need to be a legitimate choice. Space isnt an issue like SC13 so for me wind should be considerably more expensive per MW or wind power should fluctuate a lot more according to weather. This will make it something to think about. Cheap dirty reliable energy or clean expensive and fluctuating supply... Game looks great though. Some more building/vehicle variation would be good too although this may be addressed on release version? I also want to add I echo the points of BlitzPackage above but I think CO are probably aware of these future 'wants' already. Id like to add more resources to it including oil coal water table etc. Another observation from lets plays that has been mentioned to is merging lanes and on/off ramps without need for traffic lights everywhere. Azure maybe you can ckarify CO position on this as it is a often requested feature. Is this something to be looked at or are other things higher up priority list? Again, great looking game and everyone associated should be proud. Making one comparison to SC13 its nice to see the straightjacket of one tile limitation of that game removed. 2 tiles suddenly look huge. 9 tiles... Wow cant wait -
For The Love Of Chirper
dysonraf replied to BlitzPackage's topic in Cities: Skylines General Discussion
They have recently announced chirper noise can be turned off and i think pop ups stopped (click on it instead when you want to read it). It cant be moved on screen or removed as yet. Progress bar on bottom is the days progressing. Each full bar being one day -
Simtropolis Q&A about Cities: Skylines with Paradox Interactive
dysonraf replied to Dirktator's topic in Cities: Skylines General Discussion
I'd also love to know some more about hotels and casinos. Are they in the game at launch and if so are they spawned or ploppables? How do they work? If not in game are they on the agenda? Thanks- 91 Replies
-
- cities skyline
- paradox interactive
-
(and 1 more)
Tagged with:
-
What do you want in Cities: Skylines?
dysonraf replied to AidanA28's topic in Cities: Skylines General Discussion
We see a lengthy thread about day/night cycles about every week over on the Paradox forums. I'm curious to know what a lot of Simtropolis users think about it though. Why do you consider a day/night cycle to be a "core" feature? How high or low of a priority would you say adding a day/night system is post-release? How would you implement a day/night cycle? How would a day/night cycle work with aging citizens? 1) I think its a core feature as it gives more immersion in your city making it feel like time is really ticking by. Also the city can look so much better at night (thinking casino lights, emergency services lighting up the roads and buildings etc) 2) As another said until we see the game its hard to tell but i would put it just after tunnels and sorting farms, seaports and airport sizes. And lot sizes for big industrial buildings and shops. 3) Clock ticks seperate to day night cycle. One day night cycle could be 100 days in game for example (otherwise sims would never get old) and each would have the 9-5 rush hours for those jobs that need it. 4) as above the days change seperate to day night cycle. That happens already as a day takes 10 seconds at slow speed (?) but clearly sims do not travel there and back to work in that time.- 307 Replies
-
- cities: skylines
- features
-
(and 2 more)
Tagged with:
-
Simtropolis Q&A about Cities: Skylines with Paradox Interactive
dysonraf replied to Dirktator's topic in Cities: Skylines General Discussion
Ive read most of the posts on Paradox forums for months now in anticipation. I believe CO have stated that a) airports can be modded and b) they know they are small but said they didnt have resources to spend making more realistic ones and instead focused on mechanics. The same goes for small farms and seaports. Im fairly hopeful CO will fix these themselves overtime but in meantime modders might beat them to it! Tunnels are expected to be released as a free DLC fairly soon after release. I dont know if they specify if this includes rail?- 91 Replies
-
- 1
-
-
- cities skyline
- paradox interactive
-
(and 1 more)
Tagged with:
-
If you switch to another city in region I think it saves then
-
Apparently some theme park code has been found by modders so its likely to appear in future. I cant recall the source though sorry
-
European Building Packs - What's the deal?
dysonraf replied to Deed_Poll's topic in SimCity (2013) General Discussion
With regards server issues. Im in uk and have never been unable to log in except during planned downtime. No cheetah speed but I actually enjoy watching in slow time anyhow. Llama speed is fast enough. No cities lost but had 2-3 city rollbacks from 50 hours of play. Each rollback lost between 5-60 minutes play as I only play short bursts.- 11 Replies
-
- expansion packs
- uk issues
-
(and 1 more)
Tagged with:
