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adamadamadamadam

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Everything posted by adamadamadamadam

  1. As pictured, I have a diagonal avenue that will hopefully cross a diagonal RHW. In addition, I hope to include an on-ramp and off-ramp. Is this even possible?
  2. Question: How do I build off-ramps and on-ramps from Elevated Real Highways (NAM; Level 2; 4 Lanes Total) to ground-level streets and roads? (Picture attached) Background: I've used the Elevated RHW to build a highway through my City. I would like to create basic on-ramps and off-ramps to various roads, streets, and avenues throughout my city. I've read everything I can find about the RHW, but I just can't figure it out. I've been trying for hours; call me dense, but I'm totally at a loss. Can anyway possibly provide detailed directions? In the picture attached, you can see the street for which I would like to provide an on-ramp and off-ramp. I feel like I've tried everything, watched 20 vids, etc., but obviously something this simple must be easily accomplished by someone who isn't an idiot. LOL
  3. How to: Offramp from LVL2 ERHW to Street?!

    Excellent. Hey thanks so much for your time. I very much appreciate it.
  4. How to: Offramp from LVL2 ERHW to Street?!

    Lame follow-up question: I'm trying to connect this exact RHW to neighbors. NC pieces that I see are for ground level and level 2. I don't see a NC piece for Level 1. Advice?
  5. How to: Offramp from LVL2 ERHW to Street?!

    Woah. I couldn't imagine a more thorough answer. Thanks! I used the level 2 because it was higher than level 1...more for looks, really. I'll use level 1 as you instructed. Thank you!
  6. Is there a mod or method within the game files to adjust the tax value of high-density buildings? I discovered that, while high density buildings bring in more revenue per building than low- or mid-density, they bring in less tax revenue per occupant than low- or mid-density (image attached). Of course, the is problematic for so many reason. Chief of these reasons is that it is not at all realistic, and that high-density development requires many resources via transit and amenities than does low-density. I searched the STEX and didn't find anything...but then again I can hardly ever find what I'm looking for there. Haha. Any advice would be welcome. Thanks!
  7. Fixing tax revenue for high-density buildings

    Thanks NCGAIO.
  8. I've tried decipher the Census Repository readout, but I'm having a tough time figuring it all out. I'm even hovering over each thing...and still...what do I make of it? (attached) Overall, I feel as though I'm having a hard time meeting demand. Demand for RCI are all sky high, but I can't seem to grow buildings taller, even if they're short! Anyone have some advice for getting my City beyond 300-330k? Or perhaps, more aptly how to grow more jobs for folks? I seem to have stagnated. Power, water, desirability, health, traffic, etc. all seem well enough off. I only have a few zots for joblessness....no dilapidated buildings to speak of. No garbage issues. Commute times are tolerable for most. I'm frankly at a loss. Have I just maxed out the capacity of this mid-sized map? Thanks for help!
  9. No idea how to read Census Repository

    Thanks naftixe
  10. No idea how to read Census Repository

    Thank you NCGAIO, this is exactly what I was looking for. Much appreciated!
  11. No idea how to read Census Repository

    - Census Repository - Support and Discussion Thanks NCGAIO! However, I went through the thread and never really found any breakdown of what the columns mean. I mean, some appear self explanatory, however some of the others I don't understand. I'll be more specific. Maybe that's what I've been lacking in my communication: What exactly does the "Drive" Column signify? What does the "CAP" column signify? Is that the percentage of current job or population capacity I've fulfilled? For example, I could grow R$$ by 79% before needed to relieve more CAP? I'm assuming DEMAND is the amount of residence or job that is currently in demand. So, then, why is there no data present under DEMAND for C$, C$$, and C$$$? What does EQ: 39 at the top of the table mean? Based on the "Available Vacant Jobs" row, can I assume my SIMS need 23,372 more jobs in order to be fully employed? Thanks guys! Looking forward to the help! P.S. should I repost this on the Census Repository - Support and Discussion thread? I normally try to avoid duplicate posts, and that thread seems long since dead. Thanks again!
  12. No idea how to read Census Repository

    Wow naftixe, thanks for all the info. Sounds like I have a thing or 2 to learn about taxes. I'm interested in trying that as it sounds like you're pretty sure. Of course, I'm nervous to start changing tax rates if that's not the case. In any case, I've attached my financial situation. Pretty strong....but not $50k net like you. Anyone else have any feedback regarding this issue? Also, anyone know where I can learn more about what all the numbers in the Census Repository mean? Maybe a breakdown of each column that's a little more clear than the hover information? Missed this entry when I posted a moment ago.. Thanks Moose! I'll digest this as well Haha---and somehow my 2 different posts combined to one
  13. No idea how to read Census Repository

    4% seems quite low...especially considering the services a high-density city requires. Are you sure that's the right tax rate for a healthy city and not just an "easy" or quick fix to population stagnation? That's precisely the nature of my question. Given the issues I'm facing with stagnation, what information, in this case, do I need from it. My problem is not that I cannot digest the information because it's too much. My problem is that I don't know what a lot of it means, especially in the context of my population issue.
  14. BSC and Census Repository Install Help?

    I've attempted installing the Census Repository (v3.1 by RippleJet) and all its BSC dependencies. I'm stuck and was hoping for some help. I will walk you through what I did in that hopes to provide clarity and help you help me (Thanks!) 1) I downloaded all BSC dependencies. These include: • BSC Essentials • BSC MEGA Props Misc Vol. 02 • BSC Textures Vol. 03 • BSC Textures Vol. 01 2) I juiced all the BSC .exe files with FileJuicer (paid version). These juiced folders contained many files in addition to the .dat files, including wavs, icc, inflated, etc. *Note: No sc4lot files were in those juiced folders. Are there none needed? I would assume there are at least some needed. This may be my issue. I'm not sure though.* 3) I dragged the BSC .dat files into my plugins folder. (See these files in attached pic: BSC_dats.png) 4) Then I juiced the Census Repository Mod, which showed a giant folder full of files and folders. This included many .dats and other stuff. (see these folders and files in attached pic: CR_Files.png) 5) I read the readme in an attempt to discern which .dat file to drag into plugins. It appears I must select one of many, but the file names in my juiced folder don't match those in the readme. (see attached readme) Now I'm stuck. My specific questions are: (1) Did I install BSC dependencies correctly? Are the juiced folders missing sc4lot files, and if so, how do I get them? What about all the other random wav, icc files, etc? (2) How do I know which .dat for the census repository to drag into my plugins folder? The file names in the readme don't match those I downloaded. Also, are there are other files I need to drag to places? For example, the Readme mentions sc4lot files but the juiced folders doesnt appear to contain any. Thanks for you help team! I much appreciate it. P.S. I didn't see directions anywhere else for Census Repository or BSC for Macs....searched a lot. So this post will hopefully add to the knowledge base for other SC4 noobs like myself. Thanks again! Readme | Census Repository Facility, version 3.1 by RippleJet.html
  15. BSC and Census Repository Install Help?

    Ok folks, I found a solution. With some searching, I found a link about WineBottler, a tool that ended up being the simplest solution I've ever worked for a SimCity problem. (1) First, go to http://winebottler.kronenberg.org/ and download WineBottler. (2) Install it. (3) Open WineBottler (not Wine). (4) Click "advanced" at the top of the window. (5) Select the .exe you want to run. (In my case, this was the BSC Essential files as well as the Census Repository files. (6) Click "Install" (7) Drag the properly extracted files to their correct location in the plugins folder. I suppose you could also install them directly to the plugins folder. Done and done. Tested. Simple. Working perfectly. Thanks for help all!
  16. Fixing tax revenue for high-density buildings

    Thank you compdude787! I suppose I'll make due. But if anyone every hears about anything, I'm very interested. Thanks!
  17. Fixing tax revenue for high-density buildings

    Hey team, Hoping for some help with this. I'm new to the SC4 forums, though, so maybe I'm doing something wrong. It seems many posts get answered quickly. This one has been blank for weeks. Is there some information I can provide that would help? Are my expectations out of line. Hoping for a good education. Thanks!
  18. FAQ: FileJuicer and .exe installers

    When I extract files I think should contain some sc4lot files, im not seeing any (Bsc essentials, for example). Any ideas on how to find out if the exe should contain these, and why the sc4lots aren't getting extracted?
  19. Fixing tax revenue for high-density buildings

    Sorry to be a bug. Anyone experience this issue? Anyone know how to fix it?
  20. RTMT for Mac - How to install

    I'm very interested in the Roadtop Mass Transit mod found at the link below: I've attempted to download the files, however once I unzip the files I am given .exe files. Of course, my mac can't handle those. I've attempted to use filejuicer, however though I only downloaded it tonight it says that the free trial version has passed. Is there a different, simple way I can install the RTMT? Thanks!
  21. RTMT for Mac - How to install

    After a number of days researching and testing, I have finally figured it out. As there are no threads about installing Roadtop Mass Transit in this forum, and information about this in general is scattered and somewhat tough to reliably track down, I figured I would post all the information I can here. Many of the posts and information I found were tough to weed through as they were originally published many years ago. Why not something a little more up-to-date? A FEW NOTES ABOUT CONTEXT • I'm using the version of SimCity 4 purchased on the Apply App Store. • I have NAM installed. This appears to NOT affect installing RTMT. • I'm new to pluggins, mods, etc. in SimCity 4. I fumbled my way through this. I'm posting this to help any other newbs who are having a hard time trying out RTMT on mac. Most of this info took several hours to track down, and it was scattered, so I figured I would put the info I needed in one spot on the off chance it helps some others. • First of all, it was somewhat difficult to track down which version of RTMT is the latest. v3.5 is many years old, and there are lots of threads asking about RTMT v4, and threads about v3.6, etc. To the best of my understanding, and based off forum post from one of the RTMT team members published in March 2014, v4 is not yet released, making v3.5 the latest complete version. v3.6 is an addon/upgrade/patch thingy • Because there is no installer for RTMT on the Mac (there is for PC), I believe it's generally best to start with RTMT v3.5 zip version (not the installer version). There is at least one update to this that I'm aware of (RTMT v3.6), however it's an addon/upgrade of RTMT v3.5. So start with RTMT v3.5 zip, as I understand it. It's entirely possible that I'm wrong about this, but I'm somewhat sure I'm not. DIRECTIONS 1) Download RTMT v3.5 zip here: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1058 **IMPORTANT** You must first set up a Sim Devotion account. It's a little confusing, but there are 2 different account types at that website: a forum account, and a LEX account. The lex account is the kind you need to set up. It takes 5 minutes, and is pretty simple. 2) Using any basic extractor, extract the .zip. You can extract this wherever you want...I recommend your desktop for the duration of these directions. Extracting this will yield a folder called RTMTV3. That's what you want. 3) Inside that folder is a readme.txt. OPEN IT! You will see a Table of Contents. Item 4 is installation instructions. Click it. 4) You will notice that the first line of the instructions refers to a WINDOWS folder location. You're on a mac, so where do you place your folder? "~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4/Plugins". **IMPORTANT** Can't find it? I couldn't either. With a finder window open, click "Go" at the top of your screen and select "Go to folder..." You can paste the above directory, and it will pop right up. **ALSO IMPORTANT** I originally placed the RTMT folder in "User/Documents/SimCity 4/Plugins." This is incorrect. You must place the RTMT in "~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4/Plugins". 5) From here on out, the Readme will instruct you through a tedious and somewhat confusing configuration process. The trick here is to pay attention to each bullet carefully, step-by-step. The first two times I tried this, I got it wrong. How did I finally get it? 6) Open up the "Installation Examples.html" in the root RTMTV3 folder. You will notice sample configurations. After reading the readme directions and installation examples, the directions in the readme became much more clear. You could even basically copy the configuration installation examples, however I believe the BERLIN .dats are missing. **TIP** I had no clue how to figure out which configuration of NAM I was using. standard, x2, x5, radical? All new to me. After searching the internet for awhile, I figured out that if I opened up the NAM folder and searched for the term Automata, only a file with the term "standard" appeared. I assumed at that point I was using the standard configuration, and therefore only kept the standard .dat files. 7) Don't forget to read about Props and Dependencies in the readme.txt!!! Depending on which props and aprops you decide to use, you may or may not need to download dependencies. TIP: You probably need to download at least 1 or 2 things. For example, lets look at the first dependency table in the readme.txt regarding Bus Sign Models. If you decided to use RTMTV3_Prop_BusSign_Ninja.dat, you need to download Ninja Boulevard Station or Ninja Boulevard Kiosk. If you don't, it won't work. Using this example, you should not be using either of the other 2 Bus Sign Model .dat files. You should have deleted them from your RTMTV3 folder. Follow step 7 for each of the dependency tables in the readme.txt file. This can be a little confusing if you're using the prop-familes configuration, but using the installation examples file, you should have it nailed. I'll post pictures of how my .dats are set up tomorrow. That's about it. I might have missed something, and I might be wrong about something, but hopefully this helps someone who was in the same boat I was. Please feel free to confirm or refute any of my claims. I am aware some of this might not be entirely correct in all circumstances.
  22. Fixing tax revenue for high-density buildings

    Anyone know anything about this?
  23. Mac NAM Installer is a .exe?

    I attempted to download the Mac Network Addon Installer. I checked numerous times to ensure it was indeed the mac version, however the file it downloads is a .exe called something else. Of course macs don't run this. What am I doing wrong? I'm playing the SimCity 4 Deluxe version from the app store. I would love NAM because my traffic problems are a mess. Thank you!
  24. Mac NAM Installer is a .exe?

    Thanks team! All very helpful. I'm off to the races
  25. Mac NAM Installer is a .exe?

    Thanks for your feedback everyone. I think I did it! I checked in game. I see that I have all new road highway and network options. It looks like all is installed correctly. 2 questions: (1) There is a folder in the original install location "~/Documents/SimCity 4/Plugins/Network Addon Mod" called "NAM Auxilary Files." The install directions do not specifically instruct me to move this folder to my actual plugin folder "~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4/Plugins" as it did for the "Network Addon Mod" and "z___NAM" folders. Do I also need to move that folder? (2) Is there a way to test if the commute mapping protocol is working correctly? I have the new network fixtures, but for some reason I'm paranoid my sims won't commute more intelligently (God knows they were awful at it before).
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