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marksman1416

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Everything posted by marksman1416

  1. Nuclear Power Plant

    You should keep lower schools open so people don't start fires in your city.
  2. SimCity: Transit and Roading Networks

    Bridges for avenues should not be suspension if it is short, it just doesn't make sense. Also you really don't see suspension bridges on land unless it is crossing a deep valley.
  3. No random Disasters

    I had an alien invasion in my third city.
  4. Yes I plan on eventually doing a 16 city region. Maybe first, havent decided yet.
  5. What's the first city you'll build?

    Yes education curbs crime
  6. New Screenshots

    You can make curvy railways and bridges. It's nice to see the trains slow down when going up hills.
  7. What's the first city you'll build?

    I plan that my first city will be a trial city to try out all the features not in the first two betas. Then I want to build a education/high tech city.
  8. I'm planning on buying it on tuesday but can't play until thursday night.
  9. I played the original simcity a couple of times on school computers. I played simcity 200 a bit. I played simcity 3000 alot until I got Simcity 4 with rushhour expansion. I liked the udrive then I got bored of it after a while.
  10. I have AMD Athlon II X4 635 Processor ~2.9 GHz 4 GB Ram ATI Radeon HD 4200 Graphics card I should be able to run it fine but the beta I was lagging kind of alot. I don't know if it was my computer or my internet.
  11. New Screenshots

    I don't plan on preordering but I want to buy the british, german, etc stuff. but i dont want the superhero stuff.
  12. So in 1 hour...

    I guess i'm a slow player but I only filled maybe 60% of the map. The second time I played I focused on improving density of the zones, instead of building zones superfast like everyone else is.
  13. Transfer / Share a beta key?!

    Could I have the key, please
  14. SimCity: Gameplay

    In one post it was said that as you add on to your city hall you get more control over your taxes.
  15. SimCity: Transit and Roading Networks

    I'm sure its just an art issue. The roads are realistic that they curve around to get down a moutain. From an engineering perspective it looks perfectly fine.
  16. New Screenshots

    Really liking the new screenshots
  17. New Screenshots

    new screenshot from facebook
  18. SimCity: Transit and Roading Networks

    Interesting experiment indeed, but it would require too much micromanagement, so I afraid it's not gonna happen. You are getting into transportation engineering then, too detailed for any game.
  19. SimCity: Wishlists

    That's a little too detailed for this game.
  20. I'd imagine you would break the system entirely if you tried to do that. Resources couldn't move at all and you'd end up with nothing more than empty roads and zones. Agents are what control everything like power and water.
  21. SimCity: Transit and Roading Networks

    I'm interested to see how they handle buses. Will it be like cxl 2012 where you draw bus routes or with you just place random bus stops.
  22. Pre-ordering question

    I like disks just incase something happens to my computer
  23. New Screenshots

    Its nothing to do with online. Its about simulation, more cities together equals more simulation. Its to keep the requirements down in order for more people with lower spec computers can play.
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