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Everything posted by Kaze Progressa
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The Community Peninsula / where the power lies with the people [an interactive CJ]
Kaze Progressa posted a topic in SC4 City Journals
The Community Peninsula. 25 areas in one map. How it develops is down to the decisions made by you. This interactive CJ will try and set itself apart from the two that have arrived on the scene so far, and one way it will do that is in the way the development occurs. While city-by-city elections have been preferred for The Committee Chronicles, The Community Peninsula will use an 'area draft' similar to the NFL/NBA rookie drafts. For the uninitiated and those struggling to understand the connection, the area draft works as follows: 1. Eight volunteers put themselves up for Mayoral roles. This may grow to 12, or shrink to 6, depending on demand. 2. They are placed in random order using www.random.org . 3. The volunteers then select their area from numbers 1-25 in this order. After each has selected one area, the order is reversed for the next round. 4. One area will be left, which Kaze Progressa will develop himself and save until last. Incidentally, the reason I have used the term 'area' instead of 'city' is because these 'areas' are what you make of them. Will the peninsula develop into a great metropolis? Or a picturesque rural hideaway, or a patchwork of towns? That is in the hands of the Mayors - who will be asked to produce a short 'area plan' briefly describing how they want the city to look. [Disclaimer: I'll still do the development, though assistance on Jeronij-esque terraforming would be useful.] Take a look at the map at http://img191.echo.cx/my.php?image=compen4fx.png . It's time to bring the power to the people. The Community Peninsula. -
Love the flyover - looks a lot better now. And did I see a ground rail to subway transition near Falmer?
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Make your own mind up over what mods or cheats used here. The sheer scale is just amazing to behold. There'll never be a CJ like this again.
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Sign-ups for the new Riviera Island
Kaze Progressa replied to nedal2001's topic in SC4 City Journals
Isn't this a Sims diary? Still, either way, I'll enter - David, Athlete. (I'm not an athlete in the slightest, but... heh, could be interesting.) -
Nice to see some great buildings and plentiful updates, and I hope to see some more of this quality!
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Nice use of very nasty terrain, though some of the avenues are a bit uneven in their ascent/descent: ReelBigFish has a good mod for that, I think. Nice mansions too! http://img138.echo.cx/img138/6186/page39vy.png width=138 border=0>
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Really like the walkway and terraforming for Mayor's Hill - this CJ continues to be an inspiration!
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Nice updates - a glorious R$$$ area, plus the airport is impressive (love the use of the avenue Y-stack). Uptown is great too - I suspect a few highway drivers have to watch out for flying balls from the soccer field by the highway though...
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Thanks to kingsofsimcity for identifying the building, and to Darmok for yet another top-class update. Neat mid-rise buildings in the residential area - are they Maxis lots too, and if so are they from the European tileset too?
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The Community Peninsula / where the power lies with the people [an interactive CJ]
Kaze Progressa replied to Kaze Progressa's topic in SC4 City Journals
FIRST PICTURE UPDATE! Click on thumbnail for full-sized picture. [Mods: if this isn't an acceptable means of using pictures above 800x600, I'll shrink pictures to below that size in future.] THE PENINSULA TENNIS COMPLEX - home to the Peninsular International Open http://img183.echo.cx/img183/378/tennis16ma.th.png border=0> The main court, Court #1 or the Olympic Court, is jtportland's amazing Olympic Tennis Stadium. It stands out dramatically from the other courts with its ultra-modern design with a swooping roof covering the northern part of the bowl-like seating area. Equally distinctive is Court #2, to the north of Court #1 - built to resemble a castle, it provides a very haunting feel especially with a noisy crowd, and as a result there have been so many upsets the court is known as the Graveyard Court. Also visible in the picture are Court #5 (Court #3 and Court #4, out of picture, are built to an identical design by rockytron789, who also designed the Graveyard Court) and some of the outside courts, which barely draw a crowd mostly because they cannot accommodate one (and were originally intended for recreational use by Pegasus). The train station and beach are to the south of this picture and some commercial development is planned here, probably including hotels. -
Liking the frosty blue building in 3_02/3_03 (near the port) an awful lot - which one's that? Great updates as ever in a CJ that is now clearly established as part of the elite group of CJs that everyone envies.
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Really like the bridge in the pictures of The Ridge. Nice use of BATs too - excellent development of what is becoming a tourist paradise.
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Considering that we've been seriously nitpicking about the airport and it's the first criticism I can recall in this CJ, it's obvious how good it is. I think that says it all.
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Maybe the extra jobs in farms are down to lots more EU subsidies? This CJ is looking every bit as successful as the 'non' campaign for the EU constitution...
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The Community Peninsula / where the power lies with the people [an interactive CJ]
Kaze Progressa replied to Kaze Progressa's topic in SC4 City Journals
Just to confirm that this CJ lives. Everyone should PM me with their rough plans to what they want to do with their area - probably quoting my plan below, for Area 23. This should include their proposed name for the area. PLAN FOR AREA 23 - Culiton RESIDENTIAL DEVELOPMENT - low and medium density, with British terracing (from Gascooker's sets) combined with some European-style housing and apartments (from default European tileset). COMMERCIAL DEVELOPMENT - medium density along lake shore and some low density within residential areas (from default European tileset). INDUSTRIAL DEVELOPMENT - some farming especially to the south. TRANSPORT - major railway junction near lake shore with rail links to all three neighbouring cities and SimNation. Irregular large grids with streets inside them for residential/commercial areas; no avenues or highways. UTILITIES - large water pump and solar power station, plus nearby recycling centre, to the south. OTHERS (including any buildings from STEX not already mentioned): tennis stadium (main court = JT Olympic Tennis Stadium by jtportland; other courts = 2x 'tennis stadium with stone towers ver.1' and 3x 'one championship tennis court', both by rockytron789; 4x PEG Tennis Park by pegasus) located just south of railway junction. -
Itchen - a typically English City Journal
Kaze Progressa replied to GaryReggae's topic in SC4 City Journals
Am I the only one who's spotted the Southampton links? (Certainly the motorway/highway seems at times to be very similar to the M27, and the place names have been stolen en masse.) Great CJ. It could almost count as a dystopian journal up with The Worst City Journal EVER - except this was realistic... -
Lovely updates as ever. It's realistic to have a few developments that don't fit the Mayor's 'ideal' - after all, the Mayor cannot control everything IRL! I think a few people might want to steal your hard drive for all the SC4 files you have... I hope that doesn't happen, as nobody would use it this well!
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Otranto - European City of Culture
Kaze Progressa replied to will_silver00's topic in SC4 City Journals
This is too good a CJ to fall like this - get better soon. -
Great twist to this CJ with the dig, and I reckon this CJ could itself go down in history. Good luck with its continuing development. And to everyone who wants to see a good CJ, to misquote Delia Smith: 'WHERE ARE YOU? COME TO NORWICH! LET'S BE 'AVIN YOU!'
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Absolutely amazing, full of detail... and that's just the tutorial. CJs just don't get any better than this. I think saying anything else would be a waste, the CJ speaks for itself.
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Great updates as ever, there's absolutely no doubt that this is a cracking CJ up with the very best. I like the use of the concrete wall to smooth the transition on the highway bridge.
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Great update again, almost edging towards a continental European feel with some of the upmarket buildings... suppose it's a little like Central London on a smaller scale. Can't wait for more.
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So much to be said, so much to look forward to... Thames just gets better. Great pics again - I'm sure people want your graphics card now.
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Excellent update! [slight update to the update: Eastbourne Borough didn't get promoted. They lost the playoff final 2-1 to Altrincham.] Nice aerial views, lots and lots of dull low-density housing - so realistic!
