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Everything posted by aldara6166
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*knocks on door* *peers in when no answer* Hello...anybody in here? *flicks on the light and blows the dust and cobwebs off of...well, everything* Wow...it has been quite a while since anybody has been in here now hasn't it. I just wanted to let everybody know that the next chapter of The Golden Chimaera is forthcoming. I am in the process of writing it, as well as reloading all of my plugins after a reformat of my hard drive. I am approximately half of the way done, and over the last 24-hours I've made great progress. So, please check back in the next few days (hopefully less than a week) to see the next update in the series... I should say my normal tag line here, but it should be you guys say to me keep em coming...
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I think the only other option would be to find the off-ramps in all of the Maxis files and somehow add a tollbooth function to them...but that would take ILive Reader or something like that to mod the properties. That would be my idea...
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First off, I wanted to say that the game hasn't been the same since you guys introduced the very first version of the NAM. Great work, great work! Second, I am not sure if this is the right thread or not but I'm gonna post it here anyway... As most people know I am spearheading an effort to put together a Modular Amusement Park Pack. One of the ideas we had was to make the games and restaurants and such provide jobs. To do that, we would have to use an idea similar to the NAM's Ped. Malls. We have tried and tried to make this work but can't figure it out. If someone could please pop in to the MAPP thread (link in my signature) and help us out it would be appreciated. Also, we wanted to combine several pieces in to one menu button as the NAM has done. For example, all of the roller coasters being in one button as are the overpasses in the NAM. If someone that knows how to do this could pop in to the thread and help out as well we would be much appreciative. Again, awesome work you guys do here. We couldn't play the game with any realism without you guys!
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Jeroni, Those coal docks look amazing. I'm assuming you did the props yourself in the BAT. You are rapidly becoming one of the premier BATters in this community! Great work my friend... keep em coming...
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John, Great update my friend...I have to agree, I like the condo and the apartments beside Chile's. And like Dan said, wow...lots of time to kill playing with the roads to terraform! The hospital park looks great, as does the one condo you didn't blast and the associated area. The elementary school area looks cool too...which school is that? Great job my friend... keep em coming...
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Jeroni, My friend...your work is simply superb, and I'm glad to have been one of the people to nominate you for your Trixie. Absolutely outstanding work my friend. I am short on time with the arrival of our daughter, so I will rejoin you in the next update. Until then, keep em coming...
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John, As always great work. I like so much of it, and yet have so little time I will just leave you with a few choice words. Awesome and Priceless. Keep em coming...
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Intermodal Shipping Depot by RJM Designs
aldara6166 commented on aldara6166's file in Transportation
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Intermodal Shipping Depot by RJM Designs
aldara6166 commented on aldara6166's file in Transportation
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Disregard my request. I found that I have the software on my computer and didn't know it, so I've done them for myself. Thanks anyway...
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I have noticed over several BATs that this disappearing texture problem always seems to crop up when I go over like 5-10 textures and I add a new texture to the mix.
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Jeroni, Great tutorial my friend. I have always done something similar, but your method looks a lot easier! Keep em coming...
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Jeroni, That is certainly an excellent tutorial my friend. I have always done something similar, but your method looks much, MUCH easier. Keep em coming...
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John, That region pic is...OH! MY! GOD! That thing is truely awesome! Thank God that I have a DSL connection, because I wouldn't want to look at that smaller version! And your update was cool too. I like the donut shop and the little picnic area that goes with it. The random pic are nice, as is the shot from the helicopter. I like how you are building this area in to the terrain. Nice work my friend... keep em coming...
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Jeroni, Absolutely brillian work. Who knows...maybe after it is all said and done, you guys can either add options to the bridge list or make a couple sets of bridges to replace the Maxis stuff...just a pipe dream of course. I think regardless of what happens, your work here has become truely amazing. And I must agree with vester_DK...these guys need to get familiar with all the ins and outs of the bridges in general before they can start modding incredible stuff like double deck bridges, avenue bridges with a rail in the center, etc. Let these guys get the feet wet and then doggie paddle before we expect them to perform the Triple Liddy off the 30m diving platform! Great job guys... keep em coming!
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Jeroni, My friend, this new area is absolutely amazing looking...I have to second Nik-nik's thoughts that this area is already looking awesome! I especially like all of the fire fighting piers...not quite sure why though. I really like all of SOMY's creations...maybe you can go back in at the end of this town and add in his stuff and post additional pictures...that would make it truely awesome. Great work my friend...truely! Keep em coming... Nik-nik, That is the LP Gas port that can be found in the Japanese BAT Thread.
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American Hardware Supply Version 2 by RJM Designs
aldara6166 commented on aldara6166's file in Industrial
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John, Great update my friend. As always, the technical shots are superb. And again, you throw together a nice sports complex to go with the high school. I can say, the only things missing are a football stadium and basketball courts! Although, the outdoor courts can really be forgone since most schools have a nice gym for the basketball team. As for the commercial stuff... I'm liking it. Especially the custom chopper shop. As I told Dan over in LC a week or so ago...I'm partial to the guys at Orange County Choppers. I love their show on the Discover Channel, American Choppers. Those guys just crack me up the whole show...especially how Jr. and Sr. are ALWAYS screaming at each other. Hell, I'm sitting here laughing so hard just thinking about them that my eyes are watering!! I may do that as one of my next BATs...an Orange County Choppers store...hmmm...what an idea!! Great work my friend... keep em coming!!
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American Hardware Supply Version 2 by RJM Designs
aldara6166 commented on aldara6166's file in Industrial
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obsolete American Hardware Supply by RJM Designs
aldara6166 commented on aldara6166's file in Obsolete & Legacy
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Version 1.0
3,647 Downloads
This is version 2.0 of the original American Hardware Supply release from RJM Designs. We have heard the cry of the masses and reworked the lot to require far fewer prop dependencies. If you previously downloaded this BAT, please delete the following directory prior installing this BAT: My Documents\SimCity 4\Plugins\Aldara6166\American Hardware Supply RJM American Hardware Supply (Simdaq: AHS) has been a leading manufacturer of hardware since 1989. With their patented "Hemulating" process for the manufacture of widgets, AHS has positioned itself to lead the SimNation into and beyond SC5. The ploppable AHS is Transit enabled at the entrance on the front left and right sides of the lot. Both the ploppable and growable AHS versions provide 127 I-m jobs. Remember to visit the RJM Design BATs thread to see what other BATs are upcoming for release. Also, for any problems, bugs or general questions with this or other BATs by RJM Design please visit the thread. Click here to access the thread ********************** dependencies: Aldara6166 Prop Pack 1 BSC MEGA Props - swi21 Vol01 CSX MEGA Props - Vol03 RJM Designs Texture Pack 2 edit: 15.10.2018 updated dependency links by Tyberius06- 16 Comments
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Jeroni, Another nice update. The area is coming along nice. I can't wait to see more of the BSC farms instead of the Maxis farms...I think they look much better. I know there are mods out there to remove certain Maxis farms, but if there is one out there to remove ALL of the Maxis farms that would be a great asset to this CJ. Now, don't get me wrong I do love this CJ...but I do have one bit of constructive criticism for this one. I agree, the quaint little village looks a little too dense with the new buildings. It looks not so quaint now...but, I guess on the side of a mountain you have to take advantage of all the available land...so, I guess it looks ok...for now. Great work my friend... keep em coming...
