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Fast residential density growth
TheSsm replied to potorium's topic in SimCity (2013) Modding - Open Discussion
I am working on that. My "My Guides" mod already helps with traffic issues. If correctly used. Thanks...appreciate it. Cant wait to use the mod! -
Fast residential density growth
TheSsm replied to potorium's topic in SimCity (2013) Modding - Open Discussion
Yes. I used this mod yesterday and I think it works for all residential growths. Because my city just disproportionately boomed up with its residential skyscrapers and just had small commercial and industrial buildings. -
[MOD Pack] Plop Outside City Box & All my others
TheSsm replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
My bad. I think my brain "zoned" out then. I meant plopping. I would probably be a superstar if I could start zoning outside. -
[MOD Pack] Plop Outside City Box & All my others
TheSsm replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
You can use the O.98N. It works perfectly well with zoning outside the city with update 10. The only issue I have with it is the extra units count as 2 when you plop 1. So you can play it, but putting industries and all becomes difficult -
(MOD)(needs testers) super speed residential development
TheSsm replied to potorium's topic in SimCity (2013) Modding - Open Discussion
Bumping this post. Eagerly waiting for this too -
Now that this is released, any one knows how to get this one done?
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[MOD Pack] Plop Outside City Box & All my others
TheSsm replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
I totally agree. Haha -
Is the update 10 releasing next week? Sorry I am out of touch with this game. Haven't played it in ages.
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I don't play much of SimCity and since this stupid version of SimVillage 2013, I have completely lost interest. However, if anyone can work on a mod thats similar to the mod in Sim City 4 which increased Residential Commercial and Industrial density by 2x, it would be a great way to build a city quickly without using much brain. Do you think that is possible. I did see a residential mod in this, it worked occasionally for me but now its just dead! Thanks
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He has removed it as he doesn't currently have time to work on the mods. And since he won't be able to keep up with the updates, he doesn't want to spend time answering why "this" or " that" is not working. So the mods have been removed till he can work on it again. So patience is the key word here.
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Check out this post
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Hahaha someone is being lazy!
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Good to hear it worked. I tested it in another region game and it works flawlessly. And I noticed, once it appears to be under construction in the city, it syncs, either immediately or within 5 mins for sure, no exceptions. I hope EA come up with a solution to this bug. I am sure a lot of people have it.
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Need Players for an Upcoming Sandbox Region
TheSsm replied to dlnewlf's topic in SimCity (2013) Region Games
I wonder what happened to this game. I vote for Solar Farm because apparently the airport doesn't give much advantage than some tourists but the effect is not as much as the solar farm which gives you power almost for free. That would cut down the expenses a lot. Anyways you guys decide. And I accidentally claimed my neighboring city. I don't know what the hell I was thinking. I will abandon it. Lol Sorry. I extended an friend request via Origin. Once you accept it, I'll extend the invite to the region. voting for airport I extended an friend request via Origin. Once you accept it, I'll extend the invite to the region. -
HI Guys, I know this has been discussed before but I have been looking for a solution for days and it was hard for me to find a solution to this so I am sharing this here so that its easy for others. Great works has always been an issue for me, I barely used to see it except in 2-3 cities out of 7. I have tried running it on cheetah speed for an hour etc but it doesn't work. They just unlock and stay unlocked. Thats definitely a bug and I confirmed it with an EA representative. Now I found two solutions to this problem. 1. I tried claiming all 7 cities in Edgewater Bay. I developed all of them simultaneously, like 3 months in-game for each region, then switched to the next region and so on. This went on till the great work Solar Farm was unlocked. Once it got approved in one city, I immediately logged into other cities and everything unlocked almost in 1-2 mins max. And I could see the great farm in all cities. From here on it doesn't matter how many in game days you take, apparently it syncs once it is visible from a region 2. This is another method I tried after reading a few articles and posts here in Reflection Atoll. Its been described before. I played in sandbox mode, clamied a city, and played it will I unlocked the solar farm. I clicked on "Build It" and waited till it was approved. Then immediately, I claimed the other cities and withing 1-2 mins it showed up in the great works. So there are 3 things I can conclude from my experiment. 1. The great works sync easily if your cities are empty, and the whole region is empty or they are in the same in game time 2. Once visible in a city, the materials and all sync no matter what. 3. If you have build a great work in the region and in another city that you claim, the works just unlock and do not show up as built even after 1-2 mins, its the bug. Won't sync no matter how much you try. Just my observation.
